Switch to Gradle
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parent
0fee3f6601
commit
6ae7244f08
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#Wed Dec 01 01:21:03 CET 2021
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gradle.version=7.1
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plugins {
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id 'java'
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id "com.github.johnrengelman.shadow" version "7.1.0"
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}
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group = 'com.zeshanaslam'
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version = '3.5.6'
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repositories {
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mavenCentral()
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maven {
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name = 'spigotmc-repo'
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url = 'https://hub.spigotmc.org/nexus/content/repositories/snapshots/'
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}
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maven {
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name = 'sonatype-repo'
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url = 'https://oss.sonatype.org/content/repositories/snapshots/'
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}
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maven {
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name = 'codemc-repo'
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url = 'https://repo.codemc.org/repository/maven-public/'
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}
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maven {
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name = 'langutils-repo'
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url 'https://raw.github.com/MascusJeoraly/LanguageUtils/mvn-repo/'
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}
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maven {
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name = 'Lumine Releases'
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url 'https://mvn.lumine.io/repository/maven-public/'
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}
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maven {
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name = 'papi-repo'
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url = 'https://repo.extendedclip.com/content/repositories/placeholderapi/'
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}
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maven {
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name = 'IntellectualSites'
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url = 'https://mvn.intellectualsites.com/content/repositories/releases/'
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}
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}
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dependencies {
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compileOnly 'org.spigotmc:spigot-api:1.18-R0.1-SNAPSHOT'
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compileOnly 'io.lumine.xikage:MythicMobs:4.9.1'
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compileOnly 'me.clip:placeholderapi:2.10.10'
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implementation 'org.apache.commons:commons-lang3:3.12.0'
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implementation 'org.codemc.worldguardwrapper:worldguardwrapper:1.2.0-SNAPSHOT'
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implementation 'com.meowj:LangUtils:1.9'
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implementation 'be.maximvdw:MVdWPlaceholderAPI:3.1.1'
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}
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def targetJavaVersion = 8
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java {
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def javaVersion = JavaVersion.toVersion(targetJavaVersion)
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sourceCompatibility = javaVersion
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targetCompatibility = javaVersion
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if (JavaVersion.current() < javaVersion) {
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toolchain.languageVersion = JavaLanguageVersion.of(targetJavaVersion)
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}
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}
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tasks.withType(JavaCompile).configureEach {
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if (targetJavaVersion >= 10 || JavaVersion.current().isJava10Compatible()) {
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options.release = targetJavaVersion
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}
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}
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processResources {
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def props = [version: version]
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inputs.properties props
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filteringCharset 'UTF-8'
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filesMatching('plugin.yml') {
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expand props
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}
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}
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shadowJar {
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dependencies {
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include(dependency('org.apache.commons:commons-lang3:3.12.0'))
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include(dependency('org.codemc.worldguardwrapper:worldguardwrapper:1.2.0-SNAPSHOT'))
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include(dependency('com.meowj:LangUtils:1.9'))
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include(dependency('be.maximvdw:MVdWPlaceholderAPI:3.1.1'))
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}
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}
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tasks.build.dependsOn tasks.shadowJar
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Manifest-Version: 1.0
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.1-bin.zip
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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#!/usr/bin/env sh
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#
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# Copyright 2015 the original author or authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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##############################################################################
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##
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## Gradle start up script for UN*X
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##
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##############################################################################
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# Attempt to set APP_HOME
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# Resolve links: $0 may be a link
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PRG="$0"
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# Need this for relative symlinks.
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while [ -h "$PRG" ] ; do
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ls=`ls -ld "$PRG"`
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link=`expr "$ls" : '.*-> \(.*\)$'`
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if expr "$link" : '/.*' > /dev/null; then
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PRG="$link"
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else
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PRG=`dirname "$PRG"`"/$link"
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fi
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done
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SAVED="`pwd`"
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cd "`dirname \"$PRG\"`/" >/dev/null
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APP_HOME="`pwd -P`"
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cd "$SAVED" >/dev/null
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APP_NAME="Gradle"
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APP_BASE_NAME=`basename "$0"`
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD="maximum"
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warn () {
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echo "$*"
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}
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die () {
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echo
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echo "$*"
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echo
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exit 1
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}
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# OS specific support (must be 'true' or 'false').
