mirror of
https://github.com/DiscordSRV/Ascension.git
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New Crowdin translations
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parent
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i18n/src/main/resources/translations/af.yaml
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360
i18n/src/main/resources/translations/af.yaml
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config.yaml_comments:
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$header:
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- Looking for the "BotToken" option? It has been moved into the %1
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- Need help with the format for Minecraft messages? %2
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- Need help with Discord markdown? %3
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- List of placeholders %4
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channels:
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_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
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default:
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minecraft-to-discord:
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content-regex-filters:
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_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
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mentions:
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render-mentions-in-game:
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_comment: Should mentions be rendered in Minecraft when sent in Minecraft
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roles:
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_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
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channels:
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_comment: If channel mentions should be rendered on Discord
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users:
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_comment:
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- The player needs the discordsrv.mention.user permission
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- to trigger a notification
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- Requires the "Server Members Intent"
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uncached-users:
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_comment:
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- The player needs the discordsrv.mention.lookup.user permission
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- for uncached members to be looked up
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- This WILL cause sending messages to be delayed
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everyone:
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_comment:
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- The player needs the discordsrv.mention.everyone permission
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- to render the mention and trigger a notification
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discord-to-minecraft:
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enabled:
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_comment: Requires the "Message Content Intent"
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format:
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_comment: The Discord to Minecraft message format for regular users and bots
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webhook-format:
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_comment: The Discord to Minecraft message format for webhook messages (if enabled)
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attachment-format:
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_comment: Format for a single attachment in the %message_attachments% placeholder
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reply-format:
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_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
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content-regex-filters:
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_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
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ignores:
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_comment: Users, bots, roles and webhooks to ignore
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user-bot-and-webhook-ids:
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_comment: User, bot and webhook ids to ignore
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whitelist:
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_comment: true for whitelisting the provided ids, false for blacklisting them
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role-ids:
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_comment: Role ids for users and bots to ignore
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whitelist:
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_comment: true for whitelisting the provided ids, false for blacklisting them
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bots:
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_comment: If all bots (webhooks not included) should be ignored
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webhooks:
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_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
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unicode-emoji-behaviour:
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_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
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delay-millis:
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_comment:
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- This can be used together with Discord moderation bots, to
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- filter forwarded messages
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mentions:
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_comment: The representations of Discord mentions in-game
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role:
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format:
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_comment: The format shown in-game
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unknown-format:
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_comment: The format when the entity is deleted or can't be looked up
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channel:
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format:
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_comment: The format shown in-game
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unknown-format:
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_comment: The format when the entity is deleted or can't be looked up
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user:
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format-global:
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_comment: The format shown in-game for users that cannot be linked to a specific Discord server
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format:
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_comment: The format shown in-game
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unknown-format:
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_comment: The format when the entity is deleted or can't be looked up
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custom-emoji-behaviour:
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_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
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leave-messages:
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enable-silent-permission:
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_comment: If the "%1" permission should determine if leave messages are sent
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ignore-if-joined-within-ms:
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_comment: Ignore if the player joined within the given amount of milliseconds
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mirroring:
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_comment: Settings for synchronizing messages between the defined Discord channels and threads
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enabled:
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_comment: Requires the "Message Content Intent"
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ignores:
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_comment: Users to not mirror
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user-bot-and-webhook-ids:
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_comment: User, bot and webhook ids to ignore
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whitelist:
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_comment: true for whitelisting the provided ids, false for blacklisting them
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role-ids:
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_comment: Role ids for users and bots to ignore
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whitelist:
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_comment: true for whitelisting the provided ids, false for blacklisting them
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bots:
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_comment: If all bots (webhooks not included) should be ignored
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webhooks:
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_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
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username-format:
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_comment:
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- It's recommended to include some special character if in-game
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- messages use webhooks,
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- in order to prevent Discord users and in-game players with
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- the same name being grouped together
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reply-format:
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_comment:
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- '%message% will be replaced with the message content'
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- '%message_jump_url% will be replaced with the url to the replied'
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- message in the channel the message is sent in
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attachments:
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_comment: Attachment related options
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maximum-size-kb:
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_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
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embed-attachments:
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_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
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channel-locking:
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channels:
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everyone:
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_comment: If the permissions should be taken from @everyone while the server is offline
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role-ids:
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_comment: Role ids for roles that should have the permissions taken while the server is offline
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read:
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_comment: If the "View Channel" permission should be taken from the specified roles
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write:
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_comment: If the "Send Messages" permission should be taken from the specified roles
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add-reactions:
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_comment: If the "Add Reactions" permission should be taken from the specified roles
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threads:
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archive:
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_comment: If the configured threads should be archived while the server is shutdown
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lock:
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_comment: If the configured threads should be locked while the server is shutdown
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linked-accounts:
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enabled:
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_comment: Should linked accounts be enabled
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provider:
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_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
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presence-updater:
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use-starting-presence:
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_comment: The presence to use while the server is starting
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starting-presence:
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status:
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_comment: 'Valid options: %1'
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activity:
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_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
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use-stopping-presence:
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_comment: The presence to use while the server is stopping
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stopping-presence:
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status:
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_comment: 'Valid options: %1'
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activity:
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_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
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updater-rate-in-seconds:
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_comment: 'The amount of seconds between presence updates Minimum value: %1'
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group-sync:
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_comment: Configuration options for group-role synchronization
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pairs:
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_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
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ban-sync:
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_comment: Configuration options for ban synchronization
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server-id:
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_comment: The id for the Discord server where the bans should be synced from/to
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game-ban-reason-format:
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_comment: The reason applied when creating new bans in Minecraft
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game-punisher-format:
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_comment: The punisher applied when creating new bans in Minecraft
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game-kick-reason:
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_comment: The kick reason when a ban is applied to a online player
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discord-ban-reason-format:
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_comment: The reason applied when creating new bans in Discord
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discord-unban-reason-format:
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_comment: The reason applied when removing bans in Discord
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discord-message-hours-to-delete:
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_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
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resync-upon-linking:
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_comment: Resync upon linking
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direction:
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_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
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timer:
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_comment: Timed resynchronization
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enabled:
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_comment: If timed synchronization is enabled
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cycle-time:
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_comment: The amount of minutes between timed synchronization cycles
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tie-breaker:
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_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
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game-command:
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_comment: In-game command configuration
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use-discord-command:
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_comment: If the %1 command should be set by DiscordSRV
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use-link-alias:
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_comment: If %1 should be used as a alias for %2
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discord-format:
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_comment: The Discord command response format (%1), player placeholders may be used
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discord-command:
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_comment: Discord command configuration
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execute:
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ephemeral:
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_comment: If the command output should only be visible to the user who ran the command
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output-mode:
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_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
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execution-conditions:
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_comment: At least one condition has to match to allow execution
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suggest:
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_comment:
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- Suggestions go through the server's main thread (on servers with
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- a main thread) to ensure compatability.
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filter-suggestions:
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_comment: If suggestions should be filtered based on the "%1" option
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console:
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_comment: Options for console channel(s) and/or thread(s)
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invite:
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_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
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invite-url:
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_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
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server-id:
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_comment:
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- If this is not specified and the bot is private and only in a single
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- server, it will use that
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attempt-to-use-vanity-url:
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_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
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auto-create-invite:
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_comment:
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- The bot will only attempt to do so if it has permission to "Create
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- Invite"
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- The server must also have a rules channel (available for community
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- servers) or default channel (automatically determined by Discord)
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messages:
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default-language:
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_comment:
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- This should be in the ISO 639-1 format (for example "en"), or ISO
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- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
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- (for example "pt_BR")
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multiple:
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_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
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load-all-defaults:
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_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
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required-linking:
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kick:
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event:
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_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
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priority:
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_comment: The event priority to use for the kick
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action:
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_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
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bypass-uuids:
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_comment: A list of uuids that are allowed to bypass these requirements
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additional-requirements:
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_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
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avatar-provider:
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_comment: Configuration for the %1 placeholder
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auto-decide-avatar-url:
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_comment:
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- This will result in appropriate head renders being provided for Bedrock
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- players (when using Floodgate) and Offline Mode players (via username).
