mirror of
https://github.com/BentoBoxWorld/AcidIsland.git
synced 2024-11-22 18:45:22 +01:00
Update to latest BentoBox 1.9-SNAPSHOT API changes. (#70)
- Add fallingBannedCommands - Add createIslandOnFirstLoginEnabled - Add createIslandOnFirstLoginDelay - Add createIslandOnFirstLoginAbortOnLogout
This commit is contained in:
parent
2d93aa2f5a
commit
8b7f43a673
4
pom.xml
4
pom.xml
@ -59,13 +59,13 @@
|
||||
<powermock.version>2.0.2</powermock.version>
|
||||
<!-- More visible way how to change dependency versions -->
|
||||
<spigot.version>1.14.4-R0.1-SNAPSHOT</spigot.version>
|
||||
<bentobox.version>1.8.0</bentobox.version>
|
||||
<bentobox.version>1.9.0-SNAPSHOT</bentobox.version>
|
||||
<!-- Revision variable removes warning about dynamic version -->
|
||||
<revision>${build.version}-SNAPSHOT</revision>
|
||||
<!-- Do not change unless you want different name for local builds. -->
|
||||
<build.number>-LOCAL</build.number>
|
||||
<!-- This allows to change between versions. -->
|
||||
<build.version>1.8.0</build.version>
|
||||
<build.version>1.9.0</build.version>
|
||||
</properties>
|
||||
|
||||
<!-- Profiles will allow to automatically change build version. -->
|
||||
|
@ -257,6 +257,11 @@ public class AISettings implements WorldSettings {
|
||||
@ConfigEntry(path = "world.visitor-banned-commands")
|
||||
private List<String> visitorBannedCommands = new ArrayList<>();
|
||||
|
||||
@ConfigComment("Falling banned commands - players cannot use these commands when falling")
|
||||
@ConfigComment("if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active")
|
||||
@ConfigEntry(path = "world.falling-banned-commands")
|
||||
private List<String> fallingBannedCommands = new ArrayList<>();
|
||||
|
||||
// ---------------------------------------------
|
||||
|
||||
/* ISLAND */
|
||||
@ -360,6 +365,43 @@ public class AISettings implements WorldSettings {
|
||||
@ConfigEntry(path = "island.reset.on-leave.ender-chest")
|
||||
private boolean onLeaveResetEnderChest = false;
|
||||
|
||||
@ConfigComment("Toggles the automatic island creation upon the player's first login on your server.")
|
||||
@ConfigComment("If set to true,")
|
||||
@ConfigComment(" * Upon connecting to your server for the first time, the player will be told that")
|
||||
@ConfigComment(" an island will be created for him.")
|
||||
@ConfigComment(" * Make sure you have a Blueprint Bundle called \"default\": this is the one that will")
|
||||
@ConfigComment(" be used to create the island.")
|
||||
@ConfigComment(" * An island will be created for the player without needing him to run the create command.")
|
||||
@ConfigComment("If set to false, this will disable this feature entirely.")
|
||||
@ConfigComment("Warning:")
|
||||
@ConfigComment(" * If you are running multiple gamemodes on your server, and all of them have")
|
||||
@ConfigComment(" this feature enabled, an island in all the gamemodes will be created simultaneously.")
|
||||
@ConfigComment(" However, it is impossible to know on which island the player will be teleported to afterwards.")
|
||||
@ConfigComment(" * Island creation can be resource-intensive, please consider the options below to help mitigate")
|
||||
@ConfigComment(" the potential issues, especially if you expect a lot of players to connect to your server")
|
||||
@ConfigComment(" in a limited period of time.")
|
||||
@ConfigEntry(path = "island.create-island-on-first-login.enable")
|
||||
private boolean createIslandOnFirstLoginEnabled;
|
||||
|
||||
@ConfigComment("Time in seconds after the player logged in, before his island gets created.")
|
||||
@ConfigComment("If set to 0 or less, the island will be created directly upon the player's login.")
|
||||
@ConfigComment("It is recommended to keep this value under a minute's time.")
|
||||
@ConfigEntry(path = "island.create-island-on-first-login.delay")
|
||||
private int createIslandOnFirstLoginDelay = 5;
|
||||
|
||||
@ConfigComment("Toggles whether the island creation should be aborted if the player logged off while the")
|
||||
@ConfigComment("delay (see the option above) has not worn off yet.")
|
||||
@ConfigComment("If set to true,")
|
||||
@ConfigComment(" * If the player has logged off the server while the delay (see the option above) has not")
|
||||
@ConfigComment(" worn off yet, this will cancel the island creation.")
|
||||
@ConfigComment(" * If the player relogs afterward, since he will not be recognized as a new player, no island")
|
||||
@ConfigComment(" would be created for him.")
|
||||
@ConfigComment(" * If the island creation started before the player logged off, it will continue.")
|
||||
@ConfigComment("If set to false, the player's island will be created even if he went offline in the meantime.")
|
||||
@ConfigComment("Note this option has no effect if the delay (see the option above) is set to 0 or less.")
|
||||
@ConfigEntry(path = "island.create-island-on-first-login.abort-on-logout")
|
||||
private boolean createIslandOnFirstLoginAbortOnLogout = true;
|
||||
|
||||
// Commands
|
||||
@ConfigComment("List of commands to run when a player joins.")
|
||||
@ConfigEntry(path = "island.commands.on-join")
|
||||
@ -691,6 +733,15 @@ public class AISettings implements WorldSettings {
|
||||
public List<String> getVisitorBannedCommands() {
|
||||
return visitorBannedCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the fallingBannedCommands
|
||||
*/
|
||||
@Override
|
||||
public List<String> getFallingBannedCommands() {
|
||||
return fallingBannedCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the worldFlags
|
||||
*/
|
||||
@ -777,6 +828,44 @@ public class AISettings implements WorldSettings {
|
||||
public boolean isKickedKeepInventory() {
|
||||
return kickedKeepInventory;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the createIslandOnFirstLoginEnabled boolean value.
