#1119 email show permission and privacy improvements (#1312)

* #1119 new permission and email hider

* Updated commands.md

* Improved email hiding method

* Revert "Improved email hiding method"

This reverts commit cb60d7b

* New config option, updated tests, config.md and permission_nodes.md

* Moved to service import, fixed typo and updated config.md

* Removed unused imports O.o
This commit is contained in:
HexelDev 2017-08-12 16:20:06 +02:00 committed by Gabriele C
parent acfc35283d
commit 1dfb3575b5
9 changed files with 88 additions and 28 deletions

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sat Apr 29 18:27:38 CEST 2017. See docs/commands/commands.tpl.md -->
<!-- File auto-generated on Fri Aug 11 04:37:25 CEST 2017. See docs/commands/commands.tpl.md -->
## AuthMe Commands
You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >`
@ -47,13 +47,27 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
- **/authme reload**: Reload the AuthMeReloaded plugin.
<br />Requires `authme.admin.reload`
- **/authme version**: Show detailed information about the installed AuthMeReloaded version, the developers, contributors, and license.
- **/authme converter** &lt;job>: Converter command for AuthMeReloaded.
- **/authme converter** [job]: Converter command for AuthMeReloaded.
<br />Requires `authme.admin.converter`
- **/authme messages**: Adds missing messages to the current messages file.
<br />Requires `authme.admin.updatemessages`
- **/authme debug** [child] [arg] [arg]: Allows various operations for debugging.
<br />Requires `authme.debug.command`
- **/authme help** [query]: View detailed help for /authme commands.
- **/email**: The AuthMeReloaded email command base.
- **/email show**: Show your current email address.
<br />Requires `authme.player.email.see`
- **/email add** &lt;email> &lt;verifyEmail>: Add a new email address to your account.
<br />Requires `authme.player.email.add`
- **/email change** &lt;oldEmail> &lt;newEmail>: Change an email address of your account.
<br />Requires `authme.player.email.change`
- **/email recover** &lt;email>: Recover your account using an Email address by sending a mail containing a new password.
<br />Requires `authme.player.email.recover`
- **/email code** &lt;code>: Recover your account by submitting a code delivered to your email.
<br />Requires `authme.player.email.recover`
- **/email setpassword** &lt;password>: Set a new password after successfully recovering your account.
<br />Requires `authme.player.email.recover`
- **/email help** [query]: View detailed help for /email commands.
- **/login** &lt;password>: Command to log in using AuthMeReloaded.
<br />Requires `authme.player.login`
- **/login help** [query]: View detailed help for /login commands.
@ -69,19 +83,6 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
- **/changepassword** &lt;oldPassword> &lt;newPassword>: Command to change your password using AuthMeReloaded.
<br />Requires `authme.player.changepassword`
- **/changepassword help** [query]: View detailed help for /changepassword commands.
- **/email**: The AuthMeReloaded email command base.
- **/email show**: Show your current email address.
- **/email add** &lt;email> &lt;verifyEmail>: Add a new email address to your account.
<br />Requires `authme.player.email.add`
- **/email change** &lt;oldEmail> &lt;newEmail>: Change an email address of your account.
<br />Requires `authme.player.email.change`
- **/email recover** &lt;email>: Recover your account using an Email address by sending a mail containing a new password.
<br />Requires `authme.player.email.recover`
- **/email code** &lt;code>: Recover your account by submitting a code delivered to your email.
<br />Requires `authme.player.email.recover`
- **/email setpassword** &lt;password>: Set a new password after successfully recovering your account.
<br />Requires `authme.player.email.recover`
- **/email help** [query]: View detailed help for /email commands.
- **/captcha** &lt;captcha>: Captcha command for AuthMeReloaded.
<br />Requires `authme.player.captcha`
- **/captcha help** [query]: View detailed help for /captcha commands.
@ -89,4 +90,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Apr 29 18:27:38 CEST 2017
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Aug 11 04:37:25 CEST 2017

