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https://github.com/BentoBoxWorld/AcidIsland.git
synced 2024-11-25 20:25:37 +01:00
Added world-specific spawn limit settings to config.yml
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@ -141,6 +141,25 @@ public class AISettings implements WorldSettings {
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@ConfigEntry(path = "world.difficulty")
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private Difficulty difficulty;
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@ConfigComment("Spawn limits. These override the limits set in bukkit.yml")
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@ConfigComment("If set to a negative number, the server defaults will be used")
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@ConfigEntry(path = "world.spawn-limits.monsters", since = "1.11.2")
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private int spawnLimitMonsters = -1;
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@ConfigEntry(path = "world.spawn-limits.animals", since = "1.11.2")
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private int spawnLimitAnimals = -1;
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@ConfigEntry(path = "world.spawn-limits.water-animals", since = "1.11.2")
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private int spawnLimitWaterAnimals = -1;
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@ConfigEntry(path = "world.spawn-limits.ambient", since = "1.11.2")
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private int spawnLimitAmbient = -1;
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@ConfigComment("Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400.")
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@ConfigComment("A negative value uses the server default")
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@ConfigEntry(path = "world.spawn-limits.ticks-per-animal-spawns", since = "1.11.2")
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private int ticksPerAnimalSpawns = -1;
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@ConfigComment("Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400.")
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@ConfigComment("A negative value uses the server default")
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@ConfigEntry(path = "world.spawn-limits.ticks-per-monster-spawns", since = "1.11.2")
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private int ticksPerMonsterSpawns = -1;
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@ConfigComment("Radius of island in blocks. (So distance between islands is twice this)")
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@ConfigComment("Will be rounded up to the nearest 16 blocks.")
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@ConfigComment("It is the same for every dimension : Overworld, Nether and End.")
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@ -1602,4 +1621,76 @@ public class AISettings implements WorldSettings {
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public void setAcidEffectDuation(int acidEffectDuation) {
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this.acidEffectDuation = acidEffectDuation;
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}
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/**
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* @return the spawnLimitMonsters
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*/
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public int getSpawnLimitMonsters() {
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return spawnLimitMonsters;
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}
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/**
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* @param spawnLimitMonsters the spawnLimitMonsters to set
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*/
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public void setSpawnLimitMonsters(int spawnLimitMonsters) {
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this.spawnLimitMonsters = spawnLimitMonsters;
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}
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/**
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* @return the spawnLimitAnimals
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*/
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public int getSpawnLimitAnimals() {
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return spawnLimitAnimals;
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}
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/**
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* @param spawnLimitAnimals the spawnLimitAnimals to set
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*/
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public void setSpawnLimitAnimals(int spawnLimitAnimals) {
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this.spawnLimitAnimals = spawnLimitAnimals;
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}
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/**
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* @return the spawnLimitWaterAnimals
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*/
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public int getSpawnLimitWaterAnimals() {
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return spawnLimitWaterAnimals;
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}
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/**
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* @param spawnLimitWaterAnimals the spawnLimitWaterAnimals to set
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*/
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public void setSpawnLimitWaterAnimals(int spawnLimitWaterAnimals) {
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this.spawnLimitWaterAnimals = spawnLimitWaterAnimals;
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}
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/**
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* @return the spawnLimitAmbient
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*/
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public int getSpawnLimitAmbient() {
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return spawnLimitAmbient;
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}
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/**
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* @param spawnLimitAmbient the spawnLimitAmbient to set
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*/
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public void setSpawnLimitAmbient(int spawnLimitAmbient) {
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this.spawnLimitAmbient = spawnLimitAmbient;
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}
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/**
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* @return the ticksPerAnimalSpawns
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*/
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public int getTicksPerAnimalSpawns() {
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return ticksPerAnimalSpawns;
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}
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/**
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* @param ticksPerAnimalSpawns the ticksPerAnimalSpawns to set
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*/
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public void setTicksPerAnimalSpawns(int ticksPerAnimalSpawns) {
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this.ticksPerAnimalSpawns = ticksPerAnimalSpawns;
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}
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/**
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* @return the ticksPerMonsterSpawns
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*/
