mirror of
https://github.com/zeshan321/ActionHealth.git
synced 2025-03-10 13:49:07 +01:00
New features and bug fixes
Bug fixes: - Showing health message when player hurts itself. New features: - Added an option to blacklist certain entities from being shown in the health action bar. - Added option to show the health action bar when looking at an entity. - Added the ability to customize the message when using /actionhealth toggle.
This commit is contained in:
parent
3b00198c03
commit
8f598ab6b8
14
config.yml
14
config.yml
@ -6,6 +6,10 @@
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Health Message: '&7&l{name}: {usestyle}'
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# The message the player is sent to the player if they have actionhealth disabled.
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# {name} shows the name of the player.
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Toggle Message: ''
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# Strip Name.
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Strip Name: true
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@ -51,4 +55,12 @@ Region PvP: true
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Limit Health: true
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# Saves players /actionhealth toggle state.
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Remember Toggle: false
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Remember Toggle: false
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# Blacklist by entity name or entity display name.
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Blacklist:
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- 'CCPD Officer'
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# Show the health of the entity that the player is looking at.
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Show On Look: false
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Look Distance: 10
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@ -1,6 +1,6 @@
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name: ActionHealth
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main: com.zeshanaslam.actionhealth.Main
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version: 3.1.3
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version: 3.1.4
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commands:
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Actionhealth:
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description: Actionhealth main command.
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@ -39,6 +39,9 @@ public class HealthListeners implements Listener {
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Entity damaged = event.getEntity();
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if (event.getDamager().getUniqueId() == damaged.getUniqueId()) {
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return;
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}
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if (event.getDamager() instanceof Projectile) {
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Projectile projectile = (Projectile) event.getDamager();
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@ -58,13 +61,16 @@ public class HealthListeners implements Listener {
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}
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if (plugin.toggle.contains(player.getUniqueId())) {
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if (plugin.settingsManager.toggleMessage != null && !plugin.settingsManager.toggleMessage.equals("")) {
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plugin.healthUtil.sendActionBar(player, plugin.settingsManager.toggleMessage.replace("{name}", player.getName()));
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}
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return;
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}
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// Send health
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if (damaged instanceof LivingEntity) {
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LivingEntity livingEntity = (LivingEntity) damaged;
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plugin.healthUtil.sendHealth(player, (LivingEntity) damaged, livingEntity.getHealth() - event.getFinalDamage());
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plugin.healthUtil.sendHealth(player, livingEntity, livingEntity.getHealth() - event.getFinalDamage());
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}
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}
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}
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@ -94,12 +100,12 @@ public class HealthListeners implements Listener {
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// Send health
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if (damaged instanceof LivingEntity) {
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LivingEntity livingEntity = (LivingEntity) damaged;
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plugin.healthUtil.sendHealth(player, (LivingEntity) damaged, livingEntity.getHealth() - event.getFinalDamage());
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plugin.healthUtil.sendHealth(player, livingEntity, livingEntity.getHealth() - event.getFinalDamage());
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}
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.MONITOR)
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public void onJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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@ -112,7 +118,7 @@ public class HealthListeners implements Listener {
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.MONITOR)
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public void onLeave(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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@ -24,11 +24,17 @@ public class HealthUtil {
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new BukkitRunnable() {
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public void run() {
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sendActionBar(player, getOutput((int) entity.getHealth(), entity));
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String output = getOutput(entity.getHealth(), entity);
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if (output != null)
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sendActionBar(player, output);
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}
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}.runTaskLater(plugin, 1L);
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} else {
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sendActionBar(player, getOutput(health, entity));
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String output = getOutput(health, entity);
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if (output != null)
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sendActionBar(player, output);
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}
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}
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@ -44,6 +50,8 @@ public class HealthUtil {
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name = entity.getCustomName();
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}
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if (plugin.settingsManager.blacklist.contains(name)) return null;
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if (plugin.settingsManager.stripName) name = ChatColor.stripColor(name);
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if (plugin.settingsManager.translate.containsKey(entity.getName()))
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name = plugin.settingsManager.translate.get(entity.getName());
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@ -81,8 +89,14 @@ public class HealthUtil {
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}
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}
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for (int i = 0; i < left; i++) {
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style = style + plugin.settingsManager.emptyHeartIcon;
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if (maxHealth != health) {
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for (int i = 0; i < left; i++) {
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style = style + plugin.settingsManager.emptyHeartIcon;
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}
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} else {
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for (int i = 0; i < left; i++) {
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style = style + plugin.settingsManager.filledHeartIcon;
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}
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}
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output = output.replace("{usestyle}", style);
