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Add a way to serialize/unserialize a PlayerAuth
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@ -16,10 +16,18 @@ public class PlayerAuth {
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private double z;
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private String world;
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private String salt;
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private final int groupId;
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private int groupId;
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private String email;
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private String realName;
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/**
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*
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*/
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public PlayerAuth(String serialized)
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{
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this.unserialize(serialized);
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}
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/**
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* Constructor for PlayerAuth.
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*
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@ -446,4 +454,47 @@ public class PlayerAuth {
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+ " ! Salt : " + salt);
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}
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/**
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* Method to serialize playerauth
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*
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* @return String
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*/
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public String serialize()
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{
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StringBuilder str = new StringBuilder();
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str.append(this.nickname).append(';');
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str.append(this.realName).append(';');
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str.append(this.ip).append(';');
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str.append(this.email).append(';');
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str.append(this.hash).append(';');
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str.append(this.salt).append(';');
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str.append(this.groupId).append(';');
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str.append(this.lastLogin).append(';');
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str.append(this.world).append(';');
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str.append(this.x).append(';');
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str.append(this.y).append(';');
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str.append(this.z);
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return str.toString();
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}
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/**
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* Method to unserialize playerauth
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*
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*/
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public void unserialize(String str)
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{
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String[] args = str.split(";");
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this.nickname = args[0];
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this.realName = args[1];
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this.ip = args[2];
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this.email = args[3];
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this.hash = args[4];
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this.salt = args[5];
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this.groupId = Integer.parseInt(args[6]);
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this.lastLogin = Long.parseLong(args[7]);
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this.world = args[8];
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this.x = Double.parseDouble(args[9]);
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this.y = Double.parseDouble(args[10]);
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this.z = Double.parseDouble(args[11]);
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}
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}
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