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sat Jul 15 19:32:28 CEST 2017. See docs/config/config.tpl.md -->
<!-- File auto-generated on Sat Aug 12 13:49:42 CEST 2017. See docs/config/config.tpl.md -->
## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
@ -457,6 +457,12 @@ Security:
# Seconds a user has to wait for before a password recovery mail may be sent again
# This prevents an attacker from abusing AuthMe's email feature.
cooldown: 60
privacy:
# The maill shown using /email show will be partially hidden
# E.g. (if enabled)
# original email: my.email@example.com
# hidden email: my.***@***mple.com
enableEmailMasking: false
# Before a user logs in, various properties are temporarily removed from the player,
# such as OP status, ability to fly, and walk/fly speed.
# Once the user is logged in, we add back the properties we previously saved.
@ -534,4 +540,4 @@ To change settings on a running server, save your changes to config.yml and use
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Jul 15 19:32:28 CEST 2017
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Aug 12 13:49:42 CEST 2017

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sat Apr 29 18:27:41 CEST 2017. See docs/permissions/permission_nodes.tpl.md -->
<!-- File auto-generated on Sat Aug 12 13:42:15 CEST 2017. See docs/permissions/permission_nodes.tpl.md -->
## AuthMe Permission Nodes
The following are the permission nodes that are currently supported by the latest dev builds.
@ -51,6 +51,7 @@ The following are the permission nodes that are currently supported by the lates
- **authme.player.email.add** Command permission to add an email address.
- **authme.player.email.change** Command permission to change the email address.
- **authme.player.email.recover** Command permission to recover an account using its email address.
- **authme.player.email.see** Command permission to see the own email address.
- **authme.player.login** Command permission to login.
- **authme.player.logout** Command permission to logout.
- **authme.player.register** Command permission to register.
@ -61,4 +62,4 @@ The following are the permission nodes that are currently supported by the lates
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Apr 29 18:27:41 CEST 2017
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Aug 12 13:42:15 CEST 2017

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@ -456,6 +456,7 @@ public class CommandInitializer {
.labels("show", "myemail")
.description("Show Email")
.detailedDescription("Show your current email address.")
.permission(PlayerPermission.SEE_EMAIL)
.executableCommand(ShowEmailCommand.class)
.register();

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@ -5,6 +5,7 @@ import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.settings.properties.SecuritySettings;
import fr.xephi.authme.util.Utils;
import org.bukkit.entity.Player;
@ -26,9 +27,22 @@ public class ShowEmailCommand extends PlayerCommand {
public void runCommand(Player player, List<String> arguments) {
PlayerAuth auth = playerCache.getAuth(player.getName());
if (auth != null && !Utils.isEmailEmpty(auth.getEmail())) {
commonService.send(player, MessageKey.EMAIL_SHOW, auth.getEmail());
if(commonService.getProperty(SecuritySettings.USE_EMAIL_MASKING)){
commonService.send(player, MessageKey.EMAIL_SHOW, emailMask(auth.getEmail()));
} else {
commonService.send(player, MessageKey.EMAIL_SHOW, auth.getEmail());
}
} else {
commonService.send(player, MessageKey.SHOW_NO_EMAIL);
}
}
private String emailMask(String email){
String[] frag = email.split("@"); //Split id and domain
int sid = frag[0].length() / 3 + 1; //Define the id view (required length >= 1)
int sdomain = frag[1].length() / 3; //Define the domain view (required length >= 0)
String id = frag[0].substring(0, sid) + "***"; //Build the id
String domain = "***" + frag[1].substring(sdomain); //Build the domain
return id + "@" + domain;
}
}

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@ -30,6 +30,11 @@ public enum PlayerPermission implements PermissionNode {
*/
CHANGE_PASSWORD("authme.player.changepassword"),
/**
* Command permission to see the own email address.
*/
SEE_EMAIL("authme.player.email.see"),
/**
* Command permission to add an email address.
*/

