ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/armor/RegrowthEnchant.java

120 lines
4.4 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.armor;
import org.bukkit.Particle;
import org.bukkit.attribute.Attribute;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.LivingEntity;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.data.PeriodicSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.PassiveEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.excellentenchants.enchantment.data.PeriodSettingsImpl;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.util.EntityUtil;
import su.nightexpress.nightcore.util.NumberUtil;
import su.nightexpress.nightcore.util.wrapper.UniParticle;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class RegrowthEnchant extends AbstractEnchantmentData implements ChanceData, PassiveEnchant {
public static final String ID = "regrowth";
private Modifier minHealth;
private Modifier maxHealth;
private Modifier healAmount;
private ChanceSettingsImpl chanceSettings;
private PeriodSettingsImpl periodSettings;
public RegrowthEnchant(@NotNull ExcellentEnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription("Restores " + GENERIC_AMOUNT + "❤ every few seconds.");
this.setMaxLevel(5);
this.setRarity(Rarity.VERY_RARE);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.add(100, 0, 1, 100));
this.periodSettings = PeriodSettingsImpl.create(config);
this.minHealth = Modifier.read(config, "Settings.Heal.Min_Health",
Modifier.add(0.5, 0, 0),
"Minimal entity health for the enchantment to have effect."
);
this.maxHealth = Modifier.read(config, "Settings.Heal.Max_Health",
Modifier.add(20, 0, 0),
"Maximal entity health when the enchantment will not heal anymore."
);
this.healAmount = Modifier.read(config, "Settings.Heal.Amount",
Modifier.add(0, 0.1, 1, 10),
"Amount of hearts to be restored."
);
this.addPlaceholder(GENERIC_AMOUNT, level -> NumberUtil.format(this.getHealAmount(level)));
this.addPlaceholder(GENERIC_MIN, level -> NumberUtil.format(this.getMinHealthToHeal(level)));
this.addPlaceholder(GENERIC_MAX, level -> NumberUtil.format(this.getMaxHealthToHeal(level)));
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return chanceSettings;
}
@NotNull
@Override
public PeriodicSettings getPeriodSettings() {
return periodSettings;
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.ARMOR_TORSO;
}
public double getHealAmount(int level) {
return this.healAmount.getValue(level);
}
public double getMinHealthToHeal(int level) {
return this.minHealth.getValue(level);
}
public double getMaxHealthToHeal(int level) {
return this.maxHealth.getValue(level);
}
@Override
public boolean onTrigger(@NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
if (!this.checkTriggerChance(level)) return false;
double healthMax = EntityUtil.getAttribute(entity, Attribute.GENERIC_MAX_HEALTH);
double healthHas = entity.getHealth();
if (healthHas < this.getMinHealthToHeal(level) || healthHas > this.getMaxHealthToHeal(level)) return false;
if (healthHas >= healthMax) return false;
double amount = Math.min(healthMax, healthHas + this.getHealAmount(level));
entity.setHealth(amount);
if (this.hasVisualEffects()) {
UniParticle.of(Particle.HEART).play(entity.getEyeLocation(), 0.25, 0.1, 5);
}
return true;
}
}