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cygwin=false
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msys=false
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darwin=false
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nonstop=false
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case "`uname`" in
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CYGWIN* )
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cygwin=true
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;;
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Darwin* )
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darwin=true
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;;
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MSYS* | MINGW* )
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msys=true
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;;
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NONSTOP* )
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nonstop=true
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;;
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esac
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CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
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# Determine the Java command to use to start the JVM.
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if [ -n "$JAVA_HOME" ] ; then
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if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
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# IBM's JDK on AIX uses strange locations for the executables
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JAVACMD="$JAVA_HOME/jre/sh/java"
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else
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JAVACMD="$JAVA_HOME/bin/java"
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fi
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if [ ! -x "$JAVACMD" ] ; then
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die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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else
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JAVACMD="java"
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which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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# Increase the maximum file descriptors if we can.
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if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
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MAX_FD_LIMIT=`ulimit -H -n`
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if [ $? -eq 0 ] ; then
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if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
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MAX_FD="$MAX_FD_LIMIT"
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fi
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ulimit -n $MAX_FD
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if [ $? -ne 0 ] ; then
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warn "Could not set maximum file descriptor limit: $MAX_FD"
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fi
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else
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warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
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fi
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fi
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# For Darwin, add options to specify how the application appears in the dock
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if $darwin; then
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GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
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fi
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# For Cygwin or MSYS, switch paths to Windows format before running java
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if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
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APP_HOME=`cygpath --path --mixed "$APP_HOME"`
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CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
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JAVACMD=`cygpath --unix "$JAVACMD"`
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# We build the pattern for arguments to be converted via cygpath
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ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
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SEP=""
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for dir in $ROOTDIRSRAW ; do
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ROOTDIRS="$ROOTDIRS$SEP$dir"
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SEP="|"
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done
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OURCYGPATTERN="(^($ROOTDIRS))"
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# Add a user-defined pattern to the cygpath arguments
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if [ "$GRADLE_CYGPATTERN" != "" ] ; then
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OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
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fi
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# Now convert the arguments - kludge to limit ourselves to /bin/sh
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i=0
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for arg in "$@" ; do
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CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
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CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
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||||
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if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
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eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
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else
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eval `echo args$i`="\"$arg\""
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||||
fi
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i=`expr $i + 1`
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done
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case $i in
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||||
0) set -- ;;
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||||
1) set -- "$args0" ;;
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2) set -- "$args0" "$args1" ;;
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||||
3) set -- "$args0" "$args1" "$args2" ;;
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4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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esac
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||||
fi
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||||
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||||
# Escape application args
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||||
save () {
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||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
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||||
echo " "
|
||||
}
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||||
APP_ARGS=`save "$@"`
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||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
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||||
exec "$JAVACMD" "$@"
|
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@rem
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||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
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@rem ##########################################################################
|
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@rem
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@rem Gradle startup script for Windows
|
||||
@rem
|
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@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
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||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
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||||
set APP_HOME=%DIRNAME%
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|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
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||||
@rem Find java.exe
|
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if defined JAVA_HOME goto findJavaFromJavaHome
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||||
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||||
set JAVA_EXE=java.exe
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||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
|
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|||
rootProject.name = 'ActionHealth'
|
|
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|
|||
# The message the player is sent.
|
||||
# {name} shows the name of the mob or player.
|
||||
# {health} shows current health of the mob or player.
|
||||
# {maxhealth} shows the max health of the mob or player.
|
||||
# {usestyle} will use the defined chars.
|
||||
# {displayname} will use player/mob custom name.
|
||||
# {opponentlastdamage} the amount of damage the enemy last received.
|
||||
# {percenthealth} displays the percentage of health left.
|
||||
# Note: if placeholders are being overridden by other plugins you can add 'ah' in front of it i.e {ahhealth}
|
||||
#
|
||||
# For PlaceholderAPI or MVdWPlaceholderAPI:
|
||||
# By default placeholders will be retrieved as the attacking player.
|
||||
# Prefix with 'ATTACKEDPLAYER_' to get the placeholders as the attacked player
|
||||
# i.e %player_exp% would be %ATTACKEDPLAYER_player_exp%.
|
||||
Health Message: '&7&l{name}: {usestyle}'
|
||||
|
||||
# If set empty it will default to the one above.
|
||||
# This message is sent to all non player entities.
|
||||
# All the placeholders from above work here also.
|
||||
Non Player Message: ''
|
||||
|
||||
# The message the player is sent to the player if they have actionhealth disabled.
|
||||
# {name} shows the name of the player.
|
||||
Toggle Message: ''
|
||||
|
||||
# Message sent to player when player enables actionhealth
|
||||
# {name} shows the name of the player.
|
||||
On Enable: '&7ActionHealth has been &cenabled&7.'