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@ -91,7 +105,7 @@ public class HealthUtil {
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return output;
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}
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private void sendActionBar(Player player, String message) {
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public void sendActionBar(Player player, String message) {
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message = ChatColor.translateAlternateColorCodes('&', message);
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try {
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46
src/com/zeshanaslam/actionhealth/LookThread.java
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46
src/com/zeshanaslam/actionhealth/LookThread.java
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@ -0,0 +1,46 @@
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package com.zeshanaslam.actionhealth;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.List;
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public class LookThread extends BukkitRunnable {
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private Main plugin;
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public LookThread(Main plugin) {
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this.plugin = plugin;
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}
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@Override
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public void run() {
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for (Player player : Bukkit.getOnlinePlayers()) {
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if (plugin.toggle.contains(player.getUniqueId())) {
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if (plugin.settingsManager.toggleMessage != null && !plugin.settingsManager.toggleMessage.equals("")) {
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plugin.healthUtil.sendActionBar(player, plugin.settingsManager.toggleMessage.replace("{name}", player.getName()));
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}
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continue;
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}
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List<LivingEntity> entities = TargetHelper.getLivingTargets(player, plugin.settingsManager.lookDistance);
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if (!entities.isEmpty()) {
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LivingEntity livingEntity = entities.get(0);
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String name;
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if (livingEntity.getCustomName() == null) {
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name = livingEntity.getName();
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} else {
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name = livingEntity.getCustomName();
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}
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if (!plugin.settingsManager.blacklist.contains(name)) {
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plugin.healthUtil.sendHealth(player, livingEntity, livingEntity.getHealth());
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}
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}
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}
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}
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}
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@ -14,6 +14,7 @@ public class Main extends JavaPlugin {
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public SettingsManager settingsManager;
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public WorldGuardPlugin worldGuardPlugin;
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public HealthUtil healthUtil;
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public int taskID = -1;
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public List<UUID> toggle = new ArrayList<>();
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@ -33,7 +34,7 @@ public class Main extends JavaPlugin {
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// Register listeners
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getServer().getPluginManager().registerEvents(new HealthListeners(this), this);
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// Register command
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getCommand("Actionhealth").setExecutor(new HealthCommand(this));
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@ -1,10 +1,13 @@
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package com.zeshanaslam.actionhealth;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.stream.Collectors;
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public class SettingsManager {
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@ -22,11 +25,22 @@ public class SettingsManager {
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public List<String> worlds = new ArrayList<>();
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public HashMap<String, String> translate = new HashMap<>();
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public List<String> regions = new ArrayList<>();
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public String mcVersion;
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public boolean useOldMethods;
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public boolean showOnLook;
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public double lookDistance;
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public List<String> blacklist = new ArrayList<>();
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public String toggleMessage;
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public SettingsManager(Main plugin) {
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// Clear settings for reloads
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worlds.clear();
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regions.clear();
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blacklist.clear();
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if (plugin.taskID != -1) Bukkit.getScheduler().cancelTask(plugin.taskID);
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// Get settings from config
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healthMessage = plugin.getConfig().getString("Health Message");
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usePerms = plugin.getConfig().getBoolean("Use Permissions");
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showMobs = plugin.getConfig().getBoolean("Show Mob");
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@ -60,5 +74,27 @@ public class SettingsManager {
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} else {
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rememberToggle = false;
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}
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// New options
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if (plugin.getConfig().contains("Blacklist")) {
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blacklist.addAll(plugin.getConfig().getStringList("Blacklist").stream().map(s -> ChatColor.translateAlternateColorCodes('&', s)).collect(Collectors.toList()));
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}
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if (plugin.getConfig().contains("Show On Look")) {
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showOnLook = plugin.getConfig().getBoolean("Show On Look");
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lookDistance = plugin.getConfig().getDouble("Look Distance");
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if (showOnLook) {
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BukkitTask bukkitTask = new LookThread(plugin).runTaskTimerAsynchronously(plugin, 0, 20);
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plugin.taskID = bukkitTask.getTaskId();
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}
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} else {
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plugin.taskID = -1;
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showOnLook = false;
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}
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if (plugin.getConfig().contains("Toggle Message")) {
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toggleMessage = plugin.getConfig().getString("Toggle Message");
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}
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}
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}
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288
src/com/zeshanaslam/actionhealth/TargetHelper.java
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288
src/com/zeshanaslam/actionhealth/TargetHelper.java
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package com.zeshanaslam.actionhealth;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* <p>Helper class for getting targets using various methods</p>
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*/
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public class TargetHelper {
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/**
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* <p>Number of pixels that end up displaying about 1 degree of vision in the client window</p>
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* <p>Not really useful since you can't get the client's window size, but I added it in case
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* it becomes useful sometime</p>
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*/
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private static final int PIXELS_PER_DEGREE = 35;
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/**
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* <p>Gets all entities the player is looking at within the range</p>
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* <p>Has a little bit of tolerance to make targeting easier</p>
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*
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* @param source living entity to get the targets of
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* @param range maximum range to check
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* @return all entities in the player's vision line
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*/
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public static List<LivingEntity> getLivingTargets(LivingEntity source, double range) {
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return getLivingTargets(source, range, 4);
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}
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/**
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* <p>Gets all entities the player is looking at within the range using
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* the given tolerance.</p>
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*
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* @param source living entity to get the targets of
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* @param range maximum range to check
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* @param tolerance tolerance of the line calculation
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* @return all entities in the player's vision line
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*/
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public static List<LivingEntity> getLivingTargets(LivingEntity source, double range, double tolerance) {
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List<Entity> list = source.getNearbyEntities(range, range, range);
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List<LivingEntity> targets = new ArrayList<LivingEntity>();
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Vector facing = source.getLocation().getDirection();
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double fLengthSq = facing.lengthSquared();
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for (Entity entity : list) {
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if (!isInFront(source, entity) || !(entity instanceof LivingEntity)) continue;
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Vector relative = entity.getLocation().subtract(source.getLocation()).toVector();
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double dot = relative.dot(facing);
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double rLengthSq = relative.lengthSquared();
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double cosSquared = (dot * dot) / (rLengthSq * fLengthSq);
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double sinSquared = 1 - cosSquared;
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double dSquared = rLengthSq * sinSquared;
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// If close enough to vision line, return the entity
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if (dSquared < tolerance) targets.add((LivingEntity) entity);
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}
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return targets;
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}
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/**
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* <p>Gets the entity the player is looking at</p>
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* <p>Has a little bit of tolerance to make targeting easier</p>
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*
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* @param source living entity to get the target of
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* @param range maximum range to check
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* @return entity player is looing at or null if not found
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*/
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public static LivingEntity getLivingTarget(LivingEntity source, double range) {
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return getLivingTarget(source, range, 4);
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}
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/**
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* <p>Gets the entity the player is looking at</p>
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* <p>Has a little bit of tolerance to make targeting easier</p>
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*
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* @param source living entity to get the target of
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* @param range maximum range to check
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* @param tolerance tolerance of the line calculation
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* @return entity player is looking at or null if not found
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*/
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public static LivingEntity getLivingTarget(LivingEntity source, double range, double tolerance) {
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List<LivingEntity> targets = getLivingTargets(source, range, tolerance);
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if (targets.size() == 0) return null;
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LivingEntity target = targets.get(0);
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double minDistance = target.getLocation().distanceSquared(source.getLocation());
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for (LivingEntity entity : targets) {
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double distance = entity.getLocation().distanceSquared(source.getLocation());
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if (distance < minDistance) {
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minDistance = distance;
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target = entity;
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}
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}
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return target;
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}
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/**
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* Gets the targets in a cone
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*
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* @param source entity to get the targets for
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* @param arc arc angle of the cone
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* @param range range of the cone
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* @return list of targets
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*/
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public static List<LivingEntity> getConeTargets(LivingEntity source, double arc, double range) {
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List<LivingEntity> targets = new ArrayList<LivingEntity>();
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List<Entity> list = source.getNearbyEntities(range, range, range);
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if (arc <= 0) return targets;
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// Initialize values
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Vector dir = source.getLocation().getDirection();
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dir.setY(0);
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double cos = Math.cos(arc * Math.PI / 180);
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double cosSq = cos * cos;
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// Get the targets in the cone
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for (Entity entity : list) {
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if (entity instanceof LivingEntity) {
