forked from Upstream/ExcellentEnchants-spigot
120 lines
4.4 KiB
Java
120 lines
4.4 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.armor;
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import org.bukkit.Particle;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nightexpress.excellentenchants.ExcellentEnchantsPlugin;
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import su.nightexpress.excellentenchants.api.Modifier;
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import su.nightexpress.excellentenchants.api.enchantment.Rarity;
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import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
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import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
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import su.nightexpress.excellentenchants.api.enchantment.data.PeriodicSettings;
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import su.nightexpress.excellentenchants.api.enchantment.type.PassiveEnchant;
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import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
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import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
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import su.nightexpress.excellentenchants.enchantment.data.PeriodSettingsImpl;
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import su.nightexpress.nightcore.config.FileConfig;
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import su.nightexpress.nightcore.util.EntityUtil;
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import su.nightexpress.nightcore.util.NumberUtil;
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import su.nightexpress.nightcore.util.wrapper.UniParticle;
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import java.io.File;
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import static su.nightexpress.excellentenchants.Placeholders.*;
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public class RegrowthEnchant extends AbstractEnchantmentData implements ChanceData, PassiveEnchant {
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public static final String ID = "regrowth";
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private Modifier minHealth;
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private Modifier maxHealth;
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private Modifier healAmount;
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private ChanceSettingsImpl chanceSettings;
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private PeriodSettingsImpl periodSettings;
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public RegrowthEnchant(@NotNull ExcellentEnchantsPlugin plugin, @NotNull File file) {
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super(plugin, file);
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this.setDescription("Restores " + GENERIC_AMOUNT + "❤ every few seconds.");
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this.setMaxLevel(5);
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this.setRarity(Rarity.VERY_RARE);
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}
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@Override
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protected void loadAdditional(@NotNull FileConfig config) {
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this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.add(100, 0, 1, 100));
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this.periodSettings = PeriodSettingsImpl.create(config);
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this.minHealth = Modifier.read(config, "Settings.Heal.Min_Health",
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Modifier.add(0.5, 0, 0),
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"Minimal entity health for the enchantment to have effect."
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);
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this.maxHealth = Modifier.read(config, "Settings.Heal.Max_Health",
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Modifier.add(20, 0, 0),
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"Maximal entity health when the enchantment will not heal anymore."
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);
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this.healAmount = Modifier.read(config, "Settings.Heal.Amount",
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Modifier.add(0, 0.1, 1, 10),
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"Amount of hearts to be restored."
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);
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this.addPlaceholder(GENERIC_AMOUNT, level -> NumberUtil.format(this.getHealAmount(level)));
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this.addPlaceholder(GENERIC_MIN, level -> NumberUtil.format(this.getMinHealthToHeal(level)));
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this.addPlaceholder(GENERIC_MAX, level -> NumberUtil.format(this.getMaxHealthToHeal(level)));
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}
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@NotNull
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@Override
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public ChanceSettings getChanceSettings() {
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return chanceSettings;
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}
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@NotNull
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@Override
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public PeriodicSettings getPeriodSettings() {
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return periodSettings;
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}
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@NotNull
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@Override
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.ARMOR_TORSO;
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}
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public double getHealAmount(int level) {
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return this.healAmount.getValue(level);
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}
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public double getMinHealthToHeal(int level) {
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return this.minHealth.getValue(level);
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}
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public double getMaxHealthToHeal(int level) {
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return this.maxHealth.getValue(level);
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}
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@Override
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public boolean onTrigger(@NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
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if (!this.checkTriggerChance(level)) return false;
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double healthMax = EntityUtil.getAttribute(entity, Attribute.GENERIC_MAX_HEALTH);
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double healthHas = entity.getHealth();
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if (healthHas < this.getMinHealthToHeal(level) || healthHas > this.getMaxHealthToHeal(level)) return false;
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if (healthHas >= healthMax) return false;
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double amount = Math.min(healthMax, healthHas + this.getHealAmount(level));
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entity.setHealth(amount);
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if (this.hasVisualEffects()) {
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UniParticle.of(Particle.HEART).play(entity.getEyeLocation(), 0.25, 0.1, 5);
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}
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return true;
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}
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}
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