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avatar-url-template:
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_comment:
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- This will be used for official Java players only if %1 is set to true
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- This will be used ALWAYS if %1 is set to false
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integrations:
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disabled-integrations:
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_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
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member-caching:
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_comment: These options are for fine-tuning, only touch them if you know what you're doing
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linked-users:
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_comment:
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- Requires the "Server Members Intent"
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all:
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_comment:
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- Requires the "Server Members Intent"
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chunk:
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_comment:
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- Requires the "Server Members Intent"
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chunking-server-filter:
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_comment: Filter for which servers should be cached at startup
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blacklist:
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_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
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debug:
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_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
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log-to-console:
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_comment: If debug messages should be logged into the console
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additional-levels:
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_comment: 'Additional levels to log Example value: %1'
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connections.yaml_comments:
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$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
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bot:
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token:
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_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
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storage:
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backend:
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_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
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sql-table-prefix:
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_comment: SQL table prefix
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remote:
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_comment: Connection options for remote databases (MySQL, MariaDB)
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database-address:
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_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
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database-name:
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_comment: The name of the database
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username:
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_comment: The database username and password
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pool-options:
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_comment: Connection pool options. Don't touch these unless you know what you're doing
|
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maximum-pool-size:
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_comment: The maximum amount of concurrent connections to keep to the database
|
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minimum-pool-size:
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||||
_comment: The minimum amount of concurrent connections to keep to the database
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||||
keepalive-time:
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||||
_comment:
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- The time is specified in milliseconds. Use 0 to disable keepalive.The
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- default is 0 (disabled)
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maximum-lifetime:
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_comment:
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- The time is specified in milliseconds. Must be at least 30000ms
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- (30 seconds)The default is 1800000ms (30 minutes)
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driver-properties:
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_comment: Extra connection properties for database drivers
