ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/bow/SniperEnchant.java

100 lines
3.5 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.bow;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.util.NumberUtil;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class SniperEnchant extends AbstractEnchantmentData implements BowEnchant, ChanceData {
public static final String ID = "sniper";
private ChanceSettingsImpl chanceSettings;
private Modifier speedModifier;
public SniperEnchant(@NotNull ExcellentEnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription("Increases projectile speed by " + GENERIC_AMOUNT + "%");
this.setMaxLevel(5);
this.setRarity(Rarity.UNCOMMON);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.chanceSettings = ChanceSettingsImpl.create(config);
this.speedModifier = Modifier.read(config, "Settings.Speed_Modifier",
Modifier.add(1, 0.2, 1, 3D),
"Sets projectile's speed modifier.");
this.addPlaceholder(GENERIC_AMOUNT, level -> NumberUtil.format(this.getSpeedModifier(level) * 100D));
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return this.chanceSettings;
}
public double getSpeedModifier(int level) {
return this.speedModifier.getValue(level);
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.BOW;
}
@NotNull
@Override
public EventPriority getShootPriority() {
return EventPriority.LOWEST;
}
@Override
public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
if (!this.checkTriggerChance(level)) return false;
double modifier = this.getSpeedModifier(level);
Entity entity = event.getProjectile();
Vector vector = entity.getVelocity();
entity.setVelocity(vector.multiply(modifier));
return true;
}
@Override
public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
return false;
}
@Override
public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
return false;
}
}