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Fix failing unit-tests (#129)
* Version 1.15.2 (#118) * Add support for 1.16.5 * Fix failing unit-tests Co-authored-by: tastybento <tastybento@users.noreply.github.com>
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@ -778,21 +778,21 @@ public class AISettingsTest {
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}
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}
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/**
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/**
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* Test method for {@link world.bentobox.acidisland.AISettings#setDefaultIslandFlags(java.util.Map)}.
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* Test method for {@link world.bentobox.acidisland.AISettings#setDefaultIslandFlagNames(java.util.Map)}.
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*/
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*/
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@Test
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@Test
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public void testSetDefaultIslandFlags() {
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public void testSetDefaultIslandFlags() {
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s.setDefaultIslandFlags(Collections.singletonMap(Flags.ANIMAL_NATURAL_SPAWN, 10));
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s.setDefaultIslandFlagNames(Collections.singletonMap(Flags.ANIMAL_NATURAL_SPAWN.getID(), 10));
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assertEquals(10, (int)s.getDefaultIslandFlags().get(Flags.ANIMAL_NATURAL_SPAWN));
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assertEquals(10, (int)s.getDefaultIslandFlagNames().get(Flags.ANIMAL_NATURAL_SPAWN.getID()));
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}
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}
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/**
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/**
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* Test method for {@link world.bentobox.acidisland.AISettings#setDefaultIslandSettings(java.util.Map)}.
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* Test method for {@link world.bentobox.acidisland.AISettings#setDefaultIslandSettingNames(java.util.Map)}.
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*/
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*/
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@Test
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@Test
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public void testSetDefaultIslandSettings() {
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public void testSetDefaultIslandSettings() {
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s.setDefaultIslandSettings(Collections.singletonMap(Flags.ANIMAL_NATURAL_SPAWN, 10));
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s.setDefaultIslandSettingNames(Collections.singletonMap(Flags.ANIMAL_NATURAL_SPAWN.getID(), 10));
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assertEquals(10, (int)s.getDefaultIslandSettings().get(Flags.ANIMAL_NATURAL_SPAWN));
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assertEquals(10, (int)s.getDefaultIslandSettingNames().get(Flags.ANIMAL_NATURAL_SPAWN.getID()));
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}
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}
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@ -190,7 +190,7 @@ public class AcidTaskTest {
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Item e = mock(Item.class);
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Item e = mock(Item.class);
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at.applyDamage(e, 0);
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at.applyDamage(e, 0);
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verify(world, never()).playSound(any(), any(Sound.class), anyFloat(), anyFloat());
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verify(world, never()).playSound(any(Location.class), any(Sound.class), anyFloat(), anyFloat());
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verify(e, never()).remove();
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verify(e, never()).remove();
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}
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}
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@ -213,7 +213,7 @@ public class AcidTaskTest {
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at.setItemsInWater(map);
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at.setItemsInWater(map);
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at.applyDamage(e, 0);
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at.applyDamage(e, 0);
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verify(world, never()).playSound(any(), any(Sound.class), anyFloat(), anyFloat());
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verify(world, never()).playSound(any(Location.class), any(Sound.class), anyFloat(), anyFloat());
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verify(e, never()).remove();
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verify(e, never()).remove();
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assertTrue(map.isEmpty());
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assertTrue(map.isEmpty());
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}
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}
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