|
||||
* @return the createIslandOnFirstLoginEnabled value
|
||||
* @since 1.9.0
|
||||
*/
|
||||
@Override
|
||||
public boolean isCreateIslandOnFirstLoginEnabled()
|
||||
{
|
||||
return createIslandOnFirstLoginEnabled;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the createIslandOnFirstLoginDelay int value.
|
||||
* @return the createIslandOnFirstLoginDelay value
|
||||
* @since 1.9.0
|
||||
*/
|
||||
@Override
|
||||
public int getCreateIslandOnFirstLoginDelay()
|
||||
{
|
||||
return createIslandOnFirstLoginDelay;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the createIslandOnFirstLoginAbortOnLogout boolean value.
|
||||
* @return the createIslandOnFirstLoginAbortOnLogout value
|
||||
* @since 1.9.0
|
||||
*/
|
||||
@Override
|
||||
public boolean isCreateIslandOnFirstLoginAbortOnLogout()
|
||||
{
|
||||
return createIslandOnFirstLoginAbortOnLogout;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return the leaversLoseReset
|
||||
*/
|
||||
@ -1280,6 +1369,13 @@ public class AISettings implements WorldSettings {
|
||||
this.visitorBannedCommands = visitorBannedCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param fallingBannedCommands the fallingBannedCommands to set
|
||||
*/
|
||||
public void setFallingBannedCommands(List<String> fallingBannedCommands) {
|
||||
this.fallingBannedCommands = fallingBannedCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param worldFlags the worldFlags to set
|
||||
*/
|
||||
@ -1423,4 +1519,27 @@ public class AISettings implements WorldSettings {
|
||||
this.onLeaveResetXP = onLeaveResetXP;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param createIslandOnFirstLoginEnabled the createIslandOnFirstLoginEnabled to set
|
||||
*/
|
||||
public void setCreateIslandOnFirstLoginEnabled(boolean createIslandOnFirstLoginEnabled)
|
||||
{
|
||||
this.createIslandOnFirstLoginEnabled = createIslandOnFirstLoginEnabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param createIslandOnFirstLoginDelay the createIslandOnFirstLoginDelay to set
|
||||
*/
|
||||
public void setCreateIslandOnFirstLoginDelay(int createIslandOnFirstLoginDelay)
|
||||
{
|
||||
this.createIslandOnFirstLoginDelay = createIslandOnFirstLoginDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param createIslandOnFirstLoginAbortOnLogout the createIslandOnFirstLoginAbortOnLogout to set
|
||||
*/
|
||||
public void setCreateIslandOnFirstLoginAbortOnLogout(boolean createIslandOnFirstLoginAbortOnLogout)
|
||||
{
|
||||
this.createIslandOnFirstLoginAbortOnLogout = createIslandOnFirstLoginAbortOnLogout;
|
||||
}
|
||||
}
|
||||
|
@ -214,6 +214,11 @@ world:
|
||||
visitor-banned-commands:
|
||||
- spawner
|
||||
- spawnmob
|
||||
# Falling banned commands - players cannot use these commands when falling
|
||||
# if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active
|
||||
falling-banned-commands:
|
||||
- warp
|
||||
- spawn
|
||||
island:
|
||||
# Default max team size
|
||||
# Use this permission to set for specific user groups: acidisland.team.maxsize.<number>
|
||||
@ -281,6 +286,38 @@ island:
|
||||
exp: false
|
||||
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
|
||||
ender-chest: false
|
||||
create-island-on-first-login:
|
||||
# Toggles the automatic island creation upon the player's first login on your server.
|
||||
# If set to true,
|
||||
# * Upon connecting to your server for the first time, the player will be told that
|
||||
# an island will be created for him.
|
||||
# * Make sure you have a Blueprint Bundle called "default": this is the one that will
|
||||
# be used to create the island.
|
||||
# * An island will be created for the player without needing him to run the create command.
|
||||
# If set to false, this will disable this feature entirely.
|
||||
# Warning:
|
||||
# * If you are running multiple gamemodes on your server, and all of them have
|
||||
# this feature enabled, an island in all the gamemodes will be created simultaneously.
|
||||
# However, it is impossible to know on which island the player will be teleported to afterwards.
|
||||
# * Island creation can be resource-intensive, please consider the options below to help mitigate
|
||||
# the potential issues, especially if you expect a lot of players to connect to your server
|
||||
# in a limited period of time.
|
||||
enable: false
|
||||
# Time in seconds after the player logged in, before his island gets created.
|
||||
# If set to 0 or less, the island will be created directly upon the player's login.
|
||||
# It is recommended to keep this value under a minute's time.
|
||||
delay: 5
|
||||
# Toggles whether the island creation should be aborted if the player logged off while the
|
||||
# delay (see the option above) has not worn off yet.
|
||||
# If set to true,
|
||||
# * If the player has logged off the server while the delay (see the option above) has not
|
||||
# worn off yet, this will cancel the island creation.
|
||||
# * If the player relogs afterward, since he will not be recognized as a new player, no island
|
||||
# would be created for him.
|
||||
# * If the island creation started before the player logged off, it will continue.
|
||||
# If set to false, the player's island will be created even if he went offline in the meantime.
|
||||
# Note this option has no effect if the delay (see the option above) is set to 0 or less.
|
||||
abort-on-logout: true
|
||||
commands:
|
||||
# List of commands to run when a player joins.
|
||||
on-join: []
|
||||
|
Loading…
Reference in New Issue
Block a user