forked from Upstream/ExcellentEnchants-spigot
122 lines
4.4 KiB
Java
122 lines
4.4 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.bow;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Directional;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nexmedia.engine.utils.values.UniParticle;
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import su.nightexpress.excellentenchants.ExcellentEnchants;
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import su.nightexpress.excellentenchants.Placeholders;
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import su.nightexpress.excellentenchants.api.enchantment.meta.Arrowed;
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import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
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import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
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import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.ArrowImplementation;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
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public class FlareEnchant extends ExcellentEnchant implements Chanced, Arrowed, BowEnchant {
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public static final String ID = "flare";
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private ChanceImplementation chanceImplementation;
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private ArrowImplementation arrowImplementation;
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public FlareEnchant(@NotNull ExcellentEnchants plugin) {
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super(plugin, ID);
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this.getDefaults().setDescription(Placeholders.ENCHANTMENT_CHANCE + "% chance to create a torch where arrow lands.");
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this.getDefaults().setLevelMax(1);
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this.getDefaults().setTier(0.4);
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}
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@Override
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public void loadSettings() {
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super.loadSettings();
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this.chanceImplementation = ChanceImplementation.create(this, "100.0");
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this.arrowImplementation = ArrowImplementation.create(this, UniParticle.of(Particle.FIREWORKS_SPARK));
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}
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@NotNull
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@Override
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.BOW;
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}
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@NotNull
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@Override
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public EventPriority getHitPriority() {
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return EventPriority.HIGHEST;
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}
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@NotNull
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@Override
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public Chanced getChanceImplementation() {
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return this.chanceImplementation;
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}
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@NotNull
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@Override
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public ArrowImplementation getArrowImplementation() {
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return this.arrowImplementation;
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}
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@Override
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public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
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if (!(event.getProjectile() instanceof Arrow arrow)) return false;
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if (!this.checkTriggerChance(level)) return false;
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this.addData(arrow);
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return true;
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}
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@Override
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public boolean onHit(@NotNull ProjectileHitEvent e, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
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Block block = e.getHitBlock();
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if (block == null) return false;
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BlockFace face = e.getHitBlockFace();
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if (face == null || face == BlockFace.DOWN) return false;
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Block relative = block.getRelative(face);
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if (!relative.getType().isAir()) return false;
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if (projectile.getShooter() instanceof Player player) {
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BlockPlaceEvent event = new BlockPlaceEvent(relative, relative.getState(), block, new ItemStack(Material.TORCH), player,true, EquipmentSlot.HAND);
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plugin.getPluginManager().callEvent(event);
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if (event.isCancelled() || !event.canBuild()) return false;
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}
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if (face == BlockFace.UP) {
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relative.setType(Material.TORCH);
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}
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else {
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relative.setType(Material.WALL_TORCH);
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Directional directional = (Directional) relative.getBlockData();
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directional.setFacing(face);
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relative.setBlockData(directional, true);
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}
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return false;
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}
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@Override
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public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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return false;
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}
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}
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