GitBook: [#86] Added beta warnings
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# 📜 Current Config files
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{% hint style="info" %}
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The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. To view this page for PlayerServers 3, click [here.](../legacy/config.md)
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{% endhint %}
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Below you can see the contents of the newest BungeeCord PlayerServers configuration file.
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{% hint style="info" %}
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@ -6,6 +6,10 @@ description: >-
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# 🛳 Docker configuration
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{% hint style="info" %}
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The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature does not exist on the public release yet.
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{% endhint %}
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## Introduction
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Docker adds a secure isolation layer to your PlayerServers, so you can safely allow players to install all sorts of plugins without being afraid of them breaking something. 
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@ -7,6 +7,10 @@ description: >-
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# ⌨ Multi-Node Support
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{% hint style="info" %}
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The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. To view this page for PlayerServers 3, click [here](../../legacy/multi-node-support.md).
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{% endhint %}
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## Requirements
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* Purchased PlayerServers. This addon is free of charge
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@ -20,8 +24,12 @@ The installation process for PlayerServers Daemon is pretty straight forward. Th
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After that's done, create a folder Daemon. Download the following jar file and drop it into your Daemon folder:
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{% file src="../../.gitbook/assets/PlayerServersDaemon.jar" %}
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Daemon v3 (for PlayerServers v3 Beta)
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{% endfile %}
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{% file src="../../.gitbook/assets/Daemon-v1.1 (1).zip" %}
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Daemon v1.1 - Release
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Daemon v1.1 - Release (for PlayerServers v2)
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{% endfile %}
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After that's done, run it for the first time by using `java -Xmx200M -jar Daemon.jar` in order to let it generate the required files. Now exit it by typing in `exit`. After that's done, configure both multinode.yml inside your `BungeeCord/plugins/PlayerServers/multinode.yml` and your Daemon config.toml which will be generated in your Daemon root directory. It is important to include the same token inside both configs!
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# 🌐 Pterodactyl configuration
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## Work in progress
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{% hint style="info" %}
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The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature does not exist on the public release yet.
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{% endhint %}
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## This page is work in progress.
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@ -4,6 +4,10 @@ description: Learn how to make a permission-based CPU system for your players
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# Permission-based CPU
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{% hint style="info" %}
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The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature is not available in the public release yet.
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{% endhint %}
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## Introduction
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We know that making a permission-based CPU system is a crucial to our customers and could be greately used for safety of your infrastructure and preventing overload as well as for stores in order to motivate players to upgrade to a higher rank, so we've implemented a permission-based CPU system. In this tutorial, you'll learn how to configure it for your needs.
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