mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-18 14:47:47 +01:00
Optimize the cache, it will slow the server starting, but will be much
easier to get auths
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parent
41b6c093bb
commit
0e93d502ef
@ -18,13 +18,20 @@ public class CacheDataSource implements DataSource {
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public CacheDataSource(AuthMe plugin, DataSource source) {
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public CacheDataSource(AuthMe plugin, DataSource source) {
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this.plugin = plugin;
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this.plugin = plugin;
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this.source = source;
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this.source = source;
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/*
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* We need to load all players in cache ...
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* It will took more time to load the server,
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* but it will be much easier to check for an isAuthAvailable !
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*/
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for(PlayerAuth auth : source.getAllAuths())
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cache.put(auth.getNickname(), auth);
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}
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}
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@Override
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@Override
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public synchronized boolean isAuthAvailable(String user) {
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public synchronized boolean isAuthAvailable(String user) {
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if (cache.containsKey(user.toLowerCase()))
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if (cache.containsKey(user.toLowerCase()))
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return true;
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return true;
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return source.isAuthAvailable(user.toLowerCase());
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return false;
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}
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}
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@Override
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@Override
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@ -549,7 +549,6 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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final String name = player.getName().toLowerCase();
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final String name = player.getName().toLowerCase();
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Location spawnLoc = plugin.getSpawnLocation(player);
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gm = player.getGameMode();
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gm = player.getGameMode();
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gameMode.put(name, gm);
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gameMode.put(name, gm);
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BukkitScheduler sched = plugin.getServer().getScheduler();
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BukkitScheduler sched = plugin.getServer().getScheduler();
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@ -583,6 +582,7 @@ public class AuthMePlayerListener implements Listener {
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return;
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return;
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}
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}
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}
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}
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Location spawnLoc = plugin.getSpawnLocation(player);
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if (data.isAuthAvailable(name)) {
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if (data.isAuthAvailable(name)) {
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if (Settings.isSessionsEnabled) {
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if (Settings.isSessionsEnabled) {
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PlayerAuth auth = data.getAuth(name);
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PlayerAuth auth = data.getAuth(name);
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