ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/bow/EnchantGhast.java

123 lines
4.7 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.bow;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Fireball;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.SmallFireball;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nexmedia.engine.api.config.JOption;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.Placeholders;
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler;
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
import su.nightexpress.excellentenchants.enchantment.util.EnchantUtils;
public class EnchantGhast extends ExcellentEnchant implements BowEnchant, Chanced {
public static final String ID = "ghast";
private boolean fireSpread;
private EnchantScaler yield;
private ChanceImplementation chanceImplementation;
public EnchantGhast(@NotNull ExcellentEnchants plugin) {
super(plugin, ID);
this.getDefaults().setDescription("Shoots fireballs instead of arrows.");
this.getDefaults().setLevelMax(1);
this.getDefaults().setTier(0.3);
this.getDefaults().setConflicts(
EnchantEnderBow.ID, EnchantBomber.ID,
EnchantExplosiveArrows.ID, EnchantPoisonedArrows.ID, EnchantConfusingArrows.ID,
EnchantWitheredArrows.ID, EnchantElectrifiedArrows.ID, EnchantDragonfireArrows.ID,
DarknessArrowsEnchant.ID, VampiricArrowsEnchant.ID,
EnchantHover.ID, FlareEnchant.ID,
Enchantment.ARROW_FIRE.getKey().getKey(),
Enchantment.ARROW_KNOCKBACK.getKey().getKey(),
Enchantment.ARROW_DAMAGE.getKey().getKey()
);
}
@Override
public void loadSettings() {
super.loadSettings();
this.chanceImplementation = ChanceImplementation.create(this, "100");
this.fireSpread = JOption.create("Settings.Fire_Spread", true,
"When 'true' creates fire on nearby blocks.").read(cfg);
this.yield = EnchantScaler.read(this, "Settings.Yield", "1.0 + " + Placeholders.ENCHANTMENT_LEVEL,
"Fireball explosion size/radius. The more value = the bigger the explosion.");
}
@NotNull
@Override
public ChanceImplementation getChanceImplementation() {
return chanceImplementation;
}
public boolean isFireSpread() {
return fireSpread;
}
public float getYield(int level) {
return (float) this.yield.getValue(level);
}
@Override
@NotNull
public EnchantmentTarget getCategory() {
return EnchantmentTarget.BOW;
}
@NotNull
@Override
public EventPriority getShootPriority() {
return EventPriority.LOWEST;
}
@Override
public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
if (!this.checkTriggerChance(level)) return false;
if (!(event.getProjectile() instanceof Projectile projectile)) return false;
Fireball fireball;
// Shoot small fireballs for the Multishot enchantment,
// as large ones has a slow speed and punches each other on shoot.
if (EnchantUtils.contains(bow, Enchantment.MULTISHOT)) {
fireball = shooter.launchProjectile(SmallFireball.class);
fireball.setVelocity(projectile.getVelocity().normalize().multiply(0.5f));
}
else {
fireball = shooter.launchProjectile(Fireball.class);
fireball.setDirection(projectile.getVelocity());
}
fireball.setIsIncendiary(this.isFireSpread());
fireball.setYield(this.getYield(level));
event.setProjectile(fireball);
return true;
}
@Override
public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
return false;
}
@Override
public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile,
@NotNull LivingEntity shooter, @NotNull LivingEntity victim,
@NotNull ItemStack weapon, int level) {
return false;
}
}