|
||||
|
||||
# Message sent to player when player disables actionhealth
|
||||
# {name} shows the name of the player.
|
||||
On Disable: '&7ActionHealth has been &cdisabled&7.'
|
||||
|
||||
# Strip Name.
|
||||
Strip Name: true
|
||||
|
||||
# If enabled players with the permission 'ActionHealth.Health' will only see the action health message.
|
||||
Use Permissions: false
|
||||
|
||||
# If set to false player will not see health messages from mobs.
|
||||
Show Mob: true
|
||||
|
||||
# If set to false player will not see health messages from other players.
|
||||
Show Player: true
|
||||
|
||||
# If set to false player will not see health messages from npcs.
|
||||
Show NPC: true
|
||||
|
||||
# If set to true player will get the message in a delay to get 100% accurate health. Useful for plugins that add damage by reading item lore.
|
||||
Delay Message: false
|
||||
# Amount delayed by
|
||||
Delay Tick: 1
|
||||
|
||||
# Style Health
|
||||
Full Health Icon: "&4\u2764"
|
||||
Half Health Icon: "&c\u2764"
|
||||
Empty Health Icon: "&7\u2764"
|
||||
|
||||
# ActionHealth will be disabled for any world names added below. Case sensitive!
|
||||
Disabled worlds:
|
||||
- randomworld
|
||||
|
||||
Disabled regions:
|
||||
- testing_region
|
||||
|
||||
# Disable ActionHealth in regions where PvP is denied.
|
||||
Region PvP: true
|
||||
|
||||
# Limits the health style to a certain amount of symbols. Static limit (-1 to disable)
|
||||
# Limit health WILL accurately still display the entities health.
|
||||
Limit Health: 10
|
||||
|
||||
# If 'Limit Health' is set to -1. With 'Upper Limit Health' you can trigger 'Limit Health' logic to prevent 'Use Style' going off screen'
|
||||
# '40 -> 10' = If health over 40, use limit health 10. Leave empty to disable
|
||||
Upper Limit Health: "40 -> 10"
|
||||
|
||||
# Saves players /actionhealth toggle state.
|
||||
# Uses flat file. If interested in SQL support ask in discussion.
|
||||
Remember Toggle: false
|
||||
|
||||
# Blacklist by entity name or entity display name.
|
||||
# Also supports MythicMobs using the internal name.
|
||||
Blacklist:
|
||||
- 'CCPD Officer'
|
||||
|
||||
# Whitelist by entity name or entity display name.
|
||||
# Also supports MythicMobs using the internal name.
|
||||
Whitelist: []
|
||||
|
||||
# Show the health of the entity that the player is looking at.
|
||||
Show On Look: true
|
||||
Look Distance: 10
|
||||
|
||||
LookValues:
