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https://github.com/AuthMe/AuthMeReloaded.git
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* #1119 new permission and email hider
* Updated commands.md
* Improved email hiding method
* Revert "Improved email hiding method"
This reverts commit cb60d7b
* New config option, updated tests, config.md and permission_nodes.md
* Moved to service import, fixed typo and updated config.md
* Removed unused imports O.o
This commit is contained in:
parent
acfc35283d
commit
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@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sat Apr 29 18:27:38 CEST 2017. See docs/commands/commands.tpl.md -->
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<!-- File auto-generated on Fri Aug 11 04:37:25 CEST 2017. See docs/commands/commands.tpl.md -->
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## AuthMe Commands
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You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >`
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@ -47,13 +47,27 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
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- **/authme reload**: Reload the AuthMeReloaded plugin.
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<br />Requires `authme.admin.reload`
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- **/authme version**: Show detailed information about the installed AuthMeReloaded version, the developers, contributors, and license.
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- **/authme converter** <job>: Converter command for AuthMeReloaded.
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- **/authme converter** [job]: Converter command for AuthMeReloaded.
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<br />Requires `authme.admin.converter`
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- **/authme messages**: Adds missing messages to the current messages file.
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<br />Requires `authme.admin.updatemessages`
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- **/authme debug** [child] [arg] [arg]: Allows various operations for debugging.
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<br />Requires `authme.debug.command`
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- **/authme help** [query]: View detailed help for /authme commands.
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- **/email**: The AuthMeReloaded email command base.
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- **/email show**: Show your current email address.
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<br />Requires `authme.player.email.see`
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- **/email add** <email> <verifyEmail>: Add a new email address to your account.
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<br />Requires `authme.player.email.add`
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- **/email change** <oldEmail> <newEmail>: Change an email address of your account.
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<br />Requires `authme.player.email.change`
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- **/email recover** <email>: Recover your account using an Email address by sending a mail containing a new password.
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<br />Requires `authme.player.email.recover`
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- **/email code** <code>: Recover your account by submitting a code delivered to your email.
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<br />Requires `authme.player.email.recover`
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- **/email setpassword** <password>: Set a new password after successfully recovering your account.
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<br />Requires `authme.player.email.recover`
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- **/email help** [query]: View detailed help for /email commands.
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- **/login** <password>: Command to log in using AuthMeReloaded.
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<br />Requires `authme.player.login`
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- **/login help** [query]: View detailed help for /login commands.
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@ -69,19 +83,6 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
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- **/changepassword** <oldPassword> <newPassword>: Command to change your password using AuthMeReloaded.
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<br />Requires `authme.player.changepassword`
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- **/changepassword help** [query]: View detailed help for /changepassword commands.
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- **/email**: The AuthMeReloaded email command base.
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- **/email show**: Show your current email address.
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- **/email add** <email> <verifyEmail>: Add a new email address to your account.
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<br />Requires `authme.player.email.add`
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- **/email change** <oldEmail> <newEmail>: Change an email address of your account.
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<br />Requires `authme.player.email.change`
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- **/email recover** <email>: Recover your account using an Email address by sending a mail containing a new password.
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<br />Requires `authme.player.email.recover`
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- **/email code** <code>: Recover your account by submitting a code delivered to your email.
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<br />Requires `authme.player.email.recover`
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- **/email setpassword** <password>: Set a new password after successfully recovering your account.
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<br />Requires `authme.player.email.recover`
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- **/email help** [query]: View detailed help for /email commands.
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- **/captcha** <captcha>: Captcha command for AuthMeReloaded.
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<br />Requires `authme.player.captcha`
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- **/captcha help** [query]: View detailed help for /captcha commands.
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@ -89,4 +90,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Apr 29 18:27:38 CEST 2017
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Aug 11 04:37:25 CEST 2017
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@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sat Jul 15 19:32:28 CEST 2017. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Sat Aug 12 13:49:42 CEST 2017. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@ -457,6 +457,12 @@ Security:
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# Seconds a user has to wait for before a password recovery mail may be sent again
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# This prevents an attacker from abusing AuthMe's email feature.
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cooldown: 60
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privacy:
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# The maill shown using /email show will be partially hidden
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# E.g. (if enabled)
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# original email: my.email@example.com
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# hidden email: my.***@***mple.com
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enableEmailMasking: false
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# Before a user logs in, various properties are temporarily removed from the player,
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# such as OP status, ability to fly, and walk/fly speed.
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# Once the user is logged in, we add back the properties we previously saved.
