From cab45ff7b28911704ca1794667dda35663acd726 Mon Sep 17 00:00:00 2001 From: dalbodeule Date: Tue, 21 Jan 2020 20:17:04 +0900 Subject: [PATCH] delete junk file --- out/production/resources/config.yml | 90 ----------------------- out/production/resources/destinations.yml | 7 -- out/production/resources/plugin.yml | 55 -------------- out/production/resources/portals.yml | 19 ----- 4 files changed, 171 deletions(-) delete mode 100644 out/production/resources/config.yml delete mode 100644 out/production/resources/destinations.yml delete mode 100644 out/production/resources/plugin.yml delete mode 100644 out/production/resources/portals.yml diff --git a/out/production/resources/config.yml b/out/production/resources/config.yml deleted file mode 100644 index f13a166..0000000 --- a/out/production/resources/config.yml +++ /dev/null @@ -1,90 +0,0 @@ -# Advanced Portals Config - -# To set this file back to its default state just delete it and reload the server or restart it! - - - -# Set to true if you want the normal axes to work normally but the ones gived with /portals selector or wand will still work though -# It can be usefull if people with permission want to use an iron axe on a survival server -UseOnlyServerMadeAxe: false - -# Preferably an item and not a block but it shouldnt matter -AxeItemId: IRON_AXE - -# Will be implemented so you can give yourself the portal block and build manually with it so its easier to make portals with the portal block. -CanBuildPortalBlock: true - -# Defines if portals protect themselves -PortalProtection: true - -# How many blocks around the portals will be protected from griefing or destruction -PortalProtectionArea: 5 - -# What the default trigger block is for portals if nothing is defined. -DefaultPortalTriggerBlock: PORTAL - -# This stops all water flowing inside a portal area(can be disabled if something like world edit is handelling the water flow or you dont want it active) -# you want to -StopWaterFlow: true - -# This must be a placeable block or it will not work and may even crash -ShowSelectionBlockID: RED_STAINED_GLASS - -# WarpEffect -# 0 = disabled(no particles) -# 1 = Eye of ender explode effect(loads of portal particles) -# adding more soon and may create some custom ones -WarpParticles: 1 - -# WarpSound generally suggested to keep the same as warpeffect but can usually be used for just the sound and no particle effects -# 0 = disabled(no sound) -# 1 = Enderman Warp Sound -# adding more soon -WarpSound: 1 - -# In case you want to show the bungee attempting warp message -ShowBungeeWarpMessage: false - -# This changes how long the show seletion lasts in seconds - -ShowSelectionShowDuration: 10 - -# Where to display the message 0 = disabled(replaces PortalWarpMessages), 1 = in chat and 2 = action bar(1.8 and above only, anything lower will print the message that would -# generally on the action bar in the chat without a prefix or extra chat formatting) -WarpMessageDisplay: 2 - -# Use plugin name in the warp messages -UseWarpPrefix: true - -# If this is true a custom prefix can be used, (not fully coded yet!!) - -UseCustomPrefix: false - -CustomPrefix: '&a[&eAdvancedPortals&a]' - -CustomPrefixFail: '&c[&7AdvancedPortals&c]' - -BlockSpectatorMode: false - -PortalCooldown: 5 # How long after trying to enter a portal until the player can try to enter another. 0 or lower to deactivate. -ThrowbackAmount: 0.7 # How fast to throw them back, 0 or lower to disable throwback - -# Experimental, works but not all the time (Entities don't seem to be provided in the event sometimes or something is wrong) -# We have no plans to further this but if anyone has any tips feel free to contact us here https://discord.gg/25QZVVn -DisableGatewayBeam: false - -# Letters are flags. Include them to activate. n always disables everything, remove if you want it to work. -# Lettering may not make too much sense but meh its useful. Examples are "ocpk" or "cop" (doesnt matter order) -# -# Remember enabling this means potentially admins could leave a portal lying around which could let them reop themselves. -# If you think this may be an issue use a permission plugin and specifically give the users you trust permissions. -# -# n Disabled none, best just put this to really make sure the fact none are here is specified. It disables any others too -# o Admin Heighten Enabled Permission advancedportals.createportal.commandlevel.op -# p Perm Heighten Enabled Permission advancedportals.createportal.commandlevel.perms -# c Console Heighten Enabled Permission advancedportals.createportal.commandlevel.console -# h Ops can create admin commands without special perms -# e Ops can create all perm commands without special perms -# k Ops can create console commands without special perms -# -CommandLevels: opchek diff --git a/out/production/resources/destinations.yml b/out/production/resources/destinations.yml deleted file mode 100644 index 2d66a84..0000000 --- a/out/production/resources/destinations.yml +++ /dev/null @@ -1,7 +0,0 @@ - -# ExampleDestination: -# world: it will be the world name -# pos: -# X: -# Y: -# Z: diff --git a/out/production/resources/plugin.yml b/out/production/resources/plugin.yml deleted file mode 100644 index 38a8537..0000000 --- a/out/production/resources/plugin.yml +++ /dev/null @@ -1,55 +0,0 @@ -main: com.sekwah.advancedportals.AdvancedPortalsPlugin -name: AdvancedPortals -version: 0.2.1 -author: sekwah41 -description: An advanced portals plugin for bukkit. -api-version: 1.13 -commands: - advancedportals: - description: The main command for the advanced portals - aliases: [portals, aportals, portal, ap] - usage: / - destination: - description: Can be used to access portal destinations. - aliases: [desti] - usage: / -permissions: - advancedportals.*: - description: Gives access to all commands - default: op - children: - advancedportals.createportal: true - advancedportals.portal: true - advancedportals.build: true - advancedportals.desti: true - advancedportals.createportal: - description: Allows you to create portals - default: op - advancedportals.createportal.commandlevel.*: - description: Gives access to all level raisers - default: false - children: - advancedportals.createportal.commandlevel.op: true - advancedportals.createportal.commandlevel.perms: true - advancedportals.createportal.commandlevel.console: true - advancedportals.createportal.commandlevel.op: - description: Allows you to increase the users level temporaily to op - default: false - advancedportals.createportal.commandlevel.perms: - description: Allows you to increase the users level temporaily to have all perms - default: false - advancedportals.createportal.commandlevel.console: - description: Executes command in the console - default: false - advancedportals.portal: - description: Allows use of portal commands - default: op - advancedportals.build: - description: Allows you to build in the portal regions - default: op - advancedportals.desti: - description: Gives access to all desti commands - default: op - advancedportals.warp.*: - description: Access to all warps (not really used tbh) - default: op diff --git a/out/production/resources/portals.yml b/out/production/resources/portals.yml deleted file mode 100644 index 2238a58..0000000 --- a/out/production/resources/portals.yml +++ /dev/null @@ -1,19 +0,0 @@ - -# ExamplePortal: -# world: it will be the world name -# triggerblock: LAVA # will only be used if the hastriggerblock is true and can be id or text -# pos1: # dont mess with the data here, if you do it may stop the portal from working. -# X: -# Y: -# Z: -# pos2: -# X: -# Y: -# Z: -# destination: -# issetpoint: true # if this was false point name would not be used and the coordinates would be saved here, it just adds more customisation. -# pointname: examplepoint # if issetpoint is false this wont be here and tppos will be. -# tppos: -# X: -# Y: -# Z: