# The message the player is sent. # {name} shows the name of the mob or player. # {health} shows current health of the mob or player. # {maxhealth} shows the max health of the mob or player. # {usestyle} will use the defined chars. # {displayname} will use player/mob custom name. # {opponentlastdamage} the amount of damage the enemy last received. # {percenthealth} displays the percentage of health left. # Note: if placeholders are being overridden by other plugins you can add 'ah' in front of it i.e {ahhealth} # # For PlaceholderAPI or MVdWPlaceholderAPI: # By default placeholders will be retrieved as the attacking player. # Prefix with 'ATTACKEDPLAYER_' to get the placeholders as the attacked player # i.e %player_exp% would be %ATTACKEDPLAYER_player_exp%. Health Message: '&7&l{name}: {usestyle}' # If set empty it will default to the one above. # This message is sent to all non player entities. # All the placeholders from above work here also. Non Player Message: '' # The message the player is sent to the player if they have actionhealth disabled. # {name} shows the name of the player. Toggle Message: '' # Message sent to player when player enables actionhealth # {name} shows the name of the player. On Enable: '&7ActionHealth has been &cenabled&7.' # Message sent to player when player disables actionhealth # {name} shows the name of the player. On Disable: '&7ActionHealth has been &cdisabled&7.' # Strip Name. Strip Name: true # If enabled players with the permission 'ActionHealth.Health' will only see the action health message. Use Permissions: false # If set to false player will not see health messages from mobs. Show Mob: true # If set to false player will not see health messages from other players. Show Player: true # If set to false player will not see health messages from npcs. Show NPC: true # If set to true player will get the message in a delay to get 100% accurate health. Useful for plugins that add damage by reading item lore. Delay Message: false # Amount delayed by Delay Tick: 1 # Style Health Full Health Icon: "&4\u2764" Half Health Icon: "&c\u2764" Empty Health Icon: "&7\u2764" # ActionHealth will be disabled for any world names added below. Case sensitive! Disabled worlds: - randomworld Disabled regions: - testing_region # Disable ActionHealth in regions where PvP is denied. Region PvP: true # Limits the health style to a certain amount of symbols. Static limit (-1 to disable) # Limit health WILL accurately still display the entities health. Limit Health: 10 # If 'Limit Health' is set to -1. With 'Upper Limit Health' you can trigger 'Limit Health' logic to prevent 'Use Style' going off screen' # '40 -> 10' = If health over 40, use limit health 10. Leave empty to disable Upper Limit Health: "40 -> 10" # Saves players /actionhealth toggle state. # Uses flat file. If interested in SQL support ask in discussion. Remember Toggle: false # Blacklist by entity name or entity display name. # Also supports MythicMobs using the internal name. Blacklist: - 'CCPD Officer' # Whitelist by entity name or entity display name. # Also supports MythicMobs using the internal name. Whitelist: [] # Show the health of the entity that the player is looking at. Show On Look: true Look Distance: 10 LookValues: # How often (in ticks) to check if player is looking at an entity. Increase if lagging, maybe to 10 or 20. CheckTicks: 0 # If the dot product is positive, the target is in front Dot: 0 # Tolerance of the line calculation Tolerance: 4 # Check if player can see entity before sending health. Can See: true # Hide action health if entity has invisible potion on. Invisible Potion: true # Hide if entity is in spectator mode. Spectator Mode: true # If true show MiniaturePets health or not ShowMiniaturePets: true # If true show Armor Stand health or not ShowArmorStand: true # Translate names. Case sensitive! # Check ActionHealth page if translations already exist for the language you plan on using. # # I'd appreciate if servers that use custom translations share them with me, so I can share them with others! # For users that do, I will tag them on Spigot and display their server IP. Name Change: false Name: - Snow Golem = New name # Translate names using Client Language. Need to install LanguageUtils # https://www.spigotmc.org/resources/1-7-x-1-12-language-utils.8859/ Use Client Language: false # Allows bstats metrics. Useful to allow better understanding of version support and more metrics useful for maintaining Allow Metrics: true # If enabled, when a player gets into combat they will be tagged for the configurable amount of time. # When the enemy triggers an action the provided message will be sent. # Supports all placeholders from above. # Supported events: CONSUME, RIGHTCLICK, LEFTCLICK, SWAP, DAMAGE Action: Enabled: false # In seconds TagLength: 20 # Amount of entities a player can tag during combat. -1 for unlimited TagAmount: 2 Events: CONSUME: GOLDEN_APPLE: '&7&l{name} consumed &cgolden apple&7&l!' REGENERATION_POTION: '&7&l{name} consumed &cregen potion&7&l!' RIGHTCLICK: ENDER_PEARL: '&7&l{name} used &cender pearl&7&l!' SWAP: ENDER_PEARL: '&7&l{name} swapped to &cender pearls&7&l. {usestyle}&7&l' POTION: '&7&l{name} swapped to &cpotion&7&l. {usestyle}&7&l' DAMAGE: ANY: '&7&l{name}: {usestyle}' # Supports DamageCause if 'ANY' not being used #LAVA: '&4On fire!' #ENTITY_SWEEP_ATTACK: '&7You swept them!'