ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/bow/ExplosiveArrowsEnchant.java

149 lines
5.9 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.bow;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.*;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ArrowData;
import su.nightexpress.excellentenchants.api.enchantment.data.ArrowSettings;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ArrowSettingsImpl;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.nightcore.config.ConfigValue;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.manager.SimpeListener;
import su.nightexpress.nightcore.util.NumberUtil;
import su.nightexpress.nightcore.util.wrapper.UniParticle;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class ExplosiveArrowsEnchant extends AbstractEnchantmentData implements ChanceData, ArrowData, BowEnchant, SimpeListener {
public static final String ID = "explosive_arrows";
private boolean explosionFireSpread;
private boolean explosionDamageItems;
private boolean explosionDamageBlocks;
private Modifier explosionSize;
private ArrowSettingsImpl arrowSettings;
private ChanceSettingsImpl chanceSettings;
private Entity lastExploder;
public ExplosiveArrowsEnchant(@NotNull ExcellentEnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription(ENCHANTMENT_CHANCE + "% chance to launch an explosive arrow.");
this.setMaxLevel(3);
this.setRarity(Rarity.RARE);
this.setConflicts(EnderBowEnchant.ID, GhastEnchant.ID, BomberEnchant.ID);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.arrowSettings = ArrowSettingsImpl.create(config, UniParticle.of(Particle.SMOKE_NORMAL));
this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.add(3, 2, 1, 100));
this.explosionFireSpread = ConfigValue.create("Settings.Explosion.Fire_Spread",
true,
"When 'true' creates fire on nearby blocks.").read(config);
this.explosionDamageItems = ConfigValue.create("Settings.Explosion.Damage_Items",
false,
"When 'true' inflicts damage to items on the ground.").read(config);
this.explosionDamageBlocks = ConfigValue.create("Settings.Explosion.Damage_Blocks",
false,
"When 'true' allows to break blocks by explosion.").read(config);
this.explosionSize = Modifier.read(config, "Settings.Explosion.Size",
Modifier.add(1, 1, 1, 5),
"Sets the explosion size. The more size - the bigger explosion.");
this.addPlaceholder(GENERIC_RADIUS, level -> NumberUtil.format(this.getExplosionSize(level)));
}
@NotNull
@Override
public ArrowSettings getArrowSettings() {
return arrowSettings;
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return chanceSettings;
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.BOW;
}
public final double getExplosionSize(int level) {
return this.explosionSize.getValue(level);
}
public final boolean isExplosionFireSpread() {
return this.explosionFireSpread;
}
public final boolean isExplosionDamageBlocks() {
return this.explosionDamageBlocks;
}
@Override
public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
return this.checkTriggerChance(level);
}
@Override
public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
if (projectile.getShooter() instanceof Entity entity) {
this.lastExploder = entity;
}
World world = projectile.getWorld();
float explSize = (float) this.getExplosionSize(level);
boolean explFire = this.isExplosionFireSpread();
boolean explBlocks = this.isExplosionDamageBlocks();
/*boolean exploded = */world.createExplosion(projectile.getLocation(), explSize, explFire, explBlocks, this.lastExploder);
this.lastExploder = null;
return false;
}
@Override
public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
return false;
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onItemDamage(EntityDamageByEntityEvent event) {
if (event.getCause() != EntityDamageEvent.DamageCause.ENTITY_EXPLOSION) return;
if (this.explosionDamageItems) return;
if (this.lastExploder == null || this.lastExploder != event.getDamager()) return;
if (event.getEntity() instanceof Item || event.getEntity() instanceof ItemFrame) {
event.setCancelled(true);
}
}
}