|
||||
# How often (in ticks) to check if player is looking at an entity. Increase if lagging, maybe to 10 or 20.
|
||||
CheckTicks: 0
|
||||
# If the dot product is positive, the target is in front
|
||||
Dot: 0
|
||||
# Tolerance of the line calculation
|
||||
Tolerance: 4
|
||||
|
||||
# Check if player can see entity before sending health.
|
||||
Can See: true
|
||||
|
||||
# Hide action health if entity has invisible potion on.
|
||||
Invisible Potion: true
|
||||
|
||||
# Hide if entity is in spectator mode.
|
||||
Spectator Mode: true
|
||||
|
||||
# If to show MiniaturePets health or not
|
||||
ShowMiniaturePets: true
|
||||
|
||||
# Translate names. Case sensitive!
|
||||
# Check ActionHealth page if translations already exist for the language you plan on using.
|
||||
#
|
||||
# I'd appreciate if servers that use custom translations share them with me, so I can share them with others!
|
||||
# For users that do, I will tag them on Spigot and display their server IP.
|
||||
Name Change: false
|
||||
Name:
|
||||
- Snow Golem = New name
|
||||
|
||||
# Translate names using Client Language. Need to install LanguageUtils
|
||||
# https://www.spigotmc.org/resources/1-7-x-1-12-language-utils.8859/
|
||||
Use Client Language: false
|
||||
|
||||
# Allows bstats metrics. Useful to allow better understanding of version support and more metrics useful for maintaining
|
||||
Allow Metrics: true
|
||||
|
||||
# If enabled, when a player gets into combat they will be tagged for the configurable amount of time.
|
||||
# When the enemy triggers an action the provided message will be sent.
|
||||
# Supports all placeholders from above.
|
||||
# Supported events: CONSUME, RIGHTCLICK, LEFTCLICK, SWAP, DAMAGE
|
||||
Action:
|
||||
Enabled: false
|
||||
# In seconds
|
||||
TagLength: 20
|
||||
# Amount of entities a player can tag during combat. -1 for unlimited
|
||||
TagAmount: 2
|
||||
Events:
|
||||
CONSUME:
|
||||
GOLDEN_APPLE: '&7&l{name} consumed &cgolden apple&7&l!'
|
||||
REGENERATION_POTION: '&7&l{name} consumed &cregen potion&7&l!'
|
||||
RIGHTCLICK:
|
||||
ENDER_PEARL: '&7&l{name} used &cender pearl&7&l!'
|
||||
SWAP:
|
||||
ENDER_PEARL: '&7&l{name} swapped to &cender pearls&7&l. {usestyle}&7&l'
|
||||
POTION: '&7&l{name} swapped to &cpotion&7&l. {usestyle}&7&l'
|
||||
DAMAGE:
|
||||
ANY: '&7&l{name}: {usestyle}'
|
||||
# Supports DamageCause if 'ANY' not being used
|
||||
#LAVA: '&4On fire!'
|
||||
#ENTITY_SWEEP_ATTACK: '&7You swept them!'
|
|
@ -0,0 +1,8 @@
|
|||
name: ActionHealth
|
||||
main: com.zeshanaslam.actionhealth.Main
|
||||
version: 3.5.6
|
||||
softdepend: [PlaceholderAPI, MVdWPlaceholderAPI, WorldGuard, mcMMO, MythicMobs, LangUtils]
|
||||
api-version: 1.13
|
||||
commands:
|
||||
Actionhealth:
|
||||
description: Actionhealth main commands.
|
|
@ -0,0 +1,58 @@
|
|||
Name Change: true
|
||||
Name:
|
||||
- Snow Golem = Golem de Neve
|
||||
- Bat = Morcego
|
||||
- Cat = Gato
|
||||
- Cave Spider = Aranha da Caverna
|
||||
- Chicken = Galinha
|
||||
- Cod = Bacalhau
|
||||
- Cow = Vaca
|
||||
- Dolphin = Golfinho
|
||||
- Donkey = Burro
|
||||
- Drowned = Afogado
|
||||
- Elder Guardian = Guardião Ancião
|
||||