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minecraft-auth:
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allow:
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_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
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token:
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_comment:
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- You can get the token from https://minecraftauth.me/api/token whilst
|
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- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
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||||
update:
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||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
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notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
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enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
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api-token:
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||||
_comment:
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- if this isn't specified the API will be used 'anonymously'
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||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
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||||
security:
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||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
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||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/ar.yaml
Normal file
360
i18n/src/main/resources/translations/ar.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/ca.yaml
Normal file
360
i18n/src/main/resources/translations/ca.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/cs.yaml
Normal file
360
i18n/src/main/resources/translations/cs.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/da.yaml
Normal file
360
i18n/src/main/resources/translations/da.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/de.yaml
Normal file
360
i18n/src/main/resources/translations/de.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/el.yaml
Normal file
360
i18n/src/main/resources/translations/el.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/es_ES.yaml
Normal file
360
i18n/src/main/resources/translations/es_ES.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/fi.yaml
Normal file
360
i18n/src/main/resources/translations/fi.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/fr.yaml
Normal file
360
i18n/src/main/resources/translations/fr.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/he.yaml
Normal file
360
i18n/src/main/resources/translations/he.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/hu.yaml
Normal file
360
i18n/src/main/resources/translations/hu.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/it.yaml
Normal file
360
i18n/src/main/resources/translations/it.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/ja.yaml
Normal file
360
i18n/src/main/resources/translations/ja.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/ko.yaml
Normal file
360
i18n/src/main/resources/translations/ko.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/nl.yaml
Normal file
360
i18n/src/main/resources/translations/nl.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/no.yaml
Normal file
360
i18n/src/main/resources/translations/no.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/pl.yaml
Normal file
360
i18n/src/main/resources/translations/pl.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/pt_BR.yaml
Normal file
360
i18n/src/main/resources/translations/pt_BR.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/pt_PT.yaml
Normal file
360
i18n/src/main/resources/translations/pt_PT.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/ro.yaml
Normal file
360
i18n/src/main/resources/translations/ro.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/ru.yaml
Normal file
360
i18n/src/main/resources/translations/ru.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/sr.yaml
Normal file
360
i18n/src/main/resources/translations/sr.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/sv.yaml
Normal file
360
i18n/src/main/resources/translations/sv.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/tr.yaml
Normal file
360
i18n/src/main/resources/translations/tr.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/uk.yaml
Normal file
360
i18n/src/main/resources/translations/uk.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/vi.yaml
Normal file
360
i18n/src/main/resources/translations/vi.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/zh_CN.yaml
Normal file
360
i18n/src/main/resources/translations/zh_CN.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
360
i18n/src/main/resources/translations/zh_TW.yaml
Normal file
360
i18n/src/main/resources/translations/zh_TW.yaml
Normal file
@ -0,0 +1,360 @@
|
||||
config.yaml_comments:
|
||||
$header:
|
||||
- Looking for the "BotToken" option? It has been moved into the %1
|
||||
- Need help with the format for Minecraft messages? %2
|
||||
- Need help with Discord markdown? %3
|
||||
- List of placeholders %4
|
||||
channels:
|
||||
