# Current Config & Messages File Below you can see the contents of the newest BungeeCord PlayerServers configuration file. {% hint style="info" %} Please note that in some extremely rare cases I may **forget to update the config** on this page. {% endhint %} ```yaml # __________.__ _________ # \______ \ | _____ ___.__. ___________/ _____/ ______________ __ ___________ ______ # | ___/ | \__ \< | |/ __ \_ __ \_____ \_/ __ \_ __ \ \/ // __ \_ __ \/ ___/ # | | | |__/ __ \\___ \ ___/| | \/ \ ___/| | \/\ /\ ___/| | \/\___ \ # |____| |____(____ / ____|\___ >__| /_______ /\___ >__| \_/ \___ >__| /____ > # \/\/ \/ \/ \/ \/ \/ # # An advanced plugin which allows your players to create their own sub-servers, created by thearcadia.xyz # Please enter your MySQL information below. mysql: hostname: 127.0.0.1 username: web password: webmaster database: playerservers useSSL: true additionaloptions: [] # - "allowPublicKeyRetrieval=true" url-based-connection: enabled: false driverName: "com.mysql.cj.jdbc.Driver" # If you're using this connection method, you'll be entering your hostname, # port and database name below in the jdbcUrl string. The ones above will not # be considered. jdbcUrl: "jdbc:mysql://localhost:3306/playerservers" # Between version v1.2-RC6 and v1.2-RC7 there was a change in # Database handling. Everyone upgrading that were satisfied # on how it worked before should keep it as false, or first # try enabling it and seeing if their servers are still # attached to their account or not. In some rare cases it # can happen that changing the value of this option can # detach servers from your account, so enabling it if it # worked correctly for you before is not needed. use-modern-database: true # This setting defines port range ports: # Server port range start-port: 30000 end-port: 40000 # Panel port range only if experimental-panel is enabled panel-start-port: 40000 panel-end-port: 50000 # Where should players be moved after they /stop or /ps kill their server? balancer: - Hub1 - Hub2 # Use player-name instead of server UUID? Basically, when turned on, server-names # will be equal to player username instead of (for example) aa386b6h use-usernames: true server-name-format: # Should we enable custom server name formatting? enabled: false # Which format should we use? # %id% equals to player name or uuid depending on use-usernames option format: "PS_%id%" # What is the max amount of servers that can be running at once? max-running-instances: 15 # If there are no online players, and the last join was before # more than minutes-to-shutdown, the server will automatically shutdown # to allow more space for active ones. minutes-to-shutdown: 15 # After how many seconds after executing cp -r # should we launch the server? Increase this if you get could not connect message. copy-delay: 3 # Default startup command. Supports %uuid% for server UUID and %mem% for memory. launch-command: "screen -dmS %uuid% java -Xmx%mem%M -jar Spigot.jar" # In how much seconds, after first boot-up of the server should we # teleport the player to their sub-server? This depends on the strength # of your machine CPU. If you have a stronger machine, you might wanna set # it to something like 12 seconds, if you have some kind of Xeon with less # than 3.9Ghz, you might wanna set this to 15-20 seconds. teleport-time: 15 # In how many seconds should we attempt to connect player to their # sub-server after it being launched by /playerserver start command? teleport-time-normal: 10 ram-limiting: # Should we use permissions for ram management? If set to true, you MUST give # your players permission playerserver.ram. (ex: playerserver.ram.512) # or, else, the command will be blocked, and player will not be able to create # the server. If set to false, everyone will have ram-per-server amount of RAM. use-permissions: false # How much RAM (in MB) should we allocate to each PlayerServer? ram-per-server: 512 player-limiting: # Should we use permissions for max-players management? If set to true, your # players should have playerserver.players.. The max amount of players # that you could give to a single server is 100000. You can also give them # playerserver.players.unlimited - for unlimited players. If the player # has no permission, he'll be able to have unlimited players. # # NOTE: If you use permissions, and you change player's permissions, # their server will need to reboot in order for changes to take place. use-permissions: false # What is the max players each server should have? max-players-per-server: 20 plugin-limiting: # Should we use permissions for max-plugins management? If set to true, your # players should have playerserver.plugins.. The max amount of plugins # that you could give to a single server is 20000. You can also give them # playerserver.plugins.unlimited - for unlimited plugins. If the player # has no permission, he'll be able to have unlimited players. # # NOTE: If you use permissions, and you change player's permissions, # their server will need to reboot in order for changes to take place. use-permissions: false # What is the max players each server should have? max-plugins-per-server: 20 # Should we enable smart /ps command? You can find more info about it here: # https://gitlab.com/OpenSource02/playerservers/-/issues/21 smart-command: false # Should we enable permissions for server creation, deletion & more? # If set to false, all the players will have access to those basic commands. # Obviously, admin commands require permission no matter what. enable-permissions: true templates: default: # This is just an example of what you can do with requires-permission. # Default template will never require permission, even if set to true. requires-permission: false # What launch command should be used? If set as %default%, launch-command # from above will be used (~line 70). Supports %mem% and %uuid% placeholders. launch-command: "%default%" # What plugins does this template contain? # More info: https://playerservers.thearcadia.xyz/experimental/templates plugins: [] # Which folders or files will not show in /config file manager? disabled-access: - "ExampleFolder" - "Plugin.jar" # BETA FEATURES. USE AT OWN RISK!! multi-node: false experimental-rename: false # PlayerServers 2.0 experimental web-panel feature (concept only, for now). # Enable it only for testing purposes. It can and will cause security vulnerabilities. # # Read instructions here https://www.spigotmc.org/resources/82268/update?update=394183 experimental-panel: false ``` ## Current messages.toml ``` run-in-game = "&9Error> &7Oops! You can only run this command in-game." not-enough-arguments = "&9PlayerServers> &7Oops, not enough arguments: /playerservers admin test " not-enough-arguments-kill = "&9PlayerServers> &7Oops, not enough arguments: /playerserver kill stop " not-enough-arguments-delete = "&9PlayerServers> &7Not enough arguments. &a/playerservers admin delete . Please keep in mind that you should not enter the full id. You should just enter the first part (example: if full UUID is 1234-5678-1223-5623, you should just enter 1234)." no-permission = "&9Error> &7Oops, it seems like you don't have permission to do that." launching-server = "&c&lLaunching your server. This might take some time. You will be teleported as soon as it's ready." server-online = "&9PlayerServers> &7Oops, it seems like your server is not online." successfully-renamed = "&9PlayerServers> &7Successfully renamed server." rename-failed = "&9PlayerServers> &7Oops, the server with that name already exists." already-have = "&9Error> &7Oops, it seems like you already have a server!" too-many-online = "&9Error> &7Oops, it seems like too many servers are running at the moment." [server-creation] process-first = "&9PlayerServer> &7Starting the creation of your server..." process-second = "&9Process> &7Successfully copied Spigot.jar & created eula.txt" process-third = "&9Process> &7Successfully copied the PlayerServerCore to your server." process-fourth = "&9Process> &7Successfully created server.properties & start.sh" post-process-one = "&9PostProcess> &7Your server has been added to the BungeeCord. Teleporting in &a%time% &7seconds..." sending-to-remote-server = "&9Process> &7We're beginning the creation of your server on the first remote node that provides us with ample resources. This will not take a while." [server-stop] not-online = "&9PlayerServers> &7Oops, it seems like your server is not online." successfully-killed = "&9Success> &7Your server has been successfully killed." [server-start] prepairing = "&9PlayerServers> &7Preparing to launch your server." [server-connect] connected = "&9PlayerServer> &7You've been successfully sent to your server. Your friends can use &a/server %uuid%&7 to connect." [server-restart] killing = "&9PlayerServers> &7Trying to kill your server..." ```