forked from Upstream/ExcellentEnchants-spigot
73 lines
2.4 KiB
Java
73 lines
2.4 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.weapon;
|
|
|
|
import org.bukkit.enchantments.EnchantmentTarget;
|
|
import org.bukkit.entity.LivingEntity;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.event.entity.EntityDeathEvent;
|
|
import org.bukkit.event.entity.EntityResurrectEvent;
|
|
import org.bukkit.inventory.ItemStack;
|
|
import org.jetbrains.annotations.NotNull;
|
|
import su.nightexpress.excellentenchants.ExcellentEnchants;
|
|
import su.nightexpress.excellentenchants.Placeholders;
|
|
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
|
|
import su.nightexpress.excellentenchants.api.enchantment.type.DeathEnchant;
|
|
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
|
|
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
|
|
|
|
public class CurseOfDeathEnchant extends ExcellentEnchant implements DeathEnchant, Chanced {
|
|
|
|
public static final String ID = "curse_of_death";
|
|
|
|
private ChanceImplementation chanceImplementation;
|
|
|
|
public CurseOfDeathEnchant(@NotNull ExcellentEnchants plugin) {
|
|
super(plugin, ID);
|
|
this.getDefaults().setDescription("When killing players, you have a chance of dying too.");
|
|
this.getDefaults().setLevelMax(3);
|
|
this.getDefaults().setTier(0D);
|
|
}
|
|
|
|
@Override
|
|
public void loadSettings() {
|
|
super.loadSettings();
|
|
|
|
this.chanceImplementation = ChanceImplementation.create(this, Placeholders.ENCHANTMENT_LEVEL + " * 0.1");
|
|
}
|
|
|
|
@NotNull
|
|
@Override
|
|
public EnchantmentTarget getCategory() {
|
|
return EnchantmentTarget.WEAPON;
|
|
}
|
|
|
|
@NotNull
|
|
@Override
|
|
public Chanced getChanceImplementation() {
|
|
return this.chanceImplementation;
|
|
}
|
|
|
|
@Override
|
|
public boolean isCurse() {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean onDeath(@NotNull EntityDeathEvent event, @NotNull LivingEntity entity, ItemStack item, int level) {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean onResurrect(@NotNull EntityResurrectEvent event, @NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean onKill(@NotNull EntityDeathEvent event, @NotNull LivingEntity entity, @NotNull Player killer, ItemStack weapon, int level) {
|
|
if (!(entity instanceof Player dead)) return false;
|
|
if (!this.checkTriggerChance(level)) return false;
|
|
|
|
killer.setHealth(0D);
|
|
return true;
|
|
}
|
|
}
|