GitBook: [#86] Added beta warnings

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OpenSource 2022-09-02 04:26:45 +00:00 committed by gitbook-bot
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# 📜 Current Config files # 📜 Current Config files
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. To view this page for PlayerServers 3, click [here.](../legacy/config.md)
{% endhint %}
Below you can see the contents of the newest BungeeCord PlayerServers configuration file. Below you can see the contents of the newest BungeeCord PlayerServers configuration file.
{% hint style="info" %} {% hint style="info" %}

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# 🛳 Docker configuration # 🛳 Docker configuration
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature does not exist on the public release yet.
{% endhint %}
## Introduction ## Introduction
Docker adds a secure isolation layer to your PlayerServers, so you can safely allow players to install all sorts of plugins without being afraid of them breaking something.  Docker adds a secure isolation layer to your PlayerServers, so you can safely allow players to install all sorts of plugins without being afraid of them breaking something. 

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# ⌨ Multi-Node Support # ⌨ Multi-Node Support
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. To view this page for PlayerServers 3, click [here](../../legacy/multi-node-support.md).
{% endhint %}
## Requirements ## Requirements
* Purchased PlayerServers. This addon is free of charge * Purchased PlayerServers. This addon is free of charge
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After that's done, create a folder Daemon. Download the following jar file and drop it into your Daemon folder: After that's done, create a folder Daemon. Download the following jar file and drop it into your Daemon folder:
{% file src="../../.gitbook/assets/PlayerServersDaemon.jar" %}
Daemon v3 (for PlayerServers v3 Beta)
{% endfile %}
{% file src="../../.gitbook/assets/Daemon-v1.1 (1).zip" %} {% file src="../../.gitbook/assets/Daemon-v1.1 (1).zip" %}
Daemon v1.1 - Release Daemon v1.1 - Release (for PlayerServers v2)
{% endfile %} {% endfile %}
After that's done, run it for the first time by using `java -Xmx200M -jar Daemon.jar` in order to let it generate the required files. Now exit it by typing in `exit`. After that's done, configure both multinode.yml inside your `BungeeCord/plugins/PlayerServers/multinode.yml` and your Daemon config.toml which will be generated in your Daemon root directory. It is important to include the same token inside both configs! After that's done, run it for the first time by using `java -Xmx200M -jar Daemon.jar` in order to let it generate the required files. Now exit it by typing in `exit`. After that's done, configure both multinode.yml inside your `BungeeCord/plugins/PlayerServers/multinode.yml` and your Daemon config.toml which will be generated in your Daemon root directory. It is important to include the same token inside both configs!

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# 🌐 Pterodactyl configuration # 🌐 Pterodactyl configuration
## Work in progress {% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature does not exist on the public release yet.
{% endhint %}
## This page is work in progress.

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# Permission-based CPU # Permission-based CPU
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature is not available in the public release yet.
{% endhint %}
## Introduction ## Introduction
We know that making a permission-based CPU system is a crucial to our customers and could be greately used for safety of your infrastructure and preventing overload as well as for stores in order to motivate players to upgrade to a higher rank, so we've implemented a permission-based CPU system. In this tutorial, you'll learn how to configure it for your needs. We know that making a permission-based CPU system is a crucial to our customers and could be greately used for safety of your infrastructure and preventing overload as well as for stores in order to motivate players to upgrade to a higher rank, so we've implemented a permission-based CPU system. In this tutorial, you'll learn how to configure it for your needs.