mirror of
https://github.com/zeshan321/ActionHealth.git
synced 2024-11-14 06:45:11 +01:00
139 lines
4.5 KiB
YAML
139 lines
4.5 KiB
YAML
# The message the player is sent.
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# {name} shows the name of the mob or player.
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# {health} shows current health of the mob or player.
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# {maxhealth} shows the max health of the mob or player.
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# {usestyle} will use the defined chars.
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# {displayname} will use player/mob custom name.
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# {opponentlastdamage} the amount of damage the enemy last received.
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# Has support for PlaceholderAPI and MVdWPlaceholderAPI.
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Health Message: '&7&l{name}: {usestyle}'
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# If set empty it will default to the one above.
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# This message is sent to all non player entities.
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# All the placeholders from above work here also.
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Non Player Message: ''
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# The message the player is sent to the player if they have actionhealth disabled.
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# {name} shows the name of the player.
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Toggle Message: ''
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# Message sent to player when player enables actionhealth
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# {name} shows the name of the player.
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On Enable: '&7ActionHealth has been &cenabled&7.'
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# Message sent to player when player disables actionhealth
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# {name} shows the name of the player.
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On Disable: '&7ActionHealth has been &cdisabled&7.'
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# Strip Name.
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Strip Name: true
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# If enabled players with the permission 'ActionHealth.Health' will only see the action health message.
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Use Permissions: false
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# If set to false player will not see health messages from mobs.
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Show Mob: true
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# If set to false player will not see health messages from other players.
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Show Player: true
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# If set to false player will not see health messages from npcs.
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Show NPC: true
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# If set to true player will get the message in a delay to get 100% accurate health. Useful for plugins that add damage by reading item lore.
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Delay Message: false
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# Amount delayed by
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Delay Tick: 1
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# Style Health
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Full Health Icon: "&4\u2764"
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Half Health Icon: "&c\u2764"
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Empty Health Icon: "&7\u2764"
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# ActionHealth will be disabled for any world names added below. Case sensitive!
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Disabled worlds:
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- randomworld
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Disabled regions:
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- testing_region
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# Disable ActionHealth in regions where PvP is denied.
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Region PvP: true
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# Limits the health style to a certain amount of symbols.
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Limit Health: 10
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# Saves players /actionhealth toggle state.
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# Uses flat file. If interested in SQL support ask in discussion.
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Remember Toggle: false
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# Blacklist by entity name or entity display name.
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# Also supports MythicMobs using the internal name.
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Blacklist:
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- 'CCPD Officer'
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# Whitelist by entity name or entity display name.
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# Also supports MythicMobs using the internal name.
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Whitelist: []
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# Show the health of the entity that the player is looking at.
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Show On Look: true
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Look Distance: 10
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LookValues:
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# How often (in ticks) to check if player is looking at an entity. Increase if lagging, maybe to 10 or 20.
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CheckTicks: 0
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# If the dot product is positive, the target is in front
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Dot: 0
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# Tolerance of the line calculation
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Tolerance: 4
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# Check if player can see entity before sending health.
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Can See: true
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# Hide action health if entity has invisible potion on.
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Invisible Potion: true
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# Hide if entity is in spectator mode.
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Spectator Mode: true
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# If to show MiniaturePets health or not
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ShowMiniaturePets: true
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# Translate names. Case sensitive!
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# Check ActionHealth page if translations already exist for the language you plan on using.
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#
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# I'd appreciate if servers that use custom translations share them with me, so I can share them with others!
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# For users that do, I will tag them on Spigot and display their server IP.
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Name Change: false
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Name:
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- Snow Golem = New name
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# Translate names using Client Language. Need to install LanguageUtils
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# https://www.spigotmc.org/resources/1-7-x-1-12-language-utils.8859/
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Use Client Language: false
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# If enabled, when a player gets into combat they will be tagged for the configurable amount of time.
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# When the enemy triggers an action the provided message will be sent.
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# Supports all placeholders from above.
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# Supported events: CONSUME, RIGHTCLICK, LEFTCLICK, SWAP, DAMAGE
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Action:
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Enabled: false
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# In seconds
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TagLength: 20
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# Amount of entities a player can tag during combat. -1 for unlimited
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TagAmount: 2
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Events:
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CONSUME:
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GOLDEN_APPLE: '&7&l{name} consumed &cgolden apple&7&l!'
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REGENERATION_POTION: '&7&l{name} consumed &cregen potion&7&l!'
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RIGHTCLICK:
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ENDER_PEARL: '&7&l{name} used &cender pearl&7&l!'
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SWAP:
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ENDER_PEARL: '&7&l{name} swapped to &cender pearls&7&l. {usestyle}&7&l'
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POTION: '&7&l{name} swapped to &cpotion&7&l. {usestyle}&7&l'
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DAMAGE:
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ANY: '&7&l{name}: {usestyle}'
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# Supports DamageCause if 'ANY' not being used
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#LAVA: '&4On fire!'
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#ENTITY_SWEEP_ATTACK: '&7You swept them!' |