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https://github.com/BentoBoxWorld/AcidIsland.git
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Merge remote-tracking branch 'origin/develop'
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commit
4bcfc4b002
@ -1,13 +1,13 @@
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package world.bentobox.acidisland.events;
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import java.util.List;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import org.bukkit.potion.PotionEffectType;
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import java.util.List;
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/**
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* This event is fired when a player is going to be burned by acid rain
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*
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@ -79,7 +79,7 @@ public class AcidRainEvent extends Event implements Cancellable {
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/**
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* Returns the potion effects that will be applied to the player.
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* @return
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* @return list of potion effect types
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* @since 1.9.1
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*/
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public List<PotionEffectType> getPotionEffects() {
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@ -89,7 +89,6 @@ public class AcidRainEvent extends Event implements Cancellable {
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/**
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*
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* @param potionEffects the potionEffects to set
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* @return
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* @since 1.9.1
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*/
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public void setPotionEffects(List<PotionEffectType> potionEffects) {
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@ -19,18 +19,38 @@ acid:
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animal: 5
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# Destroy items after this many seconds in acid. 0 = do not destroy items
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item: 0
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# Damage from acid rain
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# Damage from acid rain (and snow, if toggled on).
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rain: 1
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# Damage from acid snow
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snow: false
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# Delay before acid or acid rain starts burning
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# This can give time for conduit power to kick in
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delay: 2
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# Portion effects from going into acid water
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# You can list multiple effects
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# Potion effects from going into acid water.
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# You can list multiple effects.
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# Available effects are:
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# BLINDNESS
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# CONFUSION
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# HUNGER
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# POISON
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# SLOW
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# SLOW_DIGGING
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# WEAKNESS
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effects:
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- CONFUSION
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- BLINDNESS
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# Potion effects from going into acid rain and snow.
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# You can list multiple effects.
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# Available effects are:
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# BLINDNESS
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# CONFUSION
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# HUNGER
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# POISON
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# SLOW
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# SLOW_DIGGING
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# WEAKNESS
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# Added since 1.9.1.
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rain-effects: []
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protection:
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# If player wears a helmet then they will not suffer from acid rain
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helmet: false
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@ -131,10 +151,10 @@ world:
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# This setting is toggled in world flags and set by the settings GUI.
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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remove-mobs-whitelist:
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- ZOMBIE_VILLAGER
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- WITHER
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- PIG_ZOMBIE
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- WITHER
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- ENDERMAN
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- ZOMBIE_VILLAGER
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# World flags. These are boolean settings for various flags for this world
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flags:
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CREEPER_DAMAGE: true
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@ -173,14 +193,14 @@ world:
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END_PORTAL: 500
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BREEDING: 500
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HURT_VILLAGERS: 500
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TURTLE_EGGS: 500
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FROST_WALKER: 500
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TURTLE_EGGS: 500
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COLLECT_LAVA: 500
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LEVER: 500
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ELYTRA: 0
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RIDING: 500
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HURT_MONSTERS: 0
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CAKE: 500
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RIDING: 500
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ARMOR_STAND: 500
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NAME_TAG: 500
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TRADING: 0
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@ -189,10 +209,10 @@ world:
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NOTE_BLOCK: 0
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FLINT_AND_STEEL: 500
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NETHER_PORTAL: 500
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CROP_TRAMPLE: 500
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ITEM_PICKUP: 0
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BREWING: 500
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CROP_TRAMPLE: 500
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DROPPER: 500
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BREWING: 500
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TNT_PRIMING: 500
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COLLECT_WATER: 500
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BUTTON: 500
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@ -203,8 +223,8 @@ world:
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EXPERIENCE_BOTTLE_THROWING: 500
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PRESSURE_PLATE: 0
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DYE: 500
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ITEM_FRAME: 500
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PLACE_BLOCKS: 500
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ITEM_FRAME: 500
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CRAFTING: 0
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ENCHANTING: 0
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SHEARING: 500
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@ -217,12 +237,12 @@ world:
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EXPERIENCE_PICKUP: 500
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HOPPER: 500
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LEASH: 500
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BREAK_BLOCKS: 500
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MOUNT_INVENTORY: 500
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BREAK_BLOCKS: 500
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CHORUS_FRUIT: 500
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CONTAINER: 500
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JUKEBOX: 500
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POTION_THROWING: 500
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JUKEBOX: 500
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# These are the default settings for new islands
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default-island-settings:
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PVP_END: false
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@ -230,8 +250,8 @@ world:
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PVP_NETHER: false
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LEAF_DECAY: true
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TNT_DAMAGE: true
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FIRE_IGNITE: true
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MONSTER_SPAWN: true
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FIRE_IGNITE: true
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FIRE_SPREAD: true
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FIRE_BURNING: true
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PVP_OVERWORLD: false
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@ -257,7 +277,7 @@ island:
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# Use this permission to set for specific user groups: acidisland.island.maxhomes.<number>
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max-homes: 1
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reset:
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# How many resets a player is allowed (override with /acid clearresets <player>)
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# How many resets a player is allowed (manage with /acid reset add/remove/reset/set command)
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# Value of -1 means unlimited, 0 means hardcore - no resets.
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# Example, 2 resets means they get 2 resets or 3 islands lifetime
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reset-limit: -1
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