mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-25 01:57:48 +01:00
commit
1306ef38b4
@ -153,6 +153,7 @@ public class AsyncronousJoin {
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if (!Settings.noTeleport)
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if (!needFirstspawn() && Settings.isTeleportToSpawnEnabled || (Settings.isForceSpawnLocOnJoinEnabled && Settings.getForcedWorlds.contains(player.getWorld().getName()))) {
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sched.scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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SpawnTeleportEvent tpEvent = new SpawnTeleportEvent(player, player.getLocation(), spawnLoc, PlayerCache.getInstance().isAuthenticated(name));
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@ -258,8 +259,7 @@ public class AsyncronousJoin {
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}
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private void placePlayerSafely(final Player player,
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final Location spawnLoc) {
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Location loc = null;
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final Location spawnLoc) {
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if (spawnLoc == null)
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return;
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if (!Settings.noTeleport)
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@ -268,30 +268,29 @@ public class AsyncronousJoin {
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return;
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if (!player.hasPlayedBefore())
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return;
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Block b = player.getLocation().getBlock();
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if (b.getType() == Material.PORTAL || b.getType() == Material.ENDER_PORTAL) {
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m.send(player, "unsafe_spawn");
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if (spawnLoc.getWorld() != null)
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loc = spawnLoc;
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} else {
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Block c = player.getLocation().add(0D, 1D, 0D).getBlock();
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if (c.getType() == Material.PORTAL || c.getType() == Material.ENDER_PORTAL) {
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m.send(player, "unsafe_spawn");
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if (spawnLoc.getWorld() != null)
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loc = spawnLoc;
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}
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}
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if (loc != null) {
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final Location floc = loc;
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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player.teleport(floc);
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@Override
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public void run() {
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Location loc = null;
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Block b = player.getLocation().getBlock();
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if (b.getType() == Material.PORTAL || b.getType() == Material.ENDER_PORTAL) {
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m.send(player, "unsafe_spawn");
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if (spawnLoc.getWorld() != null)
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loc = spawnLoc;
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} else {
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Block c = player.getLocation().add(0D, 1D, 0D).getBlock();
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if (c.getType() == Material.PORTAL || c.getType() == Material.ENDER_PORTAL) {
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m.send(player, "unsafe_spawn");
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if (spawnLoc.getWorld() != null)
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loc = spawnLoc;
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}
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}
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if (loc != null)
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player.teleport(loc);
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}
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});
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}
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});
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}
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}
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