_comment: "Channels configuration\n \nThis is where everything related to\\ \\ in-game chat channels is configured.\nThe key of this option is the\\ \\ in-game channel name (the default keys are \"%1\" and \"%2\")\n%3 and\\ \\ %4 can be configured for all channels except \"%2\"\n\"%2\" is a special\\ \\ section which has the default values for all channels unless they are\\ \\ specified (overridden) under the channel's own section\nSo if you don't\\ \\ specify a certain option under a channel's own section, the option will\\ \\ take its value from the \"%2\" section"
|
||||
default:
|
||||
minecraft-to-discord:
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Minecraft message contents (this is the %message% part of the "format" option)
|
||||
mentions:
|
||||
render-mentions-in-game:
|
||||
_comment: Should mentions be rendered in Minecraft when sent in Minecraft
|
||||
roles:
|
||||
_comment: "If role mentions should be rendered on Discord\n\\ \\ \nThe player needs one of the below permission to trigger\\ \\ notifications:\n- discordsrv.mention.roles.mentionable\\ \\ (for roles which have \"Allow anyone to @mention this\\ \\ role\" enabled)\n- discordsrv.mention.roles.all (to\\ \\ mention ALL roles except @everyone)"
|
||||
channels:
|
||||
_comment: If channel mentions should be rendered on Discord
|
||||
users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.user permission
|
||||
- to trigger a notification
|
||||
- Requires the "Server Members Intent"
|
||||
uncached-users:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.lookup.user permission
|
||||
- for uncached members to be looked up
|
||||
- This WILL cause sending messages to be delayed
|
||||
everyone:
|
||||
_comment:
|
||||
- The player needs the discordsrv.mention.everyone permission
|
||||
- to render the mention and trigger a notification
|
||||
discord-to-minecraft:
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
format:
|
||||
_comment: The Discord to Minecraft message format for regular users and bots
|
||||
webhook-format:
|
||||
_comment: The Discord to Minecraft message format for webhook messages (if enabled)
|
||||
attachment-format:
|
||||
_comment: Format for a single attachment in the %message_attachments% placeholder
|
||||
reply-format:
|
||||
_comment: Format for the %message_reply% placeholder, when the message is a reply to another message
|
||||
content-regex-filters:
|
||||
_comment: Regex filters for Discord message contents (this is the %message% part of the "format" option)
|
||||
ignores:
|
||||
_comment: Users, bots, roles and webhooks to ignore
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
unicode-emoji-behaviour:
|
||||
_comment: 'How should unicode emoji be shown in-game: - hide: hides emojis in-game - show: shows emojis in-game as is (emojis may not be visible without resource packs) '
|
||||
delay-millis:
|
||||
_comment:
|
||||
- This can be used together with Discord moderation bots, to
|
||||
- filter forwarded messages
|
||||
mentions:
|
||||
_comment: The representations of Discord mentions in-game
|
||||
role:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
channel:
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
user:
|
||||
format-global:
|
||||
_comment: The format shown in-game for users that cannot be linked to a specific Discord server
|
||||
format:
|
||||
_comment: The format shown in-game
|
||||
unknown-format:
|
||||
_comment: The format when the entity is deleted or can't be looked up
|
||||
custom-emoji-behaviour:
|
||||
_comment: 'How should custom emoji be shown in-game: - hide: custom emoji will not be shown in-game - blank: custom emoji will only be shown in-game if it is rendered by a 3rd party plugin - name: shows the name of the custom emoji in-game (for example :discordsrv:), unless rendered by a 3rd party plugin'
|
||||
leave-messages:
|
||||
enable-silent-permission:
|
||||
_comment: If the "%1" permission should determine if leave messages are sent
|
||||
ignore-if-joined-within-ms:
|
||||
_comment: Ignore if the player joined within the given amount of milliseconds
|
||||
mirroring:
|
||||
_comment: Settings for synchronizing messages between the defined Discord channels and threads
|
||||
enabled:
|
||||
_comment: Requires the "Message Content Intent"
|
||||
ignores:
|
||||
_comment: Users to not mirror
|
||||
user-bot-and-webhook-ids:
|
||||
_comment: User, bot and webhook ids to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
role-ids:
|
||||
_comment: Role ids for users and bots to ignore
|
||||
whitelist:
|
||||
_comment: true for whitelisting the provided ids, false for blacklisting them
|
||||
bots:
|
||||
_comment: If all bots (webhooks not included) should be ignored
|
||||
webhooks:
|
||||
_comment: If all webhooks should be ignored (webhook messages sent by this DiscordSRV instance will always be ignored)
|
||||
username-format:
|
||||
_comment:
|
||||
- It's recommended to include some special character if in-game
|
||||
- messages use webhooks,
|
||||
- in order to prevent Discord users and in-game players with
|
||||
- the same name being grouped together
|
||||
reply-format:
|
||||
_comment:
|
||||
- '%message% will be replaced with the message content'
|
||||
- '%message_jump_url% will be replaced with the url to the replied'
|
||||
- message in the channel the message is sent in
|
||||
attachments:
|
||||
_comment: Attachment related options
|
||||
maximum-size-kb:
|
||||
