mirror of
https://github.com/BentoBoxWorld/AcidIsland.git
synced 2024-11-25 03:55:33 +01:00
Version 1.17.1 (#134)
* version 1.17.1 * Added ocean floor config option for baxkward compatibility with upgrades Default is false, so that upgrades don't see a floor.
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parent
4601c76250
commit
78e6a301b1
2
pom.xml
2
pom.xml
@ -65,7 +65,7 @@
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<!-- Do not change unless you want different name for local builds. -->
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<build.number>-LOCAL</build.number>
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<!-- This allows to change between versions. -->
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<build.version>1.17.0</build.version>
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<build.version>1.17.1</build.version>
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<!-- Sonar Cloud -->
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<sonar.projectKey>BentoBoxWorld_AcidIsland</sonar.projectKey>
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<sonar.organization>bentobox-world</sonar.organization>
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@ -214,6 +214,11 @@ public class AISettings implements WorldSettings {
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@ConfigComment("Water block. This should usually stay as WATER, but may be LAVA for fun")
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@ConfigEntry(path = "world.water-block", needsReset = true)
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private Material waterBlock = Material.WATER;
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@ConfigComment("Ocean Floor")
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@ConfigComment("This creates an ocean floor environment, with vanilla elements.")
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@ConfigEntry(path = "world.ocean-floor", needsReset = true)
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private boolean oceanFloor = false;
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@ConfigComment("Maximum number of islands in the world. Set to -1 or 0 for unlimited. ")
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@ConfigComment("If the number of islands is greater than this number, no new island will be created.")
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@ -2013,4 +2018,10 @@ public class AISettings implements WorldSettings {
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public void setEndWaterBlock(Material endWaterBlock) {
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this.endWaterBlock = endWaterBlock;
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}
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public boolean isOceanFloor() {
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return oceanFloor;
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}
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public void setOceanFloor(boolean oceanFloor) {
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this.oceanFloor = oceanFloor;
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}
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}
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@ -55,10 +55,12 @@ public class ChunkGeneratorWorld extends ChunkGenerator {
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WorldConfig wc = seaHeight.get(worldInfo.getEnvironment());
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int sh = wc.seaHeight();
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if (sh > worldInfo.getMinHeight()) {
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chunkData.setRegion(0, worldInfo.getMinHeight(), 0, 16, worldInfo.getMinHeight() + 1, 16, Material.BEDROCK);
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chunkData.setRegion(0, worldInfo.getMinHeight() + 1, 0, 16, sh + 1, 16, wc.waterBlock());
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// Add some noise
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addNoise(worldInfo, chunkX, chunkZ, chunkData);
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if (addon.getSettings().isOceanFloor()) {
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chunkData.setRegion(0, worldInfo.getMinHeight(), 0, 16, worldInfo.getMinHeight() + 1, 16, Material.BEDROCK);
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addNoise(worldInfo, chunkX, chunkZ, chunkData);
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}
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}
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if (worldInfo.getEnvironment().equals(Environment.NETHER) && addon.getSettings().isNetherRoof()) {
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roofChunk.forEach((k,v) -> chunkData.setBlock(k.getBlockX(), worldInfo.getMaxHeight() + k.getBlockY(), k.getBlockZ(), v));
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@ -82,15 +84,15 @@ public class ChunkGeneratorWorld extends ChunkGenerator {
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}
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@Override
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public boolean shouldGenerateSurface() {
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return true;
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return addon.getSettings().isOceanFloor();
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}
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@Override
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public boolean shouldGenerateCaves() {
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return true;
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return addon.getSettings().isOceanFloor();
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}
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@Override
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public boolean shouldGenerateDecorations() {
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return true;
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return addon.getSettings().isOceanFloor();
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}
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@Override
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public boolean shouldGenerateMobs() {
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@ -98,7 +100,7 @@ public class ChunkGeneratorWorld extends ChunkGenerator {
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}
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@Override
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public boolean shouldGenerateStructures() {
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return true;
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return addon.getSettings().isOceanFloor();
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}
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@Override
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@ -132,10 +132,13 @@ world:
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# Sea height (don't changes this mid-game unless you delete the world)
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# Minimum is 0, which means you are playing Skyblock!
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sea-height: 54
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# Water block this should usually stay as WATER, but may be LAVA for fun
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# Changing mid-game will cause problems!
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# Water block. This should usually stay as WATER, but may be LAVA for fun
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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water-block: WATER
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# Ocean Floor
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# This creates an ocean floor environment, with vanilla elements.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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ocean-floor: false
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# Maximum number of islands in the world. Set to -1 or 0 for unlimited.
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# If the number of islands is greater than this number, no new island will be created.
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max-islands: 0
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@ -166,8 +169,7 @@ world:
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# Changing mid-game will cause problems!
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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sea-height: 54
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# Water block this should usually stay as WATER, but may be LAVA for fun
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# Changing mid-game will cause problems!
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# Water block. This should usually stay as WATER, but may be LAVA for fun
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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water-block: WATER
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# Make the nether roof, if false, there is nothing up there
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@ -180,8 +182,9 @@ world:
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# Only applies to vanilla nether
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spawn-radius: 25
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# This option indicates if nether portals should be linked via dimensions.
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# Option will simulate vanilla portal mechanics that links portals together or creates a new portal, if there is not a portal in other dimension.
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# Added since 1.14.6
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# Option will simulate vanilla portal mechanics that links portals together
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# or creates a new portal, if there is not a portal in that dimension.
