forked from Upstream/ExcellentEnchants-spigot
156 lines
6.5 KiB
Java
156 lines
6.5 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.bow;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.AreaEffectCloud;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.ThrownPotion;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.entity.LingeringPotionSplashEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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import org.jetbrains.annotations.NotNull;
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import su.nexmedia.engine.utils.ItemUtil;
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import su.nexmedia.engine.utils.NumberUtil;
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import su.nexmedia.engine.utils.values.UniParticle;
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import su.nightexpress.excellentenchants.ExcellentEnchants;
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import su.nightexpress.excellentenchants.Placeholders;
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import su.nightexpress.excellentenchants.api.enchantment.meta.Arrowed;
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import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
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import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
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import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler;
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import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.ArrowImplementation;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
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public class EnchantDragonfireArrows extends ExcellentEnchant implements Chanced, Arrowed, BowEnchant {
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public static final String ID = "dragonfire_arrows";
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public static final String PLACEHOLDER_FIRE_RADIUS = "%enchantment_fire_radius%";
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public static final String PLACEHOLDER_FIRE_DURATION = "%enchantment_fire_duration%";
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private EnchantScaler fireDuration;
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private EnchantScaler fireRadius;
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private ArrowImplementation arrowImplementation;
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private ChanceImplementation chanceImplementation;
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public EnchantDragonfireArrows(@NotNull ExcellentEnchants plugin) {
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super(plugin, ID);
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this.getDefaults().setDescription(Placeholders.ENCHANTMENT_CHANCE + "% chance to launch an dragonfire arrow (R=" + PLACEHOLDER_FIRE_RADIUS + ", " + PLACEHOLDER_FIRE_DURATION + "s).");
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this.getDefaults().setLevelMax(3);
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this.getDefaults().setTier(0.7);
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this.getDefaults().setConflicts(EnchantEnderBow.ID, EnchantGhast.ID, EnchantBomber.ID);
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}
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@Override
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public void loadSettings() {
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super.loadSettings();
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this.arrowImplementation = ArrowImplementation.create(this, UniParticle.of(Particle.DRAGON_BREATH));
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this.chanceImplementation = ChanceImplementation.create(this,
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"10.0 + " + Placeholders.ENCHANTMENT_LEVEL + " * 5");
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this.fireDuration = EnchantScaler.read(this, "Settings.Fire.Duration",
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"100 * " + Placeholders.ENCHANTMENT_LEVEL,
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"Sets the dragonfire cloud effect duration (in ticks). 20 ticks = 1 second.");
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this.fireRadius = EnchantScaler.read(this, "Settings.Fire.Radius",
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"2.0 + " + Placeholders.ENCHANTMENT_LEVEL,
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"Sets the dragonfire cloud effect radius.");
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this.addPlaceholder(PLACEHOLDER_FIRE_DURATION, level -> NumberUtil.format(this.getFireDuration(level) / 20D));
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this.addPlaceholder(PLACEHOLDER_FIRE_RADIUS, level -> NumberUtil.format(this.getFireRadius(level)));
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}
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@NotNull
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@Override
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public ArrowImplementation getArrowImplementation() {
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return arrowImplementation;
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}
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@NotNull
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@Override
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public ChanceImplementation getChanceImplementation() {
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return chanceImplementation;
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}
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@NotNull
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@Override
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.BOW;
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}
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public int getFireDuration(int level) {
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return (int) this.fireDuration.getValue(level);
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}
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public double getFireRadius(int level) {
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return this.fireRadius.getValue(level);
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}
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@Override
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public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
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return this.checkTriggerChance(level);
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}
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@Override
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public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
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if (!this.isOurProjectile(projectile)) return false;
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if (event.getHitEntity() != null) return false;
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if (projectile.getShooter() == null) return false;
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this.createCloud(projectile.getShooter(), projectile.getLocation() , level);
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return false;
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}
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@Override
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public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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if (!this.isOurProjectile(projectile)) return false;
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this.createCloud(shooter, victim.getLocation(), level);
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return false;
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}
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private void createCloud(@NotNull ProjectileSource shooter, @NotNull Location location, int level) {
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World world = location.getWorld();
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if (world == null) return;
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// There are some tweaks to respect protection plugins using even call.
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ItemStack item = new ItemStack(Material.LINGERING_POTION);
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ItemUtil.mapMeta(item, meta -> {
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if (meta instanceof PotionMeta potionMeta) {
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potionMeta.addCustomEffect(new PotionEffect(PotionEffectType.HARM, 20, 0), true);
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}
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});
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ThrownPotion potion = shooter.launchProjectile(ThrownPotion.class);
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potion.setItem(item);
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potion.teleport(location);
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AreaEffectCloud cloud = world.spawn(location, AreaEffectCloud.class);
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cloud.clearCustomEffects();
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cloud.setSource(shooter);
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cloud.setParticle(Particle.DRAGON_BREATH);
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cloud.setRadius((float) this.getFireRadius(level));
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cloud.setDuration(this.getFireDuration(level));
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cloud.setRadiusPerTick((7.0F - cloud.getRadius()) / (float) cloud.getDuration());
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cloud.addCustomEffect(new PotionEffect(PotionEffectType.HARM, 1, 1), true);
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LingeringPotionSplashEvent splashEvent = new LingeringPotionSplashEvent(potion, cloud);
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plugin.getPluginManager().callEvent(splashEvent);
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if (splashEvent.isCancelled()) {
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cloud.remove();
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}
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potion.remove();
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}
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}
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