AuthMeReloaded/src/main/resources/config.yml

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DataSource:
# Column for storing or checking players nickname
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mySQLColumnName: username
# Table of the database
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mySQLTablename: authme
# Username about Database Connection Infos
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mySQLUsername: authme
# Can be set to : file, sqlite, mysql
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backend: file
# Column for storing players lastlogins
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mySQLColumnLastLogin: lastlogin
# Database Name, use with converters or as SQLITE database name
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mySQLDatabase: authme
# Database Port
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mySQLPort: '3306'
# Column for storing players IPs
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mySQLColumnIp: ip
# Database location
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mySQLHost: 127.0.0.1
# Column for storing players passwords
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mySQLColumnPassword: password
# Password about Database Connection Infos
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mySQLPassword: '12345'
# Do we need to cache all query?
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caching: true
# Column for SaveQuitLocation - X
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mySQLlastlocX: x
# Column for SaveQuitLocation - Y
mySQLlastlocY: y
# Column for SaveQuitLocation - Z
mySQLlastlocZ: z
# Column for SaveQuitLocation - World name
mySQLlastlocWorld: world
# Column for storing players emails
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mySQLColumnEmail: email
# Column of IDs to sort data
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mySQLColumnId: id
# Column for Saving if a player is logged in or not
mySQLColumnLogged: isLogged
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GroupOptions:
# if you want to set up a particulary Permission Group for
# users that arent registered yet. Pay attention this option
# is casesensitive!
# Example: UnregisteredPlayerGroup: GuestUser
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UnregisteredPlayerGroup: ''
# Same as UnregisteredGroup if u want to set a switch
# between unregistered and registered player group
# set the group name below
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RegisteredPlayerGroup: ''
# with this option you can add specified permission onJoin
# like for example LoginBonus from another plugins, AuthMe
# will check onJoin if player has that permissions in his Group
# if true it add a temporany permissions to that user. This Field
# is needed beacuse AuthMe switch all unlogged players on a
# specified restricted Permission Group, so plugins that will use
# some particolary permissions on join doesnt work, without
# compiling option below!
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Permissions:
PermissionsOnJoin: []
settings:
sessions:
# Do you want to enable session? When enabled
# the ip of a player will be bound to the nickname
# of the player on login. As long as neither of those
# two change players don't have to login on a reconnect
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enabled: false
# After how many minutes a session should timeout?
# 0 for unlimitted sessions, use 0 at your own risk!
# consider that session will end only after timeout, and
# if player's ip is changed but the timeout treshould isent
# ended, player will kick out of sever for unvalidSession!
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timeout: 10
# Do we need to timeout the session if the player is offline
# And try to login with an another IP Address?
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sessionExpireOnIpChange: false
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restrictions:
# Can unregistered/unlogged players chat and see chat, care , that block all commands except followers
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allowChat: false
# Commands allowed when a player is unlogged
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allowCommands:
- /login
- /register
- /l
- /reg
- /passpartu
- /email
- /captcha
# Maximum Registration per IP default: 1
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maxRegPerIp: 1
# max allowed nick length (Warning when you use
# mysql and choose a value >20 you have to
# increase the size of the nickname column in your
# mysql table)
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maxNicknameLength: 20
# Player that is online arent
# kick out for "logged in from another
# Location", this options will prevent players that would exploit
# your account when you are playing
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ForceSingleSession: true
# Teleport every time player join at World Spawn location,
# even if they loggedin successfully,
# all quit and previus location will
# overwrite with World Spawn. Different From
# "teleportUnAuthedToSpawn"
# that teleport player back to his quit or kick position,
# when he loggedin
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ForceSpawnLocOnJoinEnabled: false
# This will prevent all lost of quit position, when player
# isent loggedin
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SaveQuitLocation: false
# For activate Restricted user by ip u need
# to set True this option and configure the field
# AllowedRestrctedUser as show below
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AllowRestrictedUser: false
# Restricted user will kick players that
# is listed below and they dont
# meet the match of username;ip
# Example playername;127.0.0.1 , if playername
# hasent 127.0.0.1 as ip address
# he will not be allowed to join the server
AllowedRestrictedUser:
