ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/weapon/CurseOfDeathEnchant.java

73 lines
2.4 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.weapon;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityResurrectEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.Placeholders;
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
import su.nightexpress.excellentenchants.api.enchantment.type.DeathEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
public class CurseOfDeathEnchant extends ExcellentEnchant implements DeathEnchant, Chanced {
public static final String ID = "curse_of_death";
private ChanceImplementation chanceImplementation;
public CurseOfDeathEnchant(@NotNull ExcellentEnchants plugin) {
super(plugin, ID);
this.getDefaults().setDescription("When killing players, you have a chance of dying too.");
this.getDefaults().setLevelMax(3);
this.getDefaults().setTier(0D);
}
@Override
public void loadSettings() {
super.loadSettings();
this.chanceImplementation = ChanceImplementation.create(this, Placeholders.ENCHANTMENT_LEVEL + " * 0.1");
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.WEAPON;
}
@NotNull
@Override
public Chanced getChanceImplementation() {
return this.chanceImplementation;
}
@Override
public boolean isCurse() {
return true;
}
@Override
public boolean onDeath(@NotNull EntityDeathEvent event, @NotNull LivingEntity entity, ItemStack item, int level) {
return false;
}
@Override
public boolean onResurrect(@NotNull EntityResurrectEvent event, @NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
return false;
}
@Override
public boolean onKill(@NotNull EntityDeathEvent event, @NotNull LivingEntity entity, @NotNull Player killer, ItemStack weapon, int level) {
if (!(entity instanceof Player dead)) return false;
if (!this.checkTriggerChance(level)) return false;
killer.setHealth(0D);
return true;
}
}