GitBook: [#86] Added beta warnings

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OpenSource 2022-09-02 04:26:45 +00:00 committed by gitbook-bot
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# 📜 Current Config files
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. To view this page for PlayerServers 3, click [here.](../legacy/config.md)
{% endhint %}
Below you can see the contents of the newest BungeeCord PlayerServers configuration file.
{% hint style="info" %}

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# 🛳 Docker configuration
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature does not exist on the public release yet.
{% endhint %}
## Introduction
Docker adds a secure isolation layer to your PlayerServers, so you can safely allow players to install all sorts of plugins without being afraid of them breaking something. 

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# ⌨ Multi-Node Support
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. To view this page for PlayerServers 3, click [here](../../legacy/multi-node-support.md).
{% endhint %}
## Requirements
* Purchased PlayerServers. This addon is free of charge
@ -20,8 +24,12 @@ The installation process for PlayerServers Daemon is pretty straight forward. Th
After that's done, create a folder Daemon. Download the following jar file and drop it into your Daemon folder:
{% file src="../../.gitbook/assets/PlayerServersDaemon.jar" %}
Daemon v3 (for PlayerServers v3 Beta)
{% endfile %}
{% file src="../../.gitbook/assets/Daemon-v1.1 (1).zip" %}
Daemon v1.1 - Release
Daemon v1.1 - Release (for PlayerServers v2)
{% endfile %}
After that's done, run it for the first time by using `java -Xmx200M -jar Daemon.jar` in order to let it generate the required files. Now exit it by typing in `exit`. After that's done, configure both multinode.yml inside your `BungeeCord/plugins/PlayerServers/multinode.yml` and your Daemon config.toml which will be generated in your Daemon root directory. It is important to include the same token inside both configs!

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# 🌐 Pterodactyl configuration
## Work in progress
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature does not exist on the public release yet.
{% endhint %}
## This page is work in progress.

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# Permission-based CPU
{% hint style="info" %}
The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature is not available in the public release yet.
{% endhint %}
## Introduction
We know that making a permission-based CPU system is a crucial to our customers and could be greately used for safety of your infrastructure and preventing overload as well as for stores in order to motivate players to upgrade to a higher rank, so we've implemented a permission-based CPU system. In this tutorial, you'll learn how to configure it for your needs.