- playername;127.0.0.1
# Should unregistered players be kicked immediatly?
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kickNonRegistered: false
# Should fail password players be kicked immediatly?
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kickOnWrongPassword: false
# should not loged in players be teleported to spawn?
# On login they will be teleported back to their normal
# position
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teleportUnAuthedToSpawn: false
# min allowed nick length
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minNicknameLength: 3
# Can unregistered players walk around?
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allowMovement: false
# After what time players who fail to login or register
# should be kicked. Set to 0 to disable.
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timeout: 30
# Regex sintax for allowed Char in player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? Set to 0
# for unlimited radius
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allowedMovementRadius: 100
# Enable double check of password when you register
# when it's true, registration require that kind of command:
# /register <password> <confirmPassword>
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enablePasswordVerifier: true
# Should we protect the player inventory before logging in?
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ProtectInventoryBeforeLogIn: true
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
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displayOtherAccounts: true
# WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
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ForceSpawnOnTheseWorlds:
- world
- world_nether
- world_the_end
# Ban ip when the ip is not the ip registered in database
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banUnsafedIP: false
# Spawn Priority, Values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
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# AuthMe will NEVER teleport players !
noTeleport: false
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# Regex sintax for allowed Chars in passwords.
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allowedPasswordCharacters: '[a-zA-Z0-9_?!@+&-]*'
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GameMode:
# ForceSurvivalMode to player when join ?
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ForceSurvivalMode: false
# if player join with CreativeMode and ForceSurvivalMode: true
# inventory will be wipped
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ResetInventoryIfCreative: false
# Do we need to force the survival mode ONLY after /login process ?
ForceOnlyAfterLogin: false
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security:
# minimum Length of password
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minPasswordLength: 4
# this is very important options,
# every time player join the server,
# if they are registered, AuthMe will switch him
# to unLoggedInGroup, this
# should prevent all major exploit.
# So you can set up on your Permission Plugin
# this special group with 0 permissions, or permissions to chat,
# or permission to
# send private message or all other perms that you want,
# the better way is to set up
# this group with few permissions,
# so if player try to exploit some account,
# they can
# do anything except what you set in perm Group.
# After a correct logged-in player will be
# moved to his correct permissions group!
# Pay attention group name is case sensitive,
# so Admin is different from admin,
# otherwise your group will be wiped,
# and player join in default group []!
# Example unLoggedinGroup: NotLogged
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unLoggedinGroup: unLoggedinGroup
# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
# PLAINTEXT ( unhashed password),
# MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
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# DOUBLEMD5, PBKDF2, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
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passwordHash: SHA256
# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
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doubleMD5SaltLength: 8
# If password checking return false , do we need to check with all
# other password algorithm to check an old password ?
# AuthMe will update the password to the new passwordHash !
supportOldPasswordHash: false
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# Cancel unsafe passwords for being used, put them on lowercase!
#unsafePasswords:
#- '123456'
#- 'password'
unsafePasswords: []
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registration:
# enable registration on the server?
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enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
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messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
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force: true
# Does we replace password registration by an Email registration method ?
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enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration require that kind of command:
# /register <email> <confirmEmail>
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doubleEmailCheck: false
# Do we force kicking player after a successful registration ?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration ?
forceLoginAfterRegister: false
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unrestrictions:
# below you can list all your account name, that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is CaseSensitive!
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UnrestrictedName: []
# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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messagesLanguage: en
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# Force these commands after /login, without any '/', use %p for replace with player name
forceCommands: []
# Force these commands after /login as a server console, without any '/', use %p for replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p for replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
forceRegisterCommandsAsConsole: []
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# Do we need to display the welcome message (welcome.txt) after a register or a login?