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@ -132,6 +132,15 @@ public final class SecuritySettings implements SettingsHolder {
public static final Property<Integer> EMAIL_RECOVERY_COOLDOWN_SECONDS =
newProperty("Security.emailRecovery.cooldown", 60);
@Comment({
"The maill shown using /email show will be partially hidden",
"E.g. (if enabled)",
" original email: my.email@example.com",
" hidden email: my.***@***mple.com"
})
public static final Property<Boolean> USE_EMAIL_MASKING =
newProperty("Security.privacy.enableEmailMasking", false);
private SecuritySettings() {
}

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@ -18,6 +18,9 @@ commands:
authme:
description: AuthMe op commands
usage: /authme register|unregister|forcelogin|password|lastlogin|accounts|email|setemail|getip|spawn|setspawn|firstspawn|setfirstspawn|purge|purgeplayer|backup|resetpos|purgebannedplayers|switchantibot|reload|version|converter|messages|debug
email:
description: Add email or recover password
usage: /email show|add|change|recover|code|setpassword
login:
description: Login command
usage: /login <password>
@ -43,9 +46,6 @@ commands:
aliases:
- changepass
- cp
email:
description: Add email or recover password
usage: /email show|add|change|recover|code|setpassword
captcha:
description: Captcha Command
usage: /captcha <captcha>
@ -213,6 +213,7 @@ permissions:
authme.player.email.add: true
authme.player.email.change: true
authme.player.email.recover: true
authme.player.email.see: true
authme.player.login: true
authme.player.logout: true
authme.player.register: true
@ -233,6 +234,7 @@ permissions:
authme.player.email.add: true
authme.player.email.change: true
authme.player.email.recover: true
authme.player.email.see: true
authme.player.email.add:
description: Command permission to add an email address.
default: true
@ -242,6 +244,9 @@ permissions:
authme.player.email.recover:
description: Command permission to recover an account using its email address.
default: true
authme.player.email.see:
description: Command permission to see the own email address.
default: true
authme.player.login:
description: Command permission to login.
default: true
@ -258,5 +263,6 @@ permissions:
description: Command permission to unregister.
default: true
authme.vip:
description: When the server is full and someone with this permission joins the server, someone will be kicked.
description: When the server is full and someone with this permission joins the
server, someone will be kicked.
default: op

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@ -4,6 +4,7 @@ import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.settings.properties.SecuritySettings;
import org.bukkit.entity.Player;
import org.junit.Test;
import org.junit.runner.RunWith;
@ -30,7 +31,7 @@ public class ShowEmailCommandTest {
private ShowEmailCommand command;
@Mock
private CommonService commandService;
private CommonService commonService;
@Mock
private PlayerCache playerCache;
@ -41,12 +42,28 @@ public class ShowEmailCommandTest {
Player sender = mock(Player.class);
given(sender.getName()).willReturn(USERNAME);
given(playerCache.getAuth(USERNAME)).willReturn(newAuthWithEmail(CURRENT_EMAIL));
given(commonService.getProperty(SecuritySettings.USE_EMAIL_MASKING)).willReturn(false);
// when
command.executeCommand(sender, Collections.emptyList());
// then
verify(commandService).send(sender, MessageKey.EMAIL_SHOW, CURRENT_EMAIL);
verify(commonService).send(sender, MessageKey.EMAIL_SHOW, CURRENT_EMAIL);
}
@Test
public void shouldShowHiddenEmailMessage() {
// given
Player sender = mock(Player.class);
given(sender.getName()).willReturn(USERNAME);
given(playerCache.getAuth(USERNAME)).willReturn(newAuthWithEmail(CURRENT_EMAIL));
given(commonService.getProperty(SecuritySettings.USE_EMAIL_MASKING)).willReturn(true);
// when
command.executeCommand(sender, Collections.emptyList());
// then
verify(commonService).send(sender, MessageKey.EMAIL_SHOW, "my.***@***mple.com");
}
@Test
@ -60,7 +77,7 @@ public class ShowEmailCommandTest {
command.executeCommand(sender, Collections.emptyList());
// then
verify(commandService).send(sender, MessageKey.SHOW_NO_EMAIL);
verify(commonService).send(sender, MessageKey.SHOW_NO_EMAIL);
}
private static PlayerAuth newAuthWithEmail(String email) {