mirror of
https://github.com/BentoBoxWorld/AcidIsland.git
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1ce41477c1
Adds comments to top of config file.
315 lines
12 KiB
YAML
315 lines
12 KiB
YAML
# AcidIsland Configuration
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# This config file is dynamic and saved when the server is shutdown.
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# You cannot edit it while the server is running because changes will
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# be lost! Use in-game settings GUI or edit when server is offline.
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acid:
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# Acid Settings
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#
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# Acid can damage ops or not
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damage-op: true
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#
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# Acid can damage chickens - best to leave false because they like to swim
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damage-chickens: false
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damage:
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acid:
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# Damage that a player will experience in acid. 10 is half their health typically. 5 would be easier.
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player: 10
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# Damage that monsters experience from acid
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monster: 5
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# Damage animals experience from acid
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animal: 5
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# Destroy items after this many seconds in acid. 0 = do not destroy items
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item: 0
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# Damage from acid rain
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rain: 1
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# Portion effects from going into acid water
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# You can list multiple effects
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effects:
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- CONFUSION
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- BLINDNESS
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protection:
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# If player wears a helmet then they will not suffer from acid rain
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helmet: false
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# If player wears any set of full armor, they will not suffer from acid damage
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full-armor: false
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world:
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# Friendly name for this world. Used in admin commands. Must be a single word
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friendly-name: AcidIsland
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# Name of the world - if it does not exist then it will be generated.
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# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
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world-name: AcidIsland_world
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# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
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# Other plugins may override this setting
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difficulty: NORMAL
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# Radius of island in blocks. (So distance between islands is twice this)
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# Will be rounded up to the nearest 16 blocks.
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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distance-between-islands: 64
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# Default protection range radius in blocks. Cannot be larger than distance.
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# Admins can change protection sizes for players individually using /bsadmin setrange
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# or set this permission: bskyblock.island.range.<number>
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protection-range: 50
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# Start islands at these coordinates. This is where new islands will start in the
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# world. These must be a factor of your island distance, but the plugin will auto
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# calculate the closest location on the grid. Islands develop around this location
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# both positively and negatively in a square grid.
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# If none of this makes sense, leave it at 0,0.
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start-x: 0
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start-z: 0
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offset-x: 0
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offset-z: 0
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# Island height - Lowest is 5.
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# It is the y coordinate of the bedrock block in the schem
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island-height: 50
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# Use your own world generator for this world. In this case, the plugin will not generate
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# anything.
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use-own-generator: false
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# Sea height (don't changes this mid-game unless you delete the world)
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# Minimum is 0, which means you are playing Skyblock!
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# If sea height is less than about 10, then players will drop right through it
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# if it exists. Makes for an interesting variation on skyblock.
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sea-height: 55
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# Maximum number of islands in the world. Set to 0 for unlimited.
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# If the number of islands is greater than this number, no new island will be created.
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max-islands: 0
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# The default game mode for this world. Players will be set to this mode when they create
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# a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
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default-game-mode: SURVIVAL
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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# Note: Some challenges will not be possible if there is no nether.
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# Note that with a standard nether all players arrive at the same portal and entering a
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# portal will return them back to their islands.
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generate: true
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# Islands in Nether. Change to false for standard vanilla nether.
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islands: true
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# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
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# Applies to both vanilla and islands Nether
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trees: true
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# Make the nether roof, if false, there is nothing up there
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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roof: true
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 25
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end:
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generate: true
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islands: true
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dragon-spawn: false
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# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
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# players return to their island if the island has been overrun by monsters.
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# This setting is toggled in world flags and set by the settings GUI.
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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remove-mobs-whitelist:
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- ZOMBIE_VILLAGER
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- WITHER
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- PIG_ZOMBIE
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- ENDERMAN
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# World flags. These are boolean settings for various flags for this world
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flags:
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ENTER_EXIT_MESSAGES: true
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PISTON_PUSH: true
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ISLAND_RESPAWN: true
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OFFLINE_REDSTONE: true
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REMOVE_MOBS: true
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ENDER_CHEST: false
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CLEAN_SUPER_FLAT: true
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# These are the default protection settings for new islands.