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# Added since 1.14.6.
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create-and-link-portals: false
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end:
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# End Nether - if this is false, the end world will not be made and access to
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@ -194,12 +197,12 @@ world:
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# Changing mid-game will cause problems!
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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sea-height: 54
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# Water block this should usually stay as WATER, but may be LAVA for fun
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# Changing mid-game will cause problems!
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# Water block. This should usually stay as WATER, but may be LAVA for fun
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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water-block: WATER
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# This option indicates if obsidian platform in the end should be generated when player enters the end world.
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# Added since 1.14.6
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# This option indicates if obsidian platform in the end should be generated
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# when player enters the end world.
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# Added since 1.14.6.
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create-obsidian-platform: false
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# /!\ This feature is experimental and might not work as expected or might not work at all.
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dragon-spawn: false
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@ -209,9 +212,9 @@ world:
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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remove-mobs-whitelist:
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- ZOMBIE_VILLAGER
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- WITHER
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- ENDERMAN
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- ZOMBIFIED_PIGLIN
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- WITHER
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# World flags. These are boolean settings for various flags for this world
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flags:
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CREEPER_DAMAGE: true
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@ -227,6 +230,7 @@ world:
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ENTER_EXIT_MESSAGES: true
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ENDERMAN_DEATH_DROP: true
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OFFLINE_REDSTONE: true
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REMOVE_END_EXIT_ISLAND: true
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OFFLINE_GROWTH: true
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REMOVE_MOBS: true
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ENDER_CHEST: false
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@ -248,6 +252,7 @@ world:
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ANVIL: 500
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MINECART: 500
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FISH_SCOOPING: 500
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TRAPPED_CHEST: 500
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END_PORTAL: 500
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BREEDING: 500
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HURT_VILLAGERS: 500
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@ -262,37 +267,47 @@ world:
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RIDING: 500
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NAME_TAG: 500
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ARMOR_STAND: 500
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CHANGE_SETTINGS: 1000
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TRADING: 0
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EGGS: 500
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ITEM_DROP: 0
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CHEST: 500
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NOTE_BLOCK: 0
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FLINT_AND_STEEL: 500
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NETHER_PORTAL: 500
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SCULK_SENSOR: 500
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LECTERN: 500
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SHULKER_BOX: 500
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ITEM_PICKUP: 0
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CROP_TRAMPLE: 500
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DROPPER: 500
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BREWING: 500
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TNT_PRIMING: 500
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COLLECT_WATER: 500
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AXOLOTL_SCOOPING: 500
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BUTTON: 500
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COMPOSTER: 500
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FIRE_EXTINGUISH: 500
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COMMAND_RANKS: 500
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BEACON: 500
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ALLAY: 500
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TRAPDOOR: 500
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PRESSURE_PLATE: 0
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EXPERIENCE_BOTTLE_THROWING: 500
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DYE: 500
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HIVE: 500
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ITEM_FRAME: 500
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PLACE_BLOCKS: 500
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CRAFTING: 0
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SHEARING: 500
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ENCHANTING: 0
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FLOWER_POT: 500
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BOAT: 500
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BED: 500
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SPAWN_EGGS: 500
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MILKING: 0
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DISPENSER: 500
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SCULK_SHRIEKER: 500
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GATE: 0
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EXPERIENCE_PICKUP: 500
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HOPPER: 500
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@ -303,20 +318,23 @@ world:
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CONTAINER: 500
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JUKEBOX: 500
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POTION_THROWING: 500
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BARREL: 500
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COLLECT_POWDERED_SNOW: 500
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# These are the default settings for new islands
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default-island-settings:
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PVP_END: false
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PVP_NETHER: false
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LEAF_DECAY: true
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MONSTER_SPAWNERS_SPAWN: true
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TNT_DAMAGE: true
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ANIMAL_NATURAL_SPAWN: true
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MONSTER_NATURAL_SPAWN: true
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FIRE_IGNITE: true
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FIRE_SPREAD: true
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FIRE_BURNING: true
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ANIMAL_SPAWNERS_SPAWN: true
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PVP_OVERWORLD: false
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MONSTER_SPAWNERS_SPAWN: true
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TNT_DAMAGE: true
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FIRE_IGNITE: true
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ANIMAL_SPAWNERS_SPAWN: true
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BLOCK_EXPLODE_DAMAGE: true
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# These settings/flags are hidden from users
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# Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings
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hidden-flags: []
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@ -464,17 +482,17 @@ island:
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#
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# Note that player-executed commands might not work, as these commands can be run with said player being offline.
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on-leave: []
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# Returns a list of commands that should be executed when the player respawns after death if Flags.ISLAND_RESPAWN is true.
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# List of commands that should be executed when the player respawns after death if Flags.ISLAND_RESPAWN is true.
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# These commands are run by the console, unless otherwise stated using the [SUDO] prefix,
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# in which case they are executed by the player.
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#
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#
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# Available placeholders for the commands are the following:
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# * [name]: name of the player
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#
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#
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# Here are some examples of valid commands to execute:
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# * '[SUDO] bbox version'
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# * 'bsbadmin deaths set [player] 0'
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#
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#
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# Note that player-executed commands might not work, as these commands can be run with said player being offline.
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# Added since 1.14.0.
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on-respawn: []
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@ -533,3 +551,4 @@ protection:
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do-not-edit-these-settings:
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# These settings should not be edited
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reset-epoch: 0
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