Merge pull request #56 from Xephi/master

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This commit is contained in:
Gabriele C 2015-10-23 17:18:21 +02:00
commit 1306ef38b4

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@ -153,6 +153,7 @@ public class AsyncronousJoin {
if (!Settings.noTeleport)
if (!needFirstspawn() && Settings.isTeleportToSpawnEnabled || (Settings.isForceSpawnLocOnJoinEnabled && Settings.getForcedWorlds.contains(player.getWorld().getName()))) {
sched.scheduleSyncDelayedTask(plugin, new Runnable() {
@Override
public void run() {
SpawnTeleportEvent tpEvent = new SpawnTeleportEvent(player, player.getLocation(), spawnLoc, PlayerCache.getInstance().isAuthenticated(name));
@ -258,8 +259,7 @@ public class AsyncronousJoin {
}
private void placePlayerSafely(final Player player,
final Location spawnLoc) {
Location loc = null;
final Location spawnLoc) {
if (spawnLoc == null)
return;
if (!Settings.noTeleport)
@ -268,30 +268,29 @@ public class AsyncronousJoin {
return;
if (!player.hasPlayedBefore())
return;
Block b = player.getLocation().getBlock();
if (b.getType() == Material.PORTAL || b.getType() == Material.ENDER_PORTAL) {
m.send(player, "unsafe_spawn");
if (spawnLoc.getWorld() != null)
loc = spawnLoc;
} else {
Block c = player.getLocation().add(0D, 1D, 0D).getBlock();
if (c.getType() == Material.PORTAL || c.getType() == Material.ENDER_PORTAL) {
m.send(player, "unsafe_spawn");
if (spawnLoc.getWorld() != null)
loc = spawnLoc;
}
}
if (loc != null) {
final Location floc = loc;
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
@Override
public void run() {
player.teleport(floc);
@Override
public void run() {
Location loc = null;
Block b = player.getLocation().getBlock();
if (b.getType() == Material.PORTAL || b.getType() == Material.ENDER_PORTAL) {
m.send(player, "unsafe_spawn");
if (spawnLoc.getWorld() != null)
loc = spawnLoc;
} else {
Block c = player.getLocation().add(0D, 1D, 0D).getBlock();
if (c.getType() == Material.PORTAL || c.getType() == Material.ENDER_PORTAL) {
m.send(player, "unsafe_spawn");
if (spawnLoc.getWorld() != null)
loc = spawnLoc;
}
}
if (loc != null)
player.teleport(loc);
}
});
}
});
}
}