ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/tool/EnchantBlastMining.java

165 lines
7.1 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.tool;
import org.bukkit.block.Block;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerItemDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.FixedMetadataValue;
import org.jetbrains.annotations.NotNull;
import su.nexmedia.engine.utils.NumberUtil;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.Placeholders;
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
import su.nightexpress.excellentenchants.api.enchantment.type.BlockBreakEnchant;
import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler;
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
import su.nightexpress.excellentenchants.enchantment.type.FitItemType;
import su.nightexpress.excellentenchants.enchantment.util.EnchantPriority;
import su.nightexpress.excellentenchants.enchantment.util.EnchantUtils;
import su.nightexpress.excellentenchants.hook.impl.NoCheatPlusHook;
import java.util.List;
public class EnchantBlastMining extends ExcellentEnchant implements Chanced, BlockBreakEnchant {
public static final String ID = "blast_mining";
public static final String PLACEHOLDER_EXPLOSION_POWER = "%enchantment_explosion_power%";
private static final String META_EXPLOSION_SOURCE = ID + "_explosion_source";
private static final String META_EXPLOSION_MINED = ID + "_explosion_mined";
private EnchantScaler explosionPower;
private EnchantScaler minBlockStrength;
private ChanceImplementation chanceImplementation;
public EnchantBlastMining(@NotNull ExcellentEnchants plugin) {
super(plugin, ID, EnchantPriority.MEDIUM);
this.getDefaults().setDescription(Placeholders.ENCHANTMENT_CHANCE + "% chance to mine blocks by explosion.");
this.getDefaults().setLevelMax(5);
this.getDefaults().setTier(1.0);
this.getDefaults().setConflicts(EnchantVeinminer.ID, EnchantTunnel.ID);
}
@Override
public void loadSettings() {
super.loadSettings();
this.chanceImplementation = ChanceImplementation.create(this,
"20.0 * " + Placeholders.ENCHANTMENT_LEVEL);
this.explosionPower = EnchantScaler.read(this, "Settings.Explosion.Power",
"3.0 + (" + Placeholders.ENCHANTMENT_LEVEL + " - 1.0 * 0.25)",
"Explosion power. The more power = the more blocks (area) to explode.");
this.minBlockStrength = EnchantScaler.read(this, "Settings.Min_Block_Strength",
"1.5 - " + Placeholders.ENCHANTMENT_LEVEL + " / 10",
"Minimal block strength value for the enchantment to have effect.",
"Block strength value is how long it takes to break the block by a hand.",
"For example, a Stone has 3.0 strength.");
this.addPlaceholder(PLACEHOLDER_EXPLOSION_POWER, level -> NumberUtil.format(this.getExplosionPower(level)));
}
@NotNull
@Override
public ChanceImplementation getChanceImplementation() {
return chanceImplementation;
}
public double getExplosionPower(int level) {
return this.explosionPower.getValue(level);
}
public float getMinBlockStrength(int level) {
return (float) minBlockStrength.getValue(level);
}
private boolean isBlockHardEnough(@NotNull Block block, int level) {
float strength = block.getType().getHardness();//plugin.getNMS().getBlockStrength(block);
return (strength >= this.getMinBlockStrength(level));
}
@Override
@NotNull
public FitItemType[] getFitItemTypes() {
return new FitItemType[]{FitItemType.PICKAXE};
}
@Override
@NotNull
public EnchantmentTarget getItemTarget() {
return EnchantmentTarget.TOOL;
}
@Override
public boolean onBreak(@NotNull BlockBreakEvent e, @NotNull Player player, @NotNull ItemStack item, int level) {
if (!this.isAvailableToUse(player)) return false;
if (EnchantUtils.contains(item, EnchantVeinminer.ID)) return false;
if (EnchantUtils.contains(item, EnchantTunnel.ID)) return false;
Block block = e.getBlock();
if (block.hasMetadata(META_EXPLOSION_MINED)) return false;
if (!this.isBlockHardEnough(block, level)) return false;
if (!this.checkTriggerChance(level)) return false;
float power = (float) this.getExplosionPower(level);
player.setMetadata(META_EXPLOSION_SOURCE, new FixedMetadataValue(plugin, level));
NoCheatPlusHook.exemptBlocks(player);
boolean exploded = block.getWorld().createExplosion(block.getLocation(), power, false, true, player);
NoCheatPlusHook.unexemptBlocks(player);
player.removeMetadata(META_EXPLOSION_SOURCE, plugin);
return exploded;
}
// Process explosion event to mine blocks.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlastExplosionEvent(EntityExplodeEvent e) {
if (!(e.getEntity() instanceof Player player)) return;
if (!player.hasMetadata(META_EXPLOSION_SOURCE)) return;
int level = player.getMetadata(META_EXPLOSION_SOURCE).get(0).asInt();
List<Block> blockList = e.blockList();
// Remove the 'source' block which player mined and caused the explosion to prevent duplicated drops.
// Remove all the 'soft' blocks that should not be exploded.
blockList.removeIf(block -> block.getLocation().equals(e.getLocation()) || !this.isBlockHardEnough(block, level));
// Break all 'exploded' blocks by a player, adding metadata to them to prevent trigger enchantment in a loop.
blockList.forEach(block -> {
block.setMetadata(META_EXPLOSION_MINED, new FixedMetadataValue(plugin, true));
//plugin.getNMS().breakBlock(player, block);
player.breakBlock(block);
block.removeMetadata(META_EXPLOSION_MINED, plugin);
});
// Clear list of 'exploded' blocks so the event won't affect them, as they are already mined by a player.
blockList.clear();
}
// Do not damage around entities by enchantment explosion.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlastExplosionDamage(EntityDamageByEntityEvent e) {
if (e.getCause() != DamageCause.ENTITY_EXPLOSION) return;
if (!(e.getDamager() instanceof Player player)) return;
e.setCancelled(player.hasMetadata(META_EXPLOSION_SOURCE));
}
// Do not reduce item durability for 'exploded' blocks.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlastExplosionItemDamage(PlayerItemDamageEvent e) {
if (!e.getPlayer().hasMetadata(META_EXPLOSION_SOURCE)) return;
e.setCancelled(true);
}
}