ActionHealth/config.yml
2020-04-06 21:45:17 -04:00

139 lines
4.5 KiB
YAML

# The message the player is sent.
# {name} shows the name of the mob or player.
# {health} shows current health of the mob or player.
# {maxhealth} shows the max health of the mob or player.
# {usestyle} will use the defined chars.
# {displayname} will use player/mob custom name.
# {opponentlastdamage} the amount of damage the enemy last received.
# Has support for PlaceholderAPI and MVdWPlaceholderAPI.
Health Message: '&7&l{name}: {usestyle}'
# If set empty it will default to the one above.
# This message is sent to all non player entities.
# All the placeholders from above work here also.
Non Player Message: ''
# The message the player is sent to the player if they have actionhealth disabled.
# {name} shows the name of the player.
Toggle Message: ''
# Message sent to player when player enables actionhealth
# {name} shows the name of the player.
On Enable: '&7ActionHealth has been &cenabled&7.'
# Message sent to player when player disables actionhealth
# {name} shows the name of the player.
On Disable: '&7ActionHealth has been &cdisabled&7.'
# Strip Name.
Strip Name: true
# If enabled players with the permission 'ActionHealth.Health' will only see the action health message.
Use Permissions: false
# If set to false player will not see health messages from mobs.
Show Mob: true
# If set to false player will not see health messages from other players.
Show Player: true
# If set to false player will not see health messages from npcs.
Show NPC: true
# If set to true player will get the message in a delay to get 100% accurate health. Useful for plugins that add damage by reading item lore.
Delay Message: false
# Amount delayed by
Delay Tick: 1
# Style Health
Full Health Icon: "&4\u2764"
Half Health Icon: "&c\u2764"
Empty Health Icon: "&7\u2764"
# ActionHealth will be disabled for any world names added below. Case sensitive!
Disabled worlds:
- randomworld
Disabled regions:
- testing_region
# Disable ActionHealth in regions where PvP is denied.
Region PvP: true
# Limits the health style to a certain amount of symbols.
Limit Health: 10
# Saves players /actionhealth toggle state.
# Uses flat file. If interested in SQL support ask in discussion.
Remember Toggle: false
# Blacklist by entity name or entity display name.
# Also supports MythicMobs using the internal name.
Blacklist:
- 'CCPD Officer'
# Whitelist by entity name or entity display name.
# Also supports MythicMobs using the internal name.
Whitelist: []
# Show the health of the entity that the player is looking at.
Show On Look: true
Look Distance: 10
LookValues:
# How often (in ticks) to check if player is looking at an entity. Increase if lagging, maybe to 10 or 20.
CheckTicks: 0
# If the dot product is positive, the target is in front
Dot: 0
# Tolerance of the line calculation
Tolerance: 4
# Check if player can see entity before sending health.
Can See: true
# Hide action health if entity has invisible potion on.
Invisible Potion: true
# Hide if entity is in spectator mode.
Spectator Mode: true
# If to show MiniaturePets health or not
ShowMiniaturePets: true
# Translate names. Case sensitive!
# Check ActionHealth page if translations already exist for the language you plan on using.
#
# I'd appreciate if servers that use custom translations share them with me, so I can share them with others!
# For users that do, I will tag them on Spigot and display their server IP.
Name Change: false
Name:
- Snow Golem = New name
# Translate names using Client Language. Need to install LanguageUtils
# https://www.spigotmc.org/resources/1-7-x-1-12-language-utils.8859/
Use Client Language: false
# If enabled, when a player gets into combat they will be tagged for the configurable amount of time.
# When the enemy triggers an action the provided message will be sent.
# Supports all placeholders from above.
# Supported events: CONSUME, RIGHTCLICK, LEFTCLICK, SWAP, DAMAGE
Action:
Enabled: false
# In seconds
TagLength: 20
# Amount of entities a player can tag during combat. -1 for unlimited
TagAmount: 2
Events:
CONSUME:
GOLDEN_APPLE: '&7&l{name} consumed &cgolden apple&7&l!'
REGENERATION_POTION: '&7&l{name} consumed &cregen potion&7&l!'
RIGHTCLICK:
ENDER_PEARL: '&7&l{name} used &cender pearl&7&l!'
SWAP:
ENDER_PEARL: '&7&l{name} swapped to &cender pearls&7&l. {usestyle}&7&l'
POTION: '&7&l{name} swapped to &cpotion&7&l. {usestyle}&7&l'
DAMAGE:
ANY: '&7&l{name}: {usestyle}'
# Supports DamageCause if 'ANY' not being used
#LAVA: '&4On fire!'
#ENTITY_SWEEP_ATTACK: '&7You swept them!'