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public int getTicksPerMonsterSpawns() {
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return ticksPerMonsterSpawns;
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}
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/**
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* @param ticksPerMonsterSpawns the ticksPerMonsterSpawns to set
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*/
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public void setTicksPerMonsterSpawns(int ticksPerMonsterSpawns) {
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this.ticksPerMonsterSpawns = ticksPerMonsterSpawns;
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}
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}
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@ -3,6 +3,7 @@ package world.bentobox.acidisland;
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import org.bukkit.World;
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import org.bukkit.WorldCreator;
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import org.bukkit.WorldType;
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import org.bukkit.World.Environment;
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import org.bukkit.generator.ChunkGenerator;
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import org.eclipse.jdt.annotation.NonNull;
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import org.eclipse.jdt.annotation.Nullable;
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@ -104,35 +105,49 @@ public class AcidIsland extends GameModeAddon {
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}
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// Create the world if it does not exist
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chunkGenerator = new ChunkGeneratorWorld(this);
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islandWorld = WorldCreator.name(worldName).type(WorldType.FLAT).environment(World.Environment.NORMAL).generator(chunkGenerator)
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.createWorld();
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islandWorld = getWorld(worldName, World.Environment.NORMAL, chunkGenerator);
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// Make the nether if it does not exist
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if (settings.isNetherGenerate()) {
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if (getServer().getWorld(worldName + NETHER) == null) {
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log("Creating AcidIsland's Nether...");
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}
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if (!settings.isNetherIslands()) {
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netherWorld = WorldCreator.name(worldName + NETHER).type(WorldType.NORMAL).environment(World.Environment.NETHER).createWorld();
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} else {
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netherWorld = WorldCreator.name(worldName + NETHER).type(WorldType.FLAT).generator(chunkGenerator)
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.environment(World.Environment.NETHER).createWorld();
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}
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netherWorld = settings.isNetherIslands() ? getWorld(worldName, World.Environment.NETHER, chunkGenerator) : getWorld(worldName, World.Environment.NETHER, null);
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}
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// Make the end if it does not exist
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if (settings.isEndGenerate()) {
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if (getServer().getWorld(worldName + THE_END) == null) {
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log("Creating AcidIsland's End World...");
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}
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if (!settings.isEndIslands()) {
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endWorld = WorldCreator.name(worldName + THE_END).type(WorldType.NORMAL).environment(World.Environment.THE_END).createWorld();
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} else {
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endWorld = WorldCreator.name(worldName + THE_END).type(WorldType.FLAT).generator(chunkGenerator)
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.environment(World.Environment.THE_END).createWorld();
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}
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endWorld = settings.isEndIslands() ? getWorld(worldName, World.Environment.THE_END, chunkGenerator) : getWorld(worldName, World.Environment.THE_END, null);
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}
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}
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/**
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* Gets a world or generates a new world if it does not exist
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* @param worldName2 - the overworld name
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* @param env - the environment
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* @param chunkGenerator2 - the chunk generator. If <tt>null</tt> then the generator will not be specified
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* @return world loaded or generated
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*/
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private World getWorld(String worldName2, Environment env, @Nullable ChunkGenerator chunkGenerator2) {
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// Set world name
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worldName2 = env.equals(World.Environment.NETHER) ? worldName2 + NETHER : worldName2;
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worldName2 = env.equals(World.Environment.THE_END) ? worldName2 + THE_END : worldName2;
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WorldCreator wc = WorldCreator.name(worldName2).type(WorldType.FLAT).environment(env);
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World w = settings.isUseOwnGenerator() ? wc.createWorld() : wc.generator(chunkGenerator2).createWorld();
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// Set spawn rates
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if (w != null) {
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w.setMonsterSpawnLimit(getSettings().getSpawnLimitMonsters());
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w.setAmbientSpawnLimit(getSettings().getSpawnLimitAmbient());
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w.setAnimalSpawnLimit(getSettings().getSpawnLimitAnimals());
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w.setWaterAnimalSpawnLimit(getSettings().getSpawnLimitWaterAnimals());
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w.setTicksPerAnimalSpawns(getSettings().getTicksPerAnimalSpawns());
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w.setTicksPerMonsterSpawns(getSettings().getTicksPerMonsterSpawns());
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}
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return w;
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}
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@Override
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public WorldSettings getWorldSettings() {
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return settings;
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@ -40,7 +40,8 @@ acid:
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- CONFUSION
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- BLINDNESS
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# Acid effect duration in seconds
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acid-effect-duation: 30
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# Added since 1.11.2.
