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https://github.com/kiranhart/Auction-House.git
synced 2024-11-25 05:55:13 +01:00
💎 fixed filter cycle bug, and listing confirmation when player doesn't have enough money
Took 2 minutes
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0cc26b0847
commit
0d3da74f94
@ -140,13 +140,29 @@ public enum AuctionItemCategory {
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return getType();
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return getType();
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}
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}
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// public AuctionItemCategory next() {
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// int currentIndex = this.ordinal();
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// int nextIndex = currentIndex + 1;
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// while (!values()[nextIndex %= values().length].isEnabled()) {
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// nextIndex++;
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// }
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//
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// return values()[nextIndex];
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// }
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public AuctionItemCategory next() {
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public AuctionItemCategory next() {
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int currentIndex = this.ordinal();
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int currentIndex = this.ordinal();
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int nextIndex = currentIndex + 1;
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int nextIndex = currentIndex;
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while (!values()[nextIndex %= values().length].isEnabled()) {
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int totalCategories = values().length;
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nextIndex++;
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for (int i = 1; i <= totalCategories; i++) {
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nextIndex = (currentIndex + i) % totalCategories;
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if (values()[nextIndex].isEnabled()) {
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return values()[nextIndex];
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}
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}
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}
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return values()[nextIndex];
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// If no enabled categories are found, return the current category
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return this;
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}
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}
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}
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}
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@ -426,8 +426,9 @@ public final class CommandSell extends Command {
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AuctionHouse.getAuctionPlayerManager().processSell(player);
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AuctionHouse.getAuctionPlayerManager().processSell(player);
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if (listingResult != ListingResult.SUCCESS) {
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if (listingResult != ListingResult.SUCCESS) {
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// PlayerUtils.giveItem(player, auction.getCleanItem());
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PlayerUtils.giveItem(player, auction.getCleanItem());
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auctionPlayer.setItemBeingListed(null);
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auctionPlayer.setItemBeingListed(null);
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AuctionHouse.newChain().sync(player::closeInventory).execute();
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return;
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return;
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}
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}
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@ -59,7 +59,7 @@ public final class GUIListingConfirm extends AuctionBaseGUI {
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});
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});
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setOnClose(close -> {
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setOnClose(close -> {
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final AuctionPlayer auctionPlayer = AuctionHouse.getInstance().getAuctionPlayerManager().getPlayer(close.player.getUniqueId());
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final AuctionPlayer auctionPlayer = AuctionHouse.getAuctionPlayerManager().getPlayer(close.player.getUniqueId());
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if (!this.resulted.contains(close.player.getUniqueId())) {
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if (!this.resulted.contains(close.player.getUniqueId())) {
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if (auctionPlayer.getItemBeingListed() != null) {
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if (auctionPlayer.getItemBeingListed() != null) {
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@ -73,7 +73,7 @@ public final class GUIListingConfirm extends AuctionBaseGUI {
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}
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}
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close.player.removeMetadata("AuctionHouseConfirmListing", AuctionHouse.getInstance());
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close.player.removeMetadata("AuctionHouseConfirmListing", AuctionHouse.getInstance());
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AuctionHouse.getInstance().getAuctionPlayerManager().processSell(close.player);
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AuctionHouse.getAuctionPlayerManager().processSell(close.player);
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});
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});
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draw();
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draw();
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}
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}
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@ -665,7 +665,7 @@ public final class GUIAuctionHouse extends AuctionUpdatingPagedGUI<AuctionedItem
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this.auctionPlayer.setSelectedFilter(this.auctionPlayer.getSelectedFilter().next());
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this.auctionPlayer.setSelectedFilter(this.auctionPlayer.getSelectedFilter().next());
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updatePlayerFilter(this.auctionPlayer);
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updatePlayerFilter(this.auctionPlayer);
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draw();
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draw();
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return;
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}
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}
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if (e.clickType == ClickType.valueOf(Settings.CLICKS_FILTER_RESET.getString().toUpperCase())) {
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if (e.clickType == ClickType.valueOf(Settings.CLICKS_FILTER_RESET.getString().toUpperCase())) {
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@ -688,11 +688,13 @@ public final class GUIAuctionHouse extends AuctionUpdatingPagedGUI<AuctionedItem
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this.auctionPlayer.setAuctionSortType(this.auctionPlayer.getAuctionSortType().next());
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this.auctionPlayer.setAuctionSortType(this.auctionPlayer.getAuctionSortType().next());
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updatePlayerFilter(this.auctionPlayer);
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updatePlayerFilter(this.auctionPlayer);
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draw();
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draw();
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return;
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}
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}
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if (e.clickType == ClickType.valueOf(Settings.CLICKS_FILTER_CURRENCY.getString().toUpperCase())) {
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if (e.clickType == ClickType.valueOf(Settings.CLICKS_FILTER_CURRENCY.getString().toUpperCase())) {
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this.auctionPlayer.setSelectedCurrencyFilter(AuctionHouse.getCurrencyManager().getNext(this.auctionPlayer.getSelectedCurrencyFilter()));
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this.auctionPlayer.setSelectedCurrencyFilter(AuctionHouse.getCurrencyManager().getNext(this.auctionPlayer.getSelectedCurrencyFilter()));
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draw();
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draw();
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return;
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}
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}
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});
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});
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}
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}
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