ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/bow/GhastEnchant.java

130 lines
4.9 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.bow;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Fireball;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.SmallFireball;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.excellentenchants.enchantment.util.EnchantUtils;
import su.nightexpress.nightcore.config.ConfigValue;
import su.nightexpress.nightcore.config.FileConfig;
import java.io.File;
public class GhastEnchant extends AbstractEnchantmentData implements ChanceData, BowEnchant {
public static final String ID = "ghast";
private boolean fireSpread;
private Modifier yield;
private ChanceSettingsImpl chanceSettings;
public GhastEnchant(@NotNull ExcellentEnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription("Shoots fireballs instead of arrows.");
this.setMaxLevel(1);
this.setRarity(Rarity.UNCOMMON);
this.setConflicts(
EnderBowEnchant.ID, BomberEnchant.ID,
ExplosiveArrowsEnchant.ID, PoisonedArrowsEnchant.ID, ConfusingArrowsEnchant.ID,
WitheredArrowsEnchant.ID, ElectrifiedArrowsEnchant.ID, DragonfireArrowsEnchant.ID,
DarknessArrowsEnchant.ID, VampiricArrowsEnchant.ID,
HoverEnchant.ID, FlareEnchant.ID,
Enchantment.ARROW_FIRE.getKey().getKey(),
Enchantment.ARROW_KNOCKBACK.getKey().getKey(),
Enchantment.ARROW_DAMAGE.getKey().getKey()
);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.chanceSettings = ChanceSettingsImpl.create(config);
this.fireSpread = ConfigValue.create("Settings.Fire_Spread",
true,
"When 'true' creates fire on nearby blocks.").read(config);
this.yield = Modifier.read(config, "Settings.Yield",
Modifier.add(2, 0, 1, 5),
"Fireball explosion size/radius. The more value = the bigger the explosion.");
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return chanceSettings;
}
public boolean isFireSpread() {
return fireSpread;
}
public float getYield(int level) {
return (float) this.yield.getValue(level);
}
@Override
@NotNull
public EnchantmentTarget getCategory() {
return EnchantmentTarget.BOW;
}
@NotNull
@Override
public EventPriority getShootPriority() {
return EventPriority.LOWEST;
}
@Override
public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
if (!this.checkTriggerChance(level)) return false;
if (!(event.getProjectile() instanceof Projectile projectile)) return false;
Fireball fireball;
// Shoot small fireballs for the Multishot enchantment,
// as large ones has a slow speed and punches each other on shoot.
if (EnchantUtils.contains(bow, Enchantment.MULTISHOT)) {
fireball = shooter.launchProjectile(SmallFireball.class);
fireball.setVelocity(projectile.getVelocity().normalize().multiply(0.5f));
}
else {
fireball = shooter.launchProjectile(Fireball.class);
fireball.setDirection(projectile.getVelocity());
}
fireball.setIsIncendiary(this.isFireSpread());
fireball.setYield(this.getYield(level));
event.setProjectile(fireball);
return true;
}
@Override
public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
return false;
}
@Override
public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile,
@NotNull LivingEntity shooter, @NotNull LivingEntity victim,
@NotNull ItemStack weapon, int level) {
return false;
}
}