mirror of
https://github.com/BentoBoxWorld/AcidIsland.git
synced 2024-12-03 16:13:26 +01:00
Removes extraneous settings.
https://github.com/BentoBoxWorld/BentoBox/issues/531
This commit is contained in:
parent
7a1a5b7818
commit
2d31b96d70
@ -288,13 +288,6 @@ public class AISettings implements DataObject, WorldSettings {
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@ConfigEntry(path = "island.reset.reset-limit")
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private int resetLimit = -1;
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@ConfigEntry(path = "island.require-confirmation.reset")
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private boolean resetConfirmation = true;
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@ConfigComment("How long a player must wait before they can reset their island again in second")
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@ConfigEntry(path = "island.reset-wait")
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private long resetWait = 300;
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@ConfigComment("Kicked or leaving players lose resets")
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@ConfigComment("Players who leave a team will lose an island reset chance")
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@ConfigComment("If a player has zero resets left and leaves a team, they cannot make a new")
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@ -343,15 +336,6 @@ public class AISettings implements DataObject, WorldSettings {
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@ConfigEntry(path = "island.reset.on-leave.ender-chest")
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private boolean onLeaveResetEnderChest = false;
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@ConfigEntry(path = "island.make-island-if-none")
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private boolean makeIslandIfNone = false;
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@ConfigComment("Immediately teleport player to their island (home 1 if it exists) when entering the world")
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@ConfigEntry(path = "island.immediate-teleport-on-island")
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private boolean immediateTeleportOnIsland = false;
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@ConfigComment("Have player's respawn on their island if they die")
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@ConfigEntry(path = "island.respawn-on-island")
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private boolean respawnOnIsland = true;
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// Sethome
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@ConfigEntry(path = "island.sethome.nether.allow")
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private boolean allowSetHomeInNether = true;
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@ -399,27 +383,6 @@ public class AISettings implements DataObject, WorldSettings {
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@ConfigEntry(path = "protection.invincible-visitors")
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private List<String> ivSettings = new ArrayList<>();
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// ---------------------------------------------
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// Timeout for team kick and leave commands
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@ConfigComment("Ask the player to confirm the command he is using by typing it again.")
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@ConfigComment("The 'wait' value is the number of seconds to wait for confirmation.")
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@ConfigEntry(path = "island.require-confirmation.kick")
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private boolean kickConfirmation = true;
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@ConfigEntry(path = "island.require-confirmation.kick-wait")
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private long kickWait = 10L;
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@ConfigEntry(path = "island.require-confirmation.leave")
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private boolean leaveConfirmation = true;
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@ConfigEntry(path = "island.require-confirmation.leave-wait")
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private long leaveWait = 10L;
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@ConfigComment("Whether GUIs should be closed when the player clicks outside.")
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@ConfigEntry(path = "panel.close-on-click-outside")
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private boolean closePanelOnClickOutside = true;
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//---------------------------------------------------------------------------------------/
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@ConfigComment("These settings should not be edited")
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@ConfigEntry(path = "do-not-edit-these-settings.reset-epoch")
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@ -600,18 +563,6 @@ public class AISettings implements DataObject, WorldSettings {
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public List<String> getIvSettings() {
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return ivSettings;
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}
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/**
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* @return the kickWait
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*/
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public long getKickWait() {
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return kickWait;
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}
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/**
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* @return the leaveWait
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*/
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public long getLeaveWait() {
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return leaveWait;
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}
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/**
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* @return the maxHomes
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*/
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@ -680,12 +631,6 @@ public class AISettings implements DataObject, WorldSettings {
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public int getResetLimit() {
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return resetLimit;
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}
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/**
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* @return the resetWait
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*/
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public long getResetWait() {
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return resetWait;
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}
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/**
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* @return the seaHeight
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*/
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@ -754,12 +699,6 @@ public class AISettings implements DataObject, WorldSettings {
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public boolean isAllowSetHomeInTheEnd() {
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return allowSetHomeInTheEnd;
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}
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/**
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* @return whether panels should close when clicked outside or not
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*/
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public boolean isClosePanelOnClickOutside() {
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return closePanelOnClickOutside;
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}
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/**
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* @return the isDeathsCounted
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*/
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@ -806,46 +745,18 @@ public class AISettings implements DataObject, WorldSettings {
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public boolean isHelmetProtection() {
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return helmetProtection;
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}
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/**
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* @return the immediateTeleportOnIsland
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*/
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public boolean isImmediateTeleportOnIsland() {
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return immediateTeleportOnIsland;
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}
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/**
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* @return the kickConfirmation
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*/
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public boolean isKickConfirmation() {
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return kickConfirmation;
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}
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/**
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* @return the kickedKeepInventory
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*/
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public boolean isKickedKeepInventory() {
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return kickedKeepInventory;
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}
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/**
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* @return the leaveConfirmation
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*/
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public boolean isLeaveConfirmation() {
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return leaveConfirmation;
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}
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/**
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* @return the leaversLoseReset
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*/
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public boolean isLeaversLoseReset() {
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return leaversLoseReset;
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}
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/**
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* @return the makeIslandIfNone
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*/
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public boolean isMakeIslandIfNone() {
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return makeIslandIfNone;
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}
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/**
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* @return the netherGenerate
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*/
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@ -929,18 +840,6 @@ public class AISettings implements DataObject, WorldSettings {
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public boolean isRequireConfirmationToSetHomeInTheEnd() {
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return requireConfirmationToSetHomeInTheEnd;
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}
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/**
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* @return the resetConfirmation
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*/