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acid-effect-duration: 30
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# Potion effects from going into acid rain and snow.
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# You can list multiple effects.
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# Available effects are:
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@ -54,7 +55,8 @@ acid:
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# Added since 1.9.1.
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rain-effects: []
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# Rain effect duration in seconds
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rain-effect-duation: 10
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# Added since 1.11.2.
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rain-effect-duration: 10
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protection:
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# If player wears a helmet then they will not suffer from acid rain
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helmet: false
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@ -71,6 +73,25 @@ world:
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# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
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# Other plugins may override this setting
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difficulty: NORMAL
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spawn-limits:
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# Spawn limits. These override the limits set in bukkit.yml
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# If set to a negative number, the server defaults will be used
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# Added since 1.11.2.
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monsters: -1
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# Added since 1.11.2.
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animals: -1
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# Added since 1.11.2.
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water-animals: -1
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# Added since 1.11.2.
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ambient: -1
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# Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400.
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# A negative value uses the server default
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# Added since 1.11.2.
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ticks-per-animal-spawns: -1
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# Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400.
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# A negative value uses the server default
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# Added since 1.11.2.
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ticks-per-monster-spawns: -1
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# Radius of island in blocks. (So distance between islands is twice this)
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# Will be rounded up to the nearest 16 blocks.
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# It is the same for every dimension : Overworld, Nether and End.
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@ -155,10 +176,10 @@ world:
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# This setting is toggled in world flags and set by the settings GUI.
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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remove-mobs-whitelist:
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- PIG_ZOMBIE
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- WITHER
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- ENDERMAN
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- ZOMBIE_VILLAGER
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- PIG_ZOMBIE
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- WITHER
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# World flags. These are boolean settings for various flags for this world
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flags:
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CREEPER_DAMAGE: true
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@ -191,8 +212,8 @@ world:
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ENDER_PEARL: 500
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DOOR: 500
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FURNACE: 500
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ANVIL: 500
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MINECART: 500
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ANVIL: 500
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FISH_SCOOPING: 500
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END_PORTAL: 500
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BREEDING: 500
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@ -203,20 +224,21 @@ world:
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LEVER: 500
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ELYTRA: 0
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HURT_MONSTERS: 0
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CAKE: 500
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RIDING: 500
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ARMOR_STAND: 500
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CAKE: 500
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NAME_TAG: 500
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ARMOR_STAND: 500
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TRADING: 0
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EGGS: 500
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ITEM_DROP: 0
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NOTE_BLOCK: 0
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FLINT_AND_STEEL: 500
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NETHER_PORTAL: 500
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LECTERN: 500
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ITEM_PICKUP: 0
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CROP_TRAMPLE: 500
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DROPPER: 500
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BREWING: 500
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DROPPER: 500
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TNT_PRIMING: 500
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COLLECT_WATER: 500
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BUTTON: 500
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@ -224,14 +246,14 @@ world:
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COMMAND_RANKS: 500
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BEACON: 500
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TRAPDOOR: 500
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EXPERIENCE_BOTTLE_THROWING: 500
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PRESSURE_PLATE: 0
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EXPERIENCE_BOTTLE_THROWING: 500
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DYE: 500
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PLACE_BLOCKS: 500
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ITEM_FRAME: 500
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CRAFTING: 0
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ENCHANTING: 0
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SHEARING: 500
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ENCHANTING: 0
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BOAT: 500
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SPAWN_EGGS: 500
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BED: 500
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@ -241,8 +263,8 @@ world:
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EXPERIENCE_PICKUP: 500
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HOPPER: 500
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LEASH: 500
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MOUNT_INVENTORY: 500
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BREAK_BLOCKS: 500
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MOUNT_INVENTORY: 500
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CHORUS_FRUIT: 500
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CONTAINER: 500
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POTION_THROWING: 500
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@ -254,8 +276,8 @@ world:
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PVP_NETHER: false
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LEAF_DECAY: true
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TNT_DAMAGE: true
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MONSTER_SPAWN: true
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FIRE_IGNITE: true
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MONSTER_SPAWN: true
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FIRE_SPREAD: true
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FIRE_BURNING: true
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PVP_OVERWORLD: false
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