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https://github.com/NLthijs48/AreaShop.git
synced 2024-11-23 02:35:25 +01:00
Fix a bug with buying a region while it is in resell mode
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@ -233,7 +233,7 @@ schematicProfiles:
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## You can add groups by using 'g:<groupname>', so in total you could use: '%uuid%, %friendsuuid%, g:vip, n:cool-guy'
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## For flags like 'entry' and 'exit' you can add group setting by using 'g:<scope>' behind it, <scope> is one of the following:
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## members, non_members, owners, non_owners, all. Example, only owners can enter the region:
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## entry: 'allow g:owners'
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## entry: 'deny g:non_owners'
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## Use '' for a flag to reset it.
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flagProfiles:
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default:
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@ -1,6 +1,6 @@
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name: AreaShop
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main: nl.evolutioncoding.areashop.AreaShop
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version: 2.1.3
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version: 2.1.4
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depend: [Vault, WorldGuard, WorldEdit]
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softdepend: [Multiverse-Core]
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author: NLThijs48
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@ -9,8 +9,6 @@ commands:
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AreaShop:
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description: For all commands use /as help
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usage: AreaShop has not started correctly, check the console and correct any errors
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permission: areashop.help
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permission-message: You don't have <permission>
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aliases: [as]
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permissions:
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areashop.*:
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@ -53,7 +51,7 @@ permissions:
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areashop.stopresellall: true
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areashop.addfriendall: true
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areashop.delfriendall: true
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areashop.nofityupdate: true
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areashop.notifyupdate: true
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areashop.help:
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description: Allows you to see the help pages
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default: true
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@ -207,6 +205,6 @@ permissions:
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areashop.delfriendall:
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description: Allows you to delete friends from all regions
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default: op
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areashop.nofityupdate:
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areashop.notifyupdate:
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description: Will notify this player when an update is available
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default: op
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@ -266,7 +266,7 @@ public class BuyRegion extends GeneralRegion {
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}
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/* Check if the player has enough money */
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if(plugin.getEconomy().has(player, getWorldName(), getPrice())) {
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if((!isResell && plugin.getEconomy().has(player, getWorldName(), getPrice())) || (isResell && plugin.getEconomy().has(player, getWorldName(), getResellPrice()))) {
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UUID oldOwner = getBuyer();
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if(isResell && oldOwner != null) {
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clearFriends();
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@ -335,7 +335,13 @@ public class BuyRegion extends GeneralRegion {
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return true;
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} else {
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/* Player has not enough money */
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plugin.message(player, "buy-lowMoney", plugin.formatCurrency(plugin.getEconomy().getBalance(player, getWorldName())), getFormattedPrice());
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String requiredMoney = "";
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if(isResell) {
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requiredMoney = getFormattedResellPrice();
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} else {
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requiredMoney = getFormattedPrice();
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}
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plugin.message(player, "buy-lowMoney", plugin.formatCurrency(plugin.getEconomy().getBalance(player, getWorldName())), requiredMoney);
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}
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} else {
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if(isBuyer(player)) {
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