--- description: Learn how to make a permission-based CPU system for your players --- # Permission-based CPU {% hint style="info" %} The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature is not available in the public release yet. {% endhint %} ## Introduction We know that making a permission-based CPU system is a crucial to our customers and could be greately used for safety of your infrastructure and preventing overload as well as for stores in order to motivate players to upgrade to a higher rank, so we've implemented a permission-based CPU system. In this tutorial, you'll learn how to configure it for your needs. {% hint style="warning" %} This feature is only working if you have Pterodactyl or Docker enabled. Screen based servers can not have CPU limitations. {% endhint %} ## Tutorial In order to begin, you'll need to change a few config options. Make sure your cpu-limiting part of the config looks as following: ```yaml cpu-limiting: # Only for docker-based servers, # should we use permissions for cpu management? If set to true, you MUST give # your players permission playerserver.cpu. (ex: playerserver.cpu.1) # or, else, the command will be blocked, and player will not be able to create # the server. If set to false, everyone will have cpu-per-server amount of CPU. use-permissions: false # How much CPU (in %) should we allocate to each PlayerServer? cpu-per-server: 50 ``` By enabling use-permissions, the plugin will ignore cpu-per-server option and will use permission-based CPU management system. The next thing you'll wanna do is to give all the groups that have `playerserver.manage` permission a new permission as following: `playerserver.cpu.`. Here's an example in LuckPerms: ```yaml /lp group default permission set playerserver.ram.100 ``` In the following example, we gave the role default ability to create a server with 1 CPU core.