_comment: "Maximum size (in kB) to download and re-upload,\\ \\ set to 0 for unlimited or -1 to disable re-uploading.\n\\ The default value is -1 (disabled)\n \nWhen this is enabled,\\ \\ files smaller than the specified limit are downloaded\\ \\ and then re-uploaded to each mirror channel individually.\n\\ Please consider limiting the users allowed to attach files\\ \\ if this is enabled,\nas spam of large files may result\\ \\ in a lot of downstream and upstream data usage"
|
||||
embed-attachments:
|
||||
_comment: If attachments should be placed into a embed in mirrored messages instead of re-uploading
|
||||
channel-locking:
|
||||
channels:
|
||||
everyone:
|
||||
_comment: If the permissions should be taken from @everyone while the server is offline
|
||||
role-ids:
|
||||
_comment: Role ids for roles that should have the permissions taken while the server is offline
|
||||
read:
|
||||
_comment: If the "View Channel" permission should be taken from the specified roles
|
||||
write:
|
||||
_comment: If the "Send Messages" permission should be taken from the specified roles
|
||||
add-reactions:
|
||||
_comment: If the "Add Reactions" permission should be taken from the specified roles
|
||||
threads:
|
||||
archive:
|
||||
_comment: If the configured threads should be archived while the server is shutdown
|
||||
lock:
|
||||
_comment: If the configured threads should be locked while the server is shutdown
|
||||
linked-accounts:
|
||||
enabled:
|
||||
_comment: Should linked accounts be enabled
|
||||
provider:
|
||||
_comment: "The linked account provider\n \n - auto: Uses \"minecraftauth\"\\ \\ if the %1 permits it and the server is in online mode or using ip\\ \\ forwarding, otherwise \"%3\"\n - minecraftauth: Uses %2 as the linked\\ \\ account provider (offline and (non-linked) bedrock players cannot\\ \\ link using this method)\n - storage: Use the configured database\\ \\ for linked accounts"
|
||||
presence-updater:
|
||||
use-starting-presence:
|
||||
_comment: The presence to use while the server is starting
|
||||
starting-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
use-stopping-presence:
|
||||
_comment: The presence to use while the server is stopping
|
||||
stopping-presence:
|
||||
status:
|
||||
_comment: 'Valid options: %1'
|
||||
activity:
|
||||
_comment: 'This may be prefixed by one of the following to specify the activity type: %1 You can prefix the value with %2 and a YouTube or Twitch link to use the Streaming activity type'
|
||||
updater-rate-in-seconds:
|
||||
_comment: 'The amount of seconds between presence updates Minimum value: %1'
|
||||
group-sync:
|
||||
_comment: Configuration options for group-role synchronization
|
||||
pairs:
|
||||
_comment: "Group-Role pairs for group synchronization\n \nIf you are not\\ \\ using LuckPerms and want to use Minecraft -> Discord synchronization,\\ \\ you must specify timed synchronization"
|
||||
ban-sync:
|
||||
_comment: Configuration options for ban synchronization
|
||||
server-id:
|
||||
_comment: The id for the Discord server where the bans should be synced from/to
|
||||
game-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Minecraft
|
||||
game-punisher-format:
|
||||
_comment: The punisher applied when creating new bans in Minecraft
|
||||
game-kick-reason:
|
||||
_comment: The kick reason when a ban is applied to a online player
|
||||
discord-ban-reason-format:
|
||||
_comment: The reason applied when creating new bans in Discord
|
||||
discord-unban-reason-format:
|
||||
_comment: The reason applied when removing bans in Discord
|
||||
discord-message-hours-to-delete:
|
||||
_comment: The amount of hours to delete Discord messages, when syncing bans from Minecraft to Discord
|
||||
resync-upon-linking:
|
||||
_comment: Resync upon linking
|
||||
direction:
|
||||
_comment: 'The direction to synchronize in. Valid options: %1, %2, %3'
|
||||
timer:
|
||||
_comment: Timed resynchronization
|
||||
enabled:
|
||||
_comment: If timed synchronization is enabled
|
||||
cycle-time:
|
||||
_comment: The amount of minutes between timed synchronization cycles
|
||||
tie-breaker:
|
||||
_comment: 'Decides which side takes priority when using timed synchronization or the resync command and there are differences Valid options: %1, %2'
|
||||
game-command:
|
||||
_comment: In-game command configuration
|
||||
use-discord-command:
|
||||
_comment: If the %1 command should be set by DiscordSRV
|
||||
use-link-alias:
|
||||
_comment: If %1 should be used as a alias for %2
|
||||
discord-format:
|
||||
_comment: The Discord command response format (%1), player placeholders may be used
|
||||
discord-command:
|
||||
_comment: Discord command configuration
|
||||
execute:
|
||||
ephemeral:
|
||||
_comment: If the command output should only be visible to the user who ran the command
|
||||
output-mode:
|
||||
_comment: "The mode for the command output, available options are:\n\\ - markdown: Regular Discord markdown\n- ansi: A colored ansi code\\ \\ block\n- plain: Plain text\n- code_block: Plain code block\n\\ - off: No command output\n \nPlease note that some commands may\\ \\ not be work with output forwarding"
|
||||
execution-conditions:
|
||||
_comment: At least one condition has to match to allow execution
|
||||
suggest:
|
||||
_comment:
|
||||
- Suggestions go through the server's main thread (on servers with
|
||||
- a main thread) to ensure compatability.
|
||||
filter-suggestions:
|
||||
_comment: If suggestions should be filtered based on the "%1" option
|
||||
console:
|
||||
_comment: Options for console channel(s) and/or thread(s)
|
||||
invite:
|
||||
_comment: Configuration for the %1 placeholder. The below options will be attempted in the order they are in
|
||||
invite-url:
|
||||
_comment: Manually enter a invite url here, if this isn't set this is ignored and the options below will take effect
|
||||
server-id:
|
||||
_comment:
|
||||
- If this is not specified and the bot is private and only in a single
|
||||
- server, it will use that
|
||||
attempt-to-use-vanity-url:
|
||||
_comment: If the bot should automatically use the vanity invite url from the automatically determined server, if one is set
|
||||
auto-create-invite:
|
||||
_comment:
|
||||
- The bot will only attempt to do so if it has permission to "Create
|
||||
- Invite"
|
||||
- The server must also have a rules channel (available for community
|
||||
- servers) or default channel (automatically determined by Discord)
|
||||
messages:
|
||||
default-language:
|
||||
_comment:
|
||||
- This should be in the ISO 639-1 format (for example "en"), or ISO
|
||||
- 639-1, a underscore and a ISO 3166-1 country code to specify dialect
|
||||
- (for example "pt_BR")
|
||||
multiple:
|
||||
_comment: If there should be a messages file per language (based on the player's or user's language), otherwise using the default
|
||||
load-all-defaults:
|
||||
_comment: If all languages provided with DiscordSRV should be loaded into the messages directory, only functions when "multiple" is set to true
|
||||
required-linking:
|
||||
kick:
|
||||
event:
|
||||
_comment: 'The event to use for kick. Available events: AsyncPlayerPreLoginEvent (preferred), PlayerLoginEvent, PlayerJoinEvent'
|
||||
priority:
|
||||
_comment: The event priority to use for the kick
|
||||
action:
|
||||
_comment: 'How the player should be blocked from joining the server. Available options: kick, freeze'
|
||||
bypass-uuids:
|
||||
_comment: A list of uuids that are allowed to bypass these requirements
|
||||
additional-requirements:
|
||||
_comment: "Requirements players must meet to be pass requirements\nOnly\\ \\ one option has to pass, for example [\"TwitchSubscriber()\", \"\\ DiscordRole(...)\"] allows twitch subscribers and users with the specified\\ \\ role to play\nwhile [\"TwitchSubscriber() && DiscordRole(...)\"\\ ] only allows twitch subscribers with the specified role to play\n\\ \\ \nValid values are:\nDiscordServer(Server ID)\nDiscordBoosting(Server\\ \\ ID)\nDiscordRole(Role ID)\n \nThe following are available if you're\\ \\ using MinecraftAuth.me for linked accounts and a MinecraftAuth.me\\ \\ token is specified in the %1:\nPatreonSubscriber() or PatreonSubscriber(Tier\\ \\ Title)\nGlimpseSubscriber() or GlimpseSubscriber(Level Name)\nTwitchFollower()\n\\ TwitchSubscriber() or TwitchSubscriber(Tier)\nYouTubeSubscriber()\n\\ YouTubeMember() or YouTubeMember(Tier)\n \nThe following operators\\ \\ are available:\n&& = and, for example: \"DiscordServer(...) && TwitchFollower()\"\\ \n|| = or, for example \"DiscordBoosting(...) || YouTubeMember()\"\\ \nYou can also use brackets () to clear ambiguity, for example: \"\\ DiscordServer(...) && (TwitchSubscriber() || PatreonSubscriber())\"\\ \nallows a member of the specified Discord server that is also a twitch\\ \\ or patreon subscriber to join the server"
|
||||
avatar-provider:
|
||||
_comment: Configuration for the %1 placeholder
|
||||
auto-decide-avatar-url:
|
||||
_comment:
|
||||
- This will result in appropriate head renders being provided for Bedrock
|
||||
- players (when using Floodgate) and Offline Mode players (via username).
|
||||
avatar-url-template:
|
||||
_comment:
|
||||
- This will be used for official Java players only if %1 is set to true
|
||||
- This will be used ALWAYS if %1 is set to false
|
||||
integrations:
|
||||
disabled-integrations:
|
||||
_comment: Plugin integrations that should be disabled. Specify the names or ids of plugins to disable integrations for
|
||||
member-caching:
|
||||
_comment: These options are for fine-tuning, only touch them if you know what you're doing
|
||||
linked-users:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
all:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunk:
|
||||
_comment:
|
||||
- Requires the "Server Members Intent"
|
||||
chunking-server-filter:
|
||||
_comment: Filter for which servers should be cached at startup
|
||||
blacklist:
|
||||
_comment: If the ids option acts as a blacklist, otherwise it is a whitelist
|
||||
debug:
|
||||
_comment: Options for diagnosing DiscordSRV, you do not need to touch these options during normal operation
|
||||
log-to-console:
|
||||
_comment: If debug messages should be logged into the console
|
||||
additional-levels:
|
||||
_comment: 'Additional levels to log Example value: %1'
|
||||
connections.yaml_comments:
|
||||
$header: "DiscordSRV's configuration file for connections to different external\\ \\ services.\nThis file is intended to contain connection details to services\\ \\ in order to keep them out of the %1\nand to serve as a easy way to identify\\ \\ and control what external connections are being used.\n\nAll domains listed\\ \\ as \"Requires a connection to\" require port %2 (%3) unless otherwise specified\n\\ \n ABSOLUTELY DO NOT SEND THIS FILE TO ANYONE - IT ONLY CONTAINS SECRETS\n"
|
||||
bot:
|
||||
token:
|
||||
_comment: 'The Discord bot token from https://discord.com/developers/applications Requires a connection to: discord.com, gateway.discord.gg, cdn.discordapp.com Privacy Policy: https://discord.com/privacy Terms: https://discord.com/developers/docs/policies-and-agreements/developer-terms-of-service'
|
||||
storage:
|
||||
backend:
|
||||
_comment: "The storage backend to use.\n \n- H2\n- MySQL\n- MariaDB"
|
||||
sql-table-prefix:
|
||||
_comment: SQL table prefix
|
||||
remote:
|
||||
_comment: Connection options for remote databases (MySQL, MariaDB)
|
||||
database-address:
|
||||
_comment: 'The database address. Uses the default port (MySQL: 3306) for the database if a port isn''t specified in the "address:port" format Please make sure the port for your database is open and your firewall(s) allow(s) connections from the server to the database'
|
||||
database-name:
|
||||
_comment: The name of the database
|
||||
username:
|
||||
_comment: The database username and password
|
||||
pool-options:
|
||||
_comment: Connection pool options. Don't touch these unless you know what you're doing
|
||||
maximum-pool-size:
|
||||
_comment: The maximum amount of concurrent connections to keep to the database
|
||||
minimum-pool-size:
|
||||
_comment: The minimum amount of concurrent connections to keep to the database
|
||||
keepalive-time:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Use 0 to disable keepalive.The
|
||||
- default is 0 (disabled)
|
||||
maximum-lifetime:
|
||||
_comment:
|
||||
- The time is specified in milliseconds. Must be at least 30000ms
|
||||
- (30 seconds)The default is 1800000ms (30 minutes)
|
||||
driver-properties:
|
||||
_comment: Extra connection properties for database drivers
|
||||
minecraft-auth:
|
||||
allow:
|
||||
_comment: 'If minecraftauth.me connections are allowed for Discord linking (when linked-accounts.provider is "auto" or "minecraftauth"). Requires a connection to: minecraftauth.me Privacy Policy: https://minecraftauth.me/privacy'
|
||||
token:
|
||||
_comment:
|
||||
- You can get the token from https://minecraftauth.me/api/token whilst
|
||||
- logged in (please keep in mind that the token resets every time you
|
||||
- visit that page)
|
||||
update:
|
||||
notification-enabled:
|
||||
_comment: On/off for notifications when a new version of DiscordSRV is available
|
||||
notification-ingame:
|
||||
_comment:
|
||||
- a update notification upon joining if there is a update available
|
||||
enable-first-party-api-for-notifications:
|
||||
_comment: 'Whether the DiscordSRV download API should be used for update checks Requires a connection to: %1'
|
||||
github:
|
||||
enabled:
|
||||
_comment: 'Whether the GitHub API should be used for update checks This will be the secondary API if both first party and GitHub sources are enabled Requires a connection to: %1'
|
||||
api-token:
|
||||
_comment:
|
||||
- if this isn't specified the API will be used 'anonymously'
|
||||
- The token only requires read permission to %1 releases, workflows
|
||||
- and commits
|
||||
security:
|
||||
enabled:
|
||||
_comment: "Uses the DiscordSRV download API to check if the version\\ \\ of DiscordSRV\nbeing used is vulnerable to known vulnerabilities,\\ \\ disabling the plugin if it is.\nRequires a connection to: %1\n\\ \\ \nWARNING! DO NOT TURN THIS OFF UNLESS YOU KNOW WHAT YOU'RE\\ \\ DOING AND STAY UP-TO-DATE"
|
||||
force:
|
||||
_comment:
|
||||
- if the security check cannot be performed, DiscordSRV will be
|
||||
- disabled if this option is set to true
|
Loading…
Reference in New Issue
Block a user