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// Greater than 360 degrees is all targets
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if (arc >= 360) {
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targets.add((LivingEntity) entity);
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}
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// Otherwise, select targets based on dot product
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else {
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Vector relative = entity.getLocation().subtract(source.getLocation()).toVector();
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relative.setY(0);
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double dot = relative.dot(dir);
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double value = dot * dot / relative.lengthSquared();
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if (arc < 180 && dot > 0 && value >= cosSq) targets.add((LivingEntity) entity);
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else if (arc >= 180 && (dot > 0 || dot <= cosSq)) targets.add((LivingEntity) entity);
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}
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}
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}
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return targets;
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}
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/**
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* Checks if the entity is in front of the entity
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*
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* @param entity entity to check for
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* @param target target to check against
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* @return true if the target is in front of the entity
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*/
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public static boolean isInFront(Entity entity, Entity target) {
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// Get the necessary vectors
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Vector facing = entity.getLocation().getDirection();
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Vector relative = target.getLocation().subtract(entity.getLocation()).toVector();
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// If the dot product is positive, the target is in front
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return facing.dot(relative) >= 0;
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}
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/**
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* Checks if the entity is in front of the entity restricted to the given angle
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*
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* @param entity entity to check for
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* @param target target to check against
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* @param angle angle to restrict it to (0-360)
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* @return true if the target is in front of the entity
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*/
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public static boolean isInFront(Entity entity, Entity target, double angle) {
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if (angle <= 0) return false;
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if (angle >= 360) return true;
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// Get the necessary data
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double dotTarget = Math.cos(angle);
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Vector facing = entity.getLocation().getDirection();
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Vector relative = target.getLocation().subtract(entity.getLocation()).toVector().normalize();
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// Compare the target dot product with the actual result
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return facing.dot(relative) >= dotTarget;
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}
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/**
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* Checks if the target is behind the entity
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*
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* @param entity entity to check for
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* @param target target to check against
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* @return true if the target is behind the entity
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*/
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public static boolean isBehind(Entity entity, Entity target) {
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return !isInFront(entity, target);
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}
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/**
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* Checks if the entity is behind the player restricted to the given angle
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*
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* @param entity entity to check for
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* @param target target to check against
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* @param angle angle to restrict it to (0-360)
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* @return true if the target is behind the entity
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*/
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public static boolean isBehind(Entity entity, Entity target, double angle) {
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if (angle <= 0) return false;
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if (angle >= 360) return true;
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// Get the necessary data
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double dotTarget = Math.cos(angle);
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Vector facing = entity.getLocation().getDirection();
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Vector relative = entity.getLocation().subtract(target.getLocation()).toVector().normalize();
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// Compare the target dot product and the actual result
|
||||
return facing.dot(relative) >= dotTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether or not the line between the two points is obstructed
|
||||
*
|
||||
* @param loc1 first location
|
||||
* @param loc2 second location
|
||||
* @return the location of obstruction or null if not obstructed
|
||||
*/
|
||||
public static boolean isObstructed(Location loc1, Location loc2) {
|
||||
if (loc1.getX() == loc2.getX() && loc1.getY() == loc2.getY() && loc1.getZ() == loc2.getZ()) {
|
||||
return false;
|
||||
}
|
||||
Vector slope = loc2.clone().subtract(loc1).toVector();
|
||||
int steps = (int) (slope.length() * 4) + 1;
|
||||
slope.multiply(1.0 / steps);
|
||||
Location temp = loc1.clone();
|
||||
for (int i = 0; i < steps; i++) {
|
||||
temp.add(slope);
|
||||
if (temp.getBlock().getType().isSolid() && temp.getBlock().getType() != Material.IRON_FENCE && !temp.getBlock().getType().toString().contains("GLASS")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves an open location along the line for teleporting or linear targeting
|
||||
*
|
||||
* @param loc1 start location of the path
|
||||
* @param loc2 end location of the path
|
||||
* @param throughWall whether or not going through walls is allowed
|
||||
* @return the farthest open location along the path
|
||||
*/
|
||||
public static Location getOpenLocation(Location loc1, Location loc2, boolean throughWall) {
|
||||
// Special case
|
||||
if (loc1.getX() == loc2.getX() && loc1.getY() == loc2.getY() && loc1.getZ() == loc2.getZ()) {
|
||||
return loc1;
|
||||
}
|
||||
|
||||
// Common data
|
||||
Vector slope = loc2.clone().subtract(loc1).toVector();
|
||||
int steps = (int) (slope.length() * 4) + 1;
|
||||
slope.multiply(1.0 / steps);
|
||||
|
||||
// Going through walls starts at the end and traverses backwards
|
||||
if (throughWall) {
|
||||
Location temp = loc2.clone();
|
||||
while (temp.getBlock().getType().isSolid() && steps > 0) {
|
||||
temp.subtract(slope);
|
||||
steps--;
|
||||
}
|
||||
temp.setX(temp.getBlockX() + 0.5);
|
||||
temp.setZ(temp.getBlockZ() + 0.5);
|
||||
temp.setY(temp.getBlockY() + 1);
|
||||
return temp;
|
||||
}
|
||||
|
||||
// Not going through walls starts at the beginning and traverses forward
|
||||
else {
|
||||
Location temp = loc1.clone();
|
||||
while (!temp.getBlock().getType().isSolid() && steps > 0) {
|
||||
temp.add(slope);
|
||||
steps--;
|
||||
}
|
||||
temp.subtract(slope);
|
||||
temp.setX(temp.getBlockX() + 0.5);
|
||||
temp.setZ(temp.getBlockZ() + 0.5);
|
||||
temp.setY(temp.getBlockY() + 1);
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user