# You can use colors in this welcome.txt + some replaced strings :
# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
# {VERSION} : get current bukkit version, {COUNTRY} : player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
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# Do we need to delay the X has joined the game after /login ?
delayJoinMessage: false
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# Do we need to add potion effect Blinding before login/register ?
applyBlindEffect: false
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ExternalBoardOptions:
# MySQL column for the salt , needed for some forum/cms support
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mySQLColumnSalt: ''
# MySQL column for the group, needed for some forum/cms support
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mySQLColumnGroup: ''
# -1 mean disabled. If u want that only
# activated player can login in your server
# u can put in this options the group number
# of unactivated user, needed for some forum/cms support
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nonActivedUserGroup: -1
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# Other MySQL columns where we need to put the Username (case sensitive)
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mySQLOtherUsernameColumns: []
# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
bCryptLog2Round: 10
# phpBB prefix defined during phpbb installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group id , 2 is default registered group defined by phpbb
phpbbActivatedGroupId: 2
# WordPress prefix defined during WordPress installation process
wordpressTablePrefix: 'wp_'
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permission:
# take care with this options, if u dont want
# to use Vault and Group Switching of
# AuthMe for unloggedIn players put False
# below, default is true.
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EnablePermissionCheck: false
BackupSystem:
# Enable or Disable Automatic Backup
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ActivateBackup: false
# set Backup at every start of Server
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OnServerStart: false
# set Backup at every stop of Server
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OnServerStop: true
# Windows only mysql installation Path
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MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
Passpartu:
# Enable or Disable Passpartu Feature,
# this feature let Admin Login with all registered
# Account they need, for example inspecting Player that
# is doing shit, they can login without know any
# Player password! More info on How TO
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enablePasspartu: false
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
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stopServer: true
ReloadCommand:
# /reload support
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useReloadCommandSupport: true
console:
# Remove spam console
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noConsoleSpam: false
# Replace passwords in the console when player type a command like /login
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removePassword: true
captcha:
# Player need to put a captcha when he fails too lot the password
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useCaptcha: false
# Max allowed tries before request a captcha
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maxLoginTry: 5
# Captcha length
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captchaLength: 5
Converter:
Rakamak:
# Rakamak file name
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fileName: users.rak
# Rakamak use ip ?
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useIP: false
# IP file name for rakamak
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ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file
fileName: accounts.db
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Email:
# Email SMTP server host
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mailSMTP: smtp.gmail.com
# Email SMTP server port
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mailPort: 465
# Email account that send the mail
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mailAccount: ''
# Email account password
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mailPassword: ''
# Custom SenderName, that replace the mailAccount name in the email
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mailSenderName: ''
# Random password length
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RecoveryPasswordLength: 8
# Email subject of password get
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mailSubject: 'Your new AuthMe Password'
# Email text here
mailText: 'Dear <playername>, <br /><br /> This is your new AuthMe password for the server <br /><br /> <servername> : <br /><br /> <generatedpass><br /><br />Do not forget to change password after login! <br /> /changepassword <generatedpass> newPassword'
# Like maxRegPerIp but with email
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maxRegPerEmail: 1
# Recall players to add an email ?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
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emailBlacklisted:
- 10minutemail.com
# WhiteList only these domains for emails
emailWhitelisted: []
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Hooks:
# Do we need to hook with multiverse for spawn checking?
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multiverse: true
# Do we need to hook with ChestShop for prevent buy or selling ?
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chestshop: true
# Do we need to hook with BungeeCord for get the real Player ip ?
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bungeecord: false
# Do we need to hook with Notifications for Notifs sending ?
notifications: true
# Do we need to disable Essentials SocialSpy on join ?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join ?
useEssentialsMotd: false
# Do we need to cache custom Attributes ?
customAttributes: false
Performances:
# HIGHLY recommended to use this! This will increase database performance
# Default is true, change it to false if you experience issues
useMultiThreading: true
Purge:
# On Enable , does AuthMe need to purge automatically old accounts unused ?
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process ?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process ?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml , player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process ?
removeAntiXRayFile: false
Protection:
# Enable some servers protection ( country based login, antibot )
enableProtection: false
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# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
countries:
- US
- GB
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# Countries blacklisted automatically ( without any needed to enable protection )
countriesBlacklist:
- A1
# Do we need to enable automatic antibot system?
enableAntiBot: false
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 5
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
VeryGames:
# These features are only available on VeryGames Server Provider
enableIpCheck: false