- Ender Dragon = Dragão do End
|
||||
- Enderman = Enderman
|
||||
- Endermite = Endermite
|
||||
- Evoker = Invocador
|
||||
- Fox = Raposa
|
||||
- Giant = Gigante
|
||||
- Guardian = Guardião
|
||||
- Horse = Cavalo
|
||||
- Husk = Zumbi do Deserto
|
||||
- Illusioner = Ilusionista
|
||||
- Iron Golem = Golem de Ferro
|
||||
- Llama = Lhama
|
||||
- Magma Cube = Cubo de Magma
|
||||
- Mooshroom = Coguvaca
|
||||
- Mule = Mula
|
||||
- Parrot = Papagaio
|
||||
- Phantom = Espectro
|
||||
- Pig = Porco
|
||||
- Pillager = Pillager
|
||||
- Polar Bear = Urso Polar
|
||||
- Puffer Fish = Baiacu
|
||||
- Ocelot = Onça
|
||||
- Rabbit = Coelho
|
||||
- Ravager = Destruidor
|
||||
- Salmon = Salmão
|
||||
- Sheep = Ovelha
|
||||
- Skeleton = Esqueleto
|
||||
- Skeleton Horse = Cavalo Esqueleto
|
||||
- Slime = Slime
|
||||
- Snow Golem = Golem de Neve
|
||||
- Spider = Aranha
|
||||
- Squid = Lula
|
||||
- Stray = Esqueleto Errante
|
||||
- Trader Llama = Lhama Trader
|
||||
- Tropical Fish = Peixe Tropical
|
||||
- Turtle = Tartaruga
|
||||
- Vindicator = Vindicador
|
||||
- Wandering Trader = Mercador Ambulante
|
||||
- Witch = Bruxa
|
||||
- Wither Skeleton = Esqueleto Wither
|
||||
- Wolf = Lobo
|
||||
- Zombie = Zumbi
|
||||
- Zombie Horse = Cavalo Zumbi
|
||||
- Zombified Piglin = Piglin Zumbi
|
||||
- Zombie Villager = Villager Zumbi
|
|
@ -0,0 +1,87 @@
|
|||
#French translation for "Action bar Health" made with ♥baguette♥ by PoulpY2K
|
||||
Name Change: true
|
||||
Name:
|
||||
- Armorer = Armurier
|
||||
- Axolotl = Axolotl
|
||||
- Bat = Chauve-Souris
|
||||
- Bee = Abeille
|
||||
- Blaze = Blaze
|
||||
- Butcher = Boucher
|
||||
- Cartographer = Cartographe
|
||||
- Cat = Chat
|
||||
- Cave Spider = Araignée venimeuse
|
||||
- Chicken = Poulet
|
||||
- Cleric = Prêtre
|
||||
- Cod = Morue
|
||||
- Cow = Vache
|
||||
- Creeper = Creeper
|
||||
- Dolphin = Dauphin
|
||||
- Donkey = Âne
|
||||
- Drowned = Noyé
|
||||
- Elder Guardian = Gardien Ancestral
|
||||
- Ender Dragon = Ender Dragon
|
||||
- Enderman = Enderman
|
||||
- Endermite = Endermite
|
||||
- Evoker = Évocateur
|
||||
- Farmer = Fermier
|
||||
- Fisherman = Pêcheur
|
||||
- Fletcher = Fléchier
|
||||
- Fox = Renard
|
||||
- Ghast = Ghast
|
||||
- Glow Squid = Poulpe luisant
|
||||
- Goat = Chèvre
|
||||
- Guardian = Gardien
|
||||
- Hoglin = Hoglin
|
||||
- Horse = Cheval
|
||||
- Husk = Zombie momifié
|
||||
- Iron Golem = Golem de fer
|
||||
- Llama = Lama
|
||||
- Leatherworker = Tanneur
|
||||
- Librarian = Bibliothécaire
|
||||
- Magma Cube = Cube de magma
|
||||
- Mason = Maçon
|
||||
- Mooshroom = Champimeuh
|
||||
- Mule = Mule
|
||||
- Nitwit = Idiot du village
|
||||
- Ocelot = Ocelot
|
||||
- Panda = Panda
|
||||
- Parrot = Perroquet
|
||||
- Phantom = Phantom
|
||||
- Pig = Cochon
|
||||
- Piglin Brute = Brute Piglin
|
||||
- Pillager = Pillard
|
||||
- Polar Bear = Ours Polaire
|
||||
- Pufferfish = Poisson-globe
|
||||
- Rabbit = Lapin
|
||||
- Ravager = Ravageur
|
||||
- Salmon = Saumon
|
||||
- Sheep = Mouton
|
||||
- Shepherd = Berger
|
||||
- Shulker = Bernard-l'hermite
|
||||
- Silverfish = Poisson d'argent
|
||||
- Skeleton = Squelette
|
||||
