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258 lines
9.6 KiB
YAML
258 lines
9.6 KiB
YAML
############################################################################
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# Config for AcidIsland V${version}
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#
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# Created and maintained by Tastybento with the help of Poslovitch
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############################################################################
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### World Settings ###
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world:
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# Name of the world - if it does not exist then it will be generated.
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# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
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world-name: AcidIsland_world
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# Radius of island in blocks. (So distance between islands is twice this)
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# Will be rounded up to the nearest 16 blocks.
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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distance-between-islands: 64
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# Default protection range radius in blocks. Cannot be larger than distance.
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# Admins can change protection sizes for players individually using /bsadmin setrange
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# or set this permission: bskyblock.island.range.<number>
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protection-range: 50
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# Start islands at these coordinates. This is where new islands will start in the
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# world. These must be a factor of your island distance, but the plugin will auto
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# calculate the closest location on the grid. Islands develop around this location
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# both positively and negatively in a square grid.
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# If none of this makes sense, leave it at 0,0.
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start-x: 0
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start-z: 0
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# Island height - Lowest is 5.
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# It is the y coordinate of the bedrock block in the schematic
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island-height: 50
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# Sea height (don't changes this mid-game unless you delete the world)
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# Minimum is 0, which means you are playing Skyblock!
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# If sea height is less than about 10, then players will drop right through it
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# if it exists. Makes for an interesting variation on skyblock.
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sea-height: 55
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# Maximum number of islands in the world. Set to 0 for unlimited.
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# If the number of islands is greater than this number, no new island will be created.
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max-islands: 0
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### Nether-related Settings ###
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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# Note: Some challenges will not be possible if there is no nether.
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# Note that with a standard nether all players arrive at the same portal and entering a
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# portal will return them back to their islands.
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generate: true
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# Islands in Nether. Change to false for standard vanilla nether.
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islands: true
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# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
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# Applies to both vanilla and islands Nether
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trees: true
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# Make the nether roof, if false, there is nothing up there
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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roof: true
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 25
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end:
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generate: true
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islands: true
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### Island Settings ###
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island:
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# Default chest items
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chest-items:
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- ==: org.bukkit.inventory.ItemStack
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type: LAVA_BUCKET
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- ==: org.bukkit.inventory.ItemStack
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type: ICE
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amount: 2
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- ==: org.bukkit.inventory.ItemStack
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type: MELON_SEEDS
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- ==: org.bukkit.inventory.ItemStack
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type: BONE
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amount: 2
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- ==: org.bukkit.inventory.ItemStack
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type: COBBLESTONE
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amount: 5
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- ==: org.bukkit.inventory.ItemStack
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type: SAPLING
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amount: 2
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# Default max team size
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# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
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# Permission size cannot be less than the default below.
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max-team-size: 4
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via sethome <number> or go <number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
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max-homes: 1
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# How long a player must wait until they can rejoin a team island after being
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# kicked in minutes. This slows the effectiveness of players repeating challenges
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# by repetitively being invited to a team island.
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invite-wait: 60
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### Join/leave/reset island related settings ###
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reset:
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# How many resets a player is allowed (override with /asadmin clearreset <player>)
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# Value of -1 means unlimited, 0 means hardcore - no resets.
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# Example, 2 resets means they get 2 resets or 3 islands lifetime
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reset-limit: -1
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#How long a player must wait before they can reset their island again in second
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reset-wait: 300
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# Kicked or leaving players lose resets
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# Players who leave a team will lose an island reset chance
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# If a player has zero resets left and leaves a team, they cannot make a new
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# island by themselves and can only join a team.
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# Leave this true to avoid players exploiting free islands
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leavers-lose-resets: true
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# Allow kicked players to keep their inventory.
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# If false, kicked player's inventory will be thrown at the island leader if the
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# kicked player is online and in the island world.
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kicked-keep-inventory: false
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# What the plugin should reset when the player joins or creates an island
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on-join:
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# What the plugin should reset when the player leaves or is kicked from an island
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on-leave:
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
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# players return to their island if the island has been overrun by monsters.
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# Con is that it kills any mob grinders.
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remove-mobs:
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# Remove mobs on island when logging in.
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on-login: false
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# Remove mobs when /island.
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on-island: false
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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whitelist:
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- WITHER
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- ENDERMAN
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- PIG_ZOMBIE
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#- ZOMBIE_VILLAGER (1.10+)
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# Make island if player teleports to the island world and does not have one
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make-island-if-none: false
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# Immediately teleport player to their island (home 1 if it exists) when entering the world
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immediate-teleport-on-island: false
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# Have player's respawn on their island if they die
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respawn-on-island: false
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# Only allow the island leader to coop players.
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# Island members wont be able to coop other players.
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only-leader-can-coop: false
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# Deaths count
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deaths:
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# Max deaths
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# If player dies more than this, it doesn't count anymore
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max: 10
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# Sum team deaths - if true, all the teams deaths are summed
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# If false, only the leader's deaths counts
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sum-team: false
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### Acid Settings ###
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acid:
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# Ops receive damage from acid (Set to true if you want Ops to play properly)
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damage-op: true
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# Damage chickens in acid - true or false - chickens tend to go swimming...
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damage-chickens: false
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damage:
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# Water is acid
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acid:
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# Acid damage to player per second by being in acid if they have no armor on.
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# A fully health player has 20 health points. Players will regen some health
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# so the default will give players about 3 seconds to get out the acid
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# 0 = no damage, 10 = default damage, 20 = instant death
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player: 10
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# Damage that monsters will experience in acid.
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monster: 5
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# Damage that animals will experience in acid.
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animal: 5
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# Destroy items in water after this many seconds. Timing is variable and may occur
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# up to 2x this time. If 0, items will not be removed. Acid damage does not need to
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# be on for this setting to work. i.e., it'll work with water too.
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# Items fizz when they are destroyed.
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item: 0
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# Damage that rain does.
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rain: 1
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# Damage type to apply in addition to acid damage
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# Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
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# If you just want these to act, then make the acid damage 0 above
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# Note - these are potion effects and so can be cured by milk
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effects:
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- CONFUSION
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- BLINDNESS
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# Armor protection
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protection:
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# Protect players from acid rain if they have a helmet on
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helmet: false
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# Protect players from all acid if they have a full set of armor on
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full-armor: false
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# Config.yml version. DO NOT EDIT. This number only changes if the latest
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# plugin config has been updated. If a new config is detected, it will be
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# auto-saved to config.new.yml.
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version: ${version}
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