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https://github.com/DiscordSRV/Ascension.git
synced 2024-11-22 11:55:54 +01:00
Fix typos and improve language in the config
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parent
1df466dc09
commit
3b0ee1dd5a
@ -31,9 +31,9 @@ public class AvatarProviderConfig {
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public boolean autoDecideAvatarUrl = true;
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@Untranslated(Untranslated.Type.VALUE)
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@Constants("auto-decide-avatar-url")
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@Comment("The template for URLs of player avatars\n" +
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"This will be used for official Java players only if %1 is set to true\n" +
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"This will be used ALWAYS if %1 is set to false")
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@Constants.Comment("auto-decide-avatar-url")
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public String avatarUrlTemplate = "https://crafatar.com/avatars/%player_uuid_short%.png?size=128&overlay#%player_skin_texture_id%";
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}
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@ -29,7 +29,7 @@ import java.util.Map;
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@ConfigSerializable
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public class DebugConfig {
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@Comment("If debug messages should be logged into the config")
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@Comment("If debug messages should be logged into the console")
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public boolean logToConsole = false;
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@Comment("Additional levels to log\nExample value: %1")
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@ -55,7 +55,9 @@ public class DiscordCommandConfig {
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+ "- ansi: A colored ansi code block\n"
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+ "- plain: Plain text\n"
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+ "- code_block: Plain code block\n"
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+ "- off: No command output")
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+ "- off: No command output\n"
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+ "\n"
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+ "Please note that some commands may not be work with output forwarding")
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public OutputMode outputMode = OutputMode.MARKDOWN;
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@Comment("At least one condition has to match to allow execution")
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@ -66,7 +68,7 @@ public class DiscordCommandConfig {
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public boolean suggest = true;
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@Comment("If suggestions should be filtered based on the \"%1\" option")
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@Constants.Comment("filters")
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@Constants.Comment("execution-conditions")
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public boolean filterSuggestions = true;
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}
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@ -128,6 +128,7 @@ public abstract class MainConfig implements Config {
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}
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@Order(1000)
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@Comment("These options are for fine-tuning, only touch them if you know what you're doing")
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public MemberCachingConfig memberCaching = new MemberCachingConfig();
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@Order(5000)
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@ -25,7 +25,7 @@ import org.spongepowered.configurate.objectmapping.meta.Comment;
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public class MessagesMainConfig {
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@Comment("The language code for the default language, if left blank the system default will be used.\n"
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+ "This should be in the ISO 639-1 format or ISO 639-1 (for example \"en\"), a underscore and a ISO 3166-1 country code to specify dialect (for example \"pt_BR\")")
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+ "This should be in the ISO 639-1 format (for example \"en\"), or ISO 639-1, a underscore and a ISO 3166-1 country code to specify dialect (for example \"pt_BR\")")
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public String defaultLanguage = "en";
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@Comment("If there should be a messages file per language (based on the player's or user's language), otherwise using the default")
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@ -53,7 +53,7 @@ public class TimedUpdaterConfig {
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private static final int MINIMUM_MINUTES = 10;
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@Comment("The channel IDs.\n"
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+ "The bot will need the \"View Channel\", \"Manage Channels\" and \"Connection\" permissions for the provided channels")
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+ "The bot will need the \"View Channel\", \"Manage Channels\" and \"Connect\" permissions for the provided channels")
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public List<Long> channelIds = new ArrayList<>();
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@Comment("The format for the channel name(s), placeholders are supported.")
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@ -28,6 +28,7 @@ import com.discordsrv.common.config.main.generic.IMessageConfig;
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import org.jetbrains.annotations.Nullable;
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import org.spongepowered.configurate.objectmapping.ConfigSerializable;
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import org.spongepowered.configurate.objectmapping.meta.Comment;
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import org.spongepowered.configurate.objectmapping.meta.Setting;
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@ConfigSerializable
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public class JoinMessageConfig implements IMessageConfig {
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@ -52,6 +53,7 @@ public class JoinMessageConfig implements IMessageConfig {
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public Boolean enableSilentPermission = true;
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@Comment("Ignore if the player leaves within the given amount of milliseconds. This will delay sending the join message")
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@Setting("ignore-if-left-within-ms")
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public Long ignoreIfLeftWithinMS = 250L;
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@Override
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@ -26,6 +26,7 @@ import com.discordsrv.common.config.configurate.manager.abstraction.ConfigurateC
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import com.discordsrv.common.config.main.generic.IMessageConfig;
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import org.spongepowered.configurate.objectmapping.ConfigSerializable;
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import org.spongepowered.configurate.objectmapping.meta.Comment;
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import org.spongepowered.configurate.objectmapping.meta.Setting;
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@ConfigSerializable
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public class LeaveMessageConfig implements IMessageConfig {
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@ -50,6 +51,7 @@ public class LeaveMessageConfig implements IMessageConfig {
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public Boolean enableSilentPermission = true;
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@Comment("Ignore if the player joined within the given amount of milliseconds")
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@Setting("ignore-if-joined-within-ms")
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public Long ignoreIfJoinedWithinMS = 250L;
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@Override
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@ -33,7 +33,7 @@ public class MirroringConfig {
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@Comment("Requires the \"Message Content Intent\"")
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public Boolean enabled = true;
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@Comment("Users, bots, roles and webhooks to ignore when mirroring")
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@Comment("Users to not mirror")
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public DiscordIgnoresConfig ignores = new DiscordIgnoresConfig();
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@Comment("The format of the username of mirrored messages\n"
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@ -49,7 +49,7 @@ public class GameCommandExecutionConditionConfig {
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@Comment("The commands and/or patterns that are allowed/blocked.\n" +
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"The command needs to start with input, this will attempt to normalize command aliases where possible (for the main command)\n" +
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"If the command start and ends with /, the input will be treated as a regular expression (regex) and it will pass if it matches the entire command")
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"If the command starts and ends with /, the input will be treated as a regular expression (regex) and it will pass if it matches the entire command")
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public List<String> commands = new ArrayList<>();
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public static boolean isCommandMatch(String configCommand, String command, boolean suggestions, GameCommandExecutionHelper helper) {
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@ -31,10 +31,10 @@ public class LinkedAccountConfig {
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@Comment("The linked account provider\n"
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+ "\n"
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+ " - auto: Uses \"minecraftauth\" if the %1 permits it and the server is in online mode or using ip forwarding, otherwise \"%4\"\n"
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+ " - auto: Uses \"minecraftauth\" if the %1 permits it and the server is in online mode or using ip forwarding, otherwise \"%3\"\n"
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+ " - minecraftauth: Uses %2 as the linked account provider (offline and (non-linked) bedrock players cannot link using this method)\n"
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+ " - storage: Use the configured database for linked accounts")
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@Constants.Comment({ConnectionConfig.FILE_NAME, "minecraftauth.me"})
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@Constants.Comment({ConnectionConfig.FILE_NAME, "minecraftauth.me", "storage"})
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public Provider provider = Provider.AUTO;
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public enum Provider {
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@ -291,6 +291,7 @@ public class ReceivedDiscordMessageImpl implements ReceivedDiscordMessage {
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.addPlaceholder("message", component)
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.addContext(replyingTo.getMember(), replyingTo.getAuthor(), replyingTo)
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.build()
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// TODO: add contentRegexFilters to this
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);
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}
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