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# The value is the minimum island rank required allowed to do the action
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# Ranks are: Visitor = 0, Member = 900, Owner = 1000
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default-island-flags:
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HURT_ANIMALS: 900
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COLLECT_WATER: 900
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REDSTONE: 900
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BUCKET: 900
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BUTTON: 900
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LOCK: 0
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FIRE_EXTINGUISH: 900
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ENDER_PEARL: 900
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DOOR: 900
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BEACON: 900
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TRAPDOOR: 900
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PRESSURE_PLATE: 900
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FURNACE: 900
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PLACE_BLOCKS: 900
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ANVIL: 900
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FIRE: 900
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CRAFTING: 900
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BREEDING: 900
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SHEARING: 900
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ENCHANTING: 900
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HURT_VILLAGERS: 900
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SPAWN_EGGS: 900
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BED: 900
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COLLECT_LAVA: 900
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MILKING: 900
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LEVER: 900
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RIDING: 900
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HURT_MONSTERS: 900
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ARMOR_STAND: 900
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GATE: 900
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TRADING: 900
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EGGS: 900
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ITEM_DROP: 900
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PORTAL: 900
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CHEST: 900
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NOTE_BLOCK: 900
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LEASH: 900
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MOUNT_INVENTORY: 900
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BREAK_BLOCKS: 900
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CHORUS_FRUIT: 900
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ITEM_PICKUP: 900
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CROP_TRAMPLE: 900
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JUKEBOX: 900
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BREWING: 900
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# These are the default settings for new islands
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default-island-settings:
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PVP_END: false
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ANIMAL_SPAWN: true
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PVP_NETHER: false
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MONSTER_SPAWN: true
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FIRE_SPREAD: true
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PVP_OVERWORLD: false
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# These are the settings visible to users.
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visible-settings: []
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# Visitor banned commands - Visitors to islands cannot use these commands in this world
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visitor-banned-commands:
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- spawner
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- spawnmob
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island:
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limits:
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entities: {}
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tile-entities: {}
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# Default max team size
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# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
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# Permission size cannot be less than the default below.
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max-team-size: 4
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via sethome <number> or go <number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
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max-homes: 1
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name:
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# Island naming
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# Only players with the TODO can name their island
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# It is displayed in the top ten and enter and exit announcements
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# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
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# These set the minimum and maximum size of a name.
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min-length: 4
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max-length: 20
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# How long a player must wait until they can rejoin a team island after being
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# kicked in minutes. This slows the effectiveness of players repeating challenges
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# by repetitively being invited to a team island.
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invite-wait: 60
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reset:
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# How many resets a player is allowed (override with /asadmin clearreset <player>)
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# Value of -1 means unlimited, 0 means hardcore - no resets.
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# Example, 2 resets means they get 2 resets or 3 islands lifetime
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reset-limit: -1
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# Kicked or leaving players lose resets
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# Players who leave a team will lose an island reset chance
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# If a player has zero resets left and leaves a team, they cannot make a new
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# island by themselves and can only join a team.
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# Leave this true to avoid players exploiting free islands
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leavers-lose-reset: false
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# Allow kicked players to keep their inventory.
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# If false, kicked player's inventory will be thrown at the island leader if the
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# kicked player is online and in the island world.
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kicked-keep-inventory: false
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on-join:
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# What the plugin should reset when the player joins or creates an island
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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on-leave:
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# What the plugin should reset when the player leaves or is kicked from an island
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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require-confirmation:
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reset: true
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# Ask the player to confirm the command he is using by typing it again.
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# The 'wait' value is the number of seconds to wait for confirmation.
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kick: true
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kick-wait: 10
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leave: true
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leave-wait: 10
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# How long a player must wait before they can reset their island again in second
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reset-wait: 300
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make-island-if-none: false
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# Immediately teleport player to their island (home 1 if it exists) when entering the world
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immediate-teleport-on-island: false
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# Have player's respawn on their island if they die
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respawn-on-island: false
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deaths:
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# Maximum number of deaths to count. The death count can be used by add-ons.
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max: 10
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sum-team: false
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# When a player joins a team, reset their death count
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team-join-reset: true
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customranks: {}
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protection:
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# Allow pistons to push outside of the protected area (maybe to make bridges)
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allow-piston-push: true
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# Restrict Wither and other flying mobs.
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# Any flying mobs that exit the island space where they were spawned will be removed.
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# Includes blaze and ghast.
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restrict-flying-mobs: true
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# Invincible visitors. List of damages that will not affect visitors.
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# Make list blank if visitors should receive all damages
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invincible-visitors:
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- BLOCK_EXPLOSION
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- CONTACT
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- CUSTOM
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- DROWNING
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- ENTITY_ATTACK
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- ENTITY_EXPLOSION
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- FALL
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- FALLING_BLOCK
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- FIRE
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- FIRE_TICK
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- LAVA
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- LIGHTNING
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- MAGIC
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- POISON
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- PROJECTILE
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- STARVATION
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- SUFFOCATION
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- THORNS
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- WITHER
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- DRAGON_BREATH
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- FLY_INTO_WALL
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- HOT_FLOOR
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- CRAMMING
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- VOID
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togglePvPCooldown: 0
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allowEndermanGriefing: false
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endermanDeathDrop: false
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allowTNTDamage: false
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allowChestDamage: false
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allowCreeperDamage: false
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allowCreeperGriefing: false
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allowMobDamageToItemFrames: false
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panel:
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close-on-click-outside: true
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# Do not change this value below
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uniqueId: config
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