- Skeleton Horse = Cheval-squelette
|
||||
- Slime = Slime
|
||||
- Snow Golem = Golem de neige
|
||||
- Spider = Araignée
|
||||
- Squid = Poulpe
|
||||
- Stray = Vagabond
|
||||
- Strider = Arpenteur
|
||||
- Toolsmith = Forgeron d'outils
|
||||
- Trader Llama = Lama de marchand
|
||||
- Tropical Fish = Poisson tropical
|
||||
- Turtle = Tortue
|
||||
- Vex = Vex
|
||||
- Villager = Villageois
|
||||
- Vindicator = Vindicateur
|
||||
- Wandering Trader = Marchand ambulant
|
||||
- Weaponsmith = Forgeron d'armes
|
||||
- Witch = Sorcière
|
||||
- Wither = Wither
|
||||
- Wither Skeleton = Wither squelette
|
||||
- Wolf = Loup
|
||||
- Zoglin = Zoglin
|
||||
- Zombie = Zombie
|
||||
- Zombie Horse = Cheval-zombie
|
||||
- Zombie Villager = Zombie-villageois
|
||||
- Zombified Piglin = Piglin zombifié
|
|
@ -0,0 +1,78 @@
|
|||
#German Translation for "Action Bar Health" by ZeeZee translation by Chris_ImItReal
|
||||
Name Change: true
|
||||
Name:
|
||||
- Armorer = Rüstungsschmied
|
||||
- Bat = Fledermaus
|
||||
- Bee = Biene
|
||||
- Blaze = Lohe
|
||||
- Butcher = Fleischer
|
||||
- Cartographer = Kartenzeichner
|
||||
- Cat = Katze
|
||||
- Cave Spider = Höhlenspinne
|
||||
- Chicken = Huhn
|
||||
- Cleric = Geistlicher
|
||||
- Cod = Kabeljau
|
||||
- Cow = Kuh
|
||||
- Creeper = Creeper
|
||||
- Dolphin = Delfin
|
||||
- Donkey = Esel
|
||||
- Drowned = Ertrunkener
|
||||
- Elder Guardian = Wächter
|
||||
- Ender Dragon = Enderdrache
|
||||
- Enderman = Enderman
|
||||
- Endermite = Endermite
|
||||
- Evoker = Magier
|
||||
- Farmer = Bauer
|
||||
- Fisherman = Fischer
|
||||
- Fletcher = Pfeilmacher
|
||||
- Fox = Fuchs
|
||||
- Ghast = Ghast
|
||||
- Giant = Riese
|
||||
- Guardian = Wächter
|
||||
- Horse = Pferd
|
||||
- Husk = Wüstenzombie
|
||||
- Iron Golem = Eisengolem
|
||||
- Leatherworker = Gerber
|
||||
- Librarien = Bibliothekar
|
||||
- Llama = Lama
|
||||
- Magma Cube = Magmawürfel
|
||||
- Mason = Steinmetz
|
||||
- Mooshroom = Pilzkuh
|
||||
- Mule = Maultier
|
||||
- Nitwit = Nichtsnutz
|
||||
- Ocelot = Ozelot
|
||||
- Parrot = Papagei
|
||||
- Pig = Schwein
|
||||
- Pillager = Plünderer
|
||||
- Polar Bear = Eisbär
|
||||
- Pufferfish = Kugelfisch
|
||||
- Rabbit = Hase
|
||||
- Ravager = Verwüster
|
||||
- Salmon = Lachs
|
||||
- Sheep = Schaf
|
||||
- Shepherd = Schäfer
|
||||
- Shulker = Shulker
|
||||
- Silverfish = Silberfisch
|
||||
- Skeleton = Skelett
|
||||
- Skeleton Horse = Skelettpferd
|
||||
- Slime = Schleim
|
||||
- Spider = Spinne
|
||||
- Squid = Tintenfisch
|
||||
- Stray = Eiswanderer
|
||||
- Toolsmith = Werkzeugschmied
|
||||
- Trader Llama = Händlerlama
|
||||
- Tropical Fish = Tropenfisch
|
||||
- Turtle = Schildkröte
|
||||
- Vex = Plagegeist
|
||||
- Villager = Bewohner
|
||||
- Vindicator = Diener
|
||||
- Wandering Trader = Wandernder Händler
|
||||
- Weaponsmith = Waffenschmied
|
||||
- Witch = Hexe
|
||||
- Wither = Wither
|
||||
- Wither Skeleton = Witherskelett
|
||||
- Wolf = Wolf
|
||||
- Zombie = Zombie
|
||||
- Zombie Horse = Zombiepferd
|
||||
- Zombie Pigman = Schweinezombie
|
||||
- Zombie Villager = Dorfbewohnerzombie
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue