forked from Upstream/ExcellentEnchants-spigot
128 lines
4.9 KiB
Java
128 lines
4.9 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.bow;
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import org.bukkit.Color;
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import org.bukkit.Particle;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nexmedia.engine.utils.EntityUtil;
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import su.nexmedia.engine.utils.NumberUtil;
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import su.nexmedia.engine.utils.values.UniParticle;
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import su.nightexpress.excellentenchants.ExcellentEnchants;
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import su.nightexpress.excellentenchants.Placeholders;
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import su.nightexpress.excellentenchants.api.enchantment.meta.Arrowed;
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import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
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import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
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import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler;
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import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.ArrowImplementation;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
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public class VampiricArrowsEnchant extends ExcellentEnchant implements BowEnchant, Arrowed, Chanced {
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public static final String ID = "vampiric_arrows";
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public static final String PLACEHOLDER_HEAL_AMOUNT = "%heal_amount%";
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private ArrowImplementation arrowImplementation;
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private ChanceImplementation chanceImplementation;
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private EnchantScaler healAmount;
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public VampiricArrowsEnchant(@NotNull ExcellentEnchants plugin) {
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super(plugin, ID);
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this.getDefaults().setDescription(Placeholders.ENCHANTMENT_CHANCE + "% chance to restore " + PLACEHOLDER_HEAL_AMOUNT + "❤ on arrow hit.");
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this.getDefaults().setLevelMax(3);
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this.getDefaults().setTier(0.3);
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this.getDefaults().setConflicts(EnchantEnderBow.ID, EnchantGhast.ID, EnchantBomber.ID);
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}
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@Override
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public void loadSettings() {
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super.loadSettings();
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this.arrowImplementation = ArrowImplementation.create(this, UniParticle.redstone(Color.RED, 1f));
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this.chanceImplementation = ChanceImplementation.create(this, "20.0 * " + Placeholders.ENCHANTMENT_LEVEL);
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this.healAmount = EnchantScaler.read(this, "Settings.Heal_Amount",
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Placeholders.ENCHANTMENT_LEVEL,
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"Amount of health to be restored on hit.");
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this.addPlaceholder(PLACEHOLDER_HEAL_AMOUNT, level -> NumberUtil.format(this.getHealAmount(level)));
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}
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@NotNull
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@Override
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.BOW;
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}
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@NotNull
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@Override
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public Arrowed getArrowImplementation() {
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return this.arrowImplementation;
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}
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@NotNull
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@Override
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public Chanced getChanceImplementation() {
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return this.chanceImplementation;
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}
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public double getHealAmount(int level) {
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return this.healAmount.getValue(level);
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}
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@NotNull
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@Override
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public EventPriority getDamagePriority() {
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return EventPriority.HIGHEST;
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}
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@Override
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public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
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if (!(event.getProjectile() instanceof Arrow arrow)) return false;
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if (!this.checkTriggerChance(level)) return false;
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this.addData(arrow);
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return true;
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}
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@Override
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public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
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return false;
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}
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@Override
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public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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if (shooter.isDead() || shooter.getHealth() <= 0D) return false;
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double healAmount = this.getHealAmount(level);
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if (healAmount <= 0D) return false;
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double health = shooter.getHealth();
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double maxHealth = EntityUtil.getAttribute(shooter, Attribute.GENERIC_MAX_HEALTH);
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if (health >= maxHealth) return false;
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EntityRegainHealthEvent healthEvent = new EntityRegainHealthEvent(shooter, healAmount, EntityRegainHealthEvent.RegainReason.CUSTOM);
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plugin.getPluginManager().callEvent(healthEvent);
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if (healthEvent.isCancelled()) return false;
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shooter.setHealth(Math.min(maxHealth, health + healAmount));
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if (this.hasVisualEffects()) {
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UniParticle.of(Particle.HEART).play(shooter.getEyeLocation(), 0.25f, 0.15f, 5);
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}
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return false;
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}
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}
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