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public boolean isResetConfirmation() {
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return resetConfirmation;
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}
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/**
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* @return the respawnOnIsland
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*/
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public boolean isRespawnOnIsland() {
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return respawnOnIsland;
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}
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@Override
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public boolean isTeamJoinDeathReset() {
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return teamJoinDeathReset;
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@ -1027,13 +926,6 @@ public class AISettings implements DataObject, WorldSettings {
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public void setBanLimit(int banLimit) {
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this.banLimit = banLimit;
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}
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/**
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* Set panel close on click outside
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* @param closePanelOnClickOutside - true means close panel when click is outside panel
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*/
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public void setClosePanelOnClickOutside(boolean closePanelOnClickOutside) {
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this.closePanelOnClickOutside = closePanelOnClickOutside;
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}
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/**
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* @param customRanks the customRanks to set
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*/
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@ -1132,14 +1024,6 @@ public class AISettings implements DataObject, WorldSettings {
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public void setHelmetProtection(boolean helmetProtection) {
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this.helmetProtection = helmetProtection;
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}
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/**
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* @param immediateTeleportOnIsland the immediateTeleportOnIsland to set
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*/
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public void setImmediateTeleportOnIsland(boolean immediateTeleportOnIsland) {
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this.immediateTeleportOnIsland = immediateTeleportOnIsland;
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}
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/**
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* @param islandCommand what you want your island command to be
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*/
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@ -1195,48 +1079,18 @@ public class AISettings implements DataObject, WorldSettings {
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public void setIvSettings(List<String> ivSettings) {
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this.ivSettings = ivSettings;
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}
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/**
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* @param kickConfirmation the kickConfirmation to set
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*/
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public void setKickConfirmation(boolean kickConfirmation) {
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this.kickConfirmation = kickConfirmation;
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}
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/**
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* @param kickedKeepInventory the kickedKeepInventory to set
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*/
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public void setKickedKeepInventory(boolean kickedKeepInventory) {
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this.kickedKeepInventory = kickedKeepInventory;
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}
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/**
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* @param kickWait the kickWait to set
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*/
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public void setKickWait(long kickWait) {
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this.kickWait = kickWait;
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}
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/**
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* @param leaveConfirmation the leaveConfirmation to set
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*/
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public void setLeaveConfirmation(boolean leaveConfirmation) {
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this.leaveConfirmation = leaveConfirmation;
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}
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/**
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* @param leaversLoseReset the leaversLoseReset to set
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*/
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public void setLeaversLoseReset(boolean leaversLoseReset) {
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this.leaversLoseReset = leaversLoseReset;
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}
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/**
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* @param leaveWait the leaveWait to set
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*/
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public void setLeaveWait(long leaveWait) {
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this.leaveWait = leaveWait;
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}
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/**
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* @param makeIslandIfNone the makeIslandIfNone to set
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*/
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public void setMakeIslandIfNone(boolean makeIslandIfNone) {
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this.makeIslandIfNone = makeIslandIfNone;
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}
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/**
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* @param maxHomes the maxHomes to set
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*/
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@ -1356,13 +1210,6 @@ public class AISettings implements DataObject, WorldSettings {
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public void setRequireConfirmationToSetHomeInTheEnd(boolean requireConfirmationToSetHomeInTheEnd) {
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this.requireConfirmationToSetHomeInTheEnd = requireConfirmationToSetHomeInTheEnd;
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}
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/**
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* @param resetConfirmation the resetConfirmation to set
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*/
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public void setResetConfirmation(boolean resetConfirmation) {
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this.resetConfirmation = resetConfirmation;
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}
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@Override
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public void setResetEpoch(long timestamp) {
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this.resetEpoch = timestamp;
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@ -1373,20 +1220,6 @@ public class AISettings implements DataObject, WorldSettings {
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public void setResetLimit(int resetLimit) {
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this.resetLimit = resetLimit;
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}
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/**
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* @param resetWait the resetWait to set
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*/
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public void setResetWait(long resetWait) {
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this.resetWait = resetWait;
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}
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/**
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* @param respawnOnIsland the respawnOnIsland to set
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*/
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public void setRespawnOnIsland(boolean respawnOnIsland) {
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this.respawnOnIsland = respawnOnIsland;
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}
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/**
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* @param seaHeight the seaHeight to set
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*/
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@ -273,21 +273,6 @@ island:
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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require-confirmation:
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reset: true
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# Ask the player to confirm the command he is using by typing it again.
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# The 'wait' value is the number of seconds to wait for confirmation.
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kick: true
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kick-wait: 10
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leave: true
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leave-wait: 10
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# How long a player must wait before they can reset their island again in second
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reset-wait: 300
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make-island-if-none: false
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# Immediately teleport player to their island (home 1 if it exists) when entering the world
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immediate-teleport-on-island: false
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# Have player's respawn on their island if they die
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respawn-on-island: false
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sethome:
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nether:
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allow: true
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@ -335,9 +320,6 @@ protection:
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- HOT_FLOOR
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- CRAMMING
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- VOID
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panel:
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# Whether GUIs should be closed when the player clicks outside.
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close-on-click-outside: true
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do-not-edit-these-settings:
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# These settings should not be edited
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reset-epoch: 0
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