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@ -534,4 +540,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Jul 15 19:32:28 CEST 2017
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Aug 12 13:49:42 CEST 2017
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@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sat Apr 29 18:27:41 CEST 2017. See docs/permissions/permission_nodes.tpl.md -->
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<!-- File auto-generated on Sat Aug 12 13:42:15 CEST 2017. See docs/permissions/permission_nodes.tpl.md -->
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## AuthMe Permission Nodes
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The following are the permission nodes that are currently supported by the latest dev builds.
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@ -51,6 +51,7 @@ The following are the permission nodes that are currently supported by the lates
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- **authme.player.email.add** – Command permission to add an email address.
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- **authme.player.email.change** – Command permission to change the email address.
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- **authme.player.email.recover** – Command permission to recover an account using its email address.
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- **authme.player.email.see** – Command permission to see the own email address.
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- **authme.player.login** – Command permission to login.
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- **authme.player.logout** – Command permission to logout.
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- **authme.player.register** – Command permission to register.
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@ -61,4 +62,4 @@ The following are the permission nodes that are currently supported by the lates
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Apr 29 18:27:41 CEST 2017
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Aug 12 13:42:15 CEST 2017
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@ -456,6 +456,7 @@ public class CommandInitializer {
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.labels("show", "myemail")
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.description("Show Email")
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.detailedDescription("Show your current email address.")
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.permission(PlayerPermission.SEE_EMAIL)
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.executableCommand(ShowEmailCommand.class)
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.register();
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@ -5,6 +5,7 @@ import fr.xephi.authme.data.auth.PlayerAuth;
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import fr.xephi.authme.data.auth.PlayerCache;
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import fr.xephi.authme.message.MessageKey;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.settings.properties.SecuritySettings;
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import fr.xephi.authme.util.Utils;
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import org.bukkit.entity.Player;
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@ -26,9 +27,22 @@ public class ShowEmailCommand extends PlayerCommand {
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public void runCommand(Player player, List<String> arguments) {
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PlayerAuth auth = playerCache.getAuth(player.getName());
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if (auth != null && !Utils.isEmailEmpty(auth.getEmail())) {
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commonService.send(player, MessageKey.EMAIL_SHOW, auth.getEmail());
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if(commonService.getProperty(SecuritySettings.USE_EMAIL_MASKING)){
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commonService.send(player, MessageKey.EMAIL_SHOW, emailMask(auth.getEmail()));
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} else {
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commonService.send(player, MessageKey.EMAIL_SHOW, auth.getEmail());
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}
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} else {
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commonService.send(player, MessageKey.SHOW_NO_EMAIL);
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}
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}
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private String emailMask(String email){
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String[] frag = email.split("@"); //Split id and domain
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int sid = frag[0].length() / 3 + 1; //Define the id view (required length >= 1)
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int sdomain = frag[1].length() / 3; //Define the domain view (required length >= 0)
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String id = frag[0].substring(0, sid) + "***"; //Build the id
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String domain = "***" + frag[1].substring(sdomain); //Build the domain
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return id + "@" + domain;
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}
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}
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*/
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CHANGE_PASSWORD("authme.player.changepassword"),
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/**
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* Command permission to see the own email address.
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*/
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SEE_EMAIL("authme.player.email.see"),
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/**
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* Command permission to add an email address.
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*/
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public static final Property<Integer> EMAIL_RECOVERY_COOLDOWN_SECONDS =
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newProperty("Security.emailRecovery.cooldown", 60);
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@Comment({
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"The maill shown using /email show will be partially hidden",
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"E.g. (if enabled)",
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" original email: my.email@example.com",
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" hidden email: my.***@***mple.com"
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})
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public static final Property<Boolean> USE_EMAIL_MASKING =
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newProperty("Security.privacy.enableEmailMasking", false);
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private SecuritySettings() {
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}
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authme:
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description: AuthMe op commands
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usage: /authme register|unregister|forcelogin|password|lastlogin|accounts|email|setemail|getip|spawn|setspawn|firstspawn|setfirstspawn|purge|purgeplayer|backup|resetpos|purgebannedplayers|switchantibot|reload|version|converter|messages|debug
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email:
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description: Add email or recover password
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usage: /email show|add|change|recover|code|setpassword
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login:
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description: Login command
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usage: /login <password>
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@ -43,9 +46,6 @@ commands:
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aliases:
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- changepass
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- cp
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email:
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description: Add email or recover password
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usage: /email show|add|change|recover|code|setpassword
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captcha:
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description: Captcha Command
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usage: /captcha <captcha>
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@ -213,6 +213,7 @@ permissions:
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authme.player.email.add: true
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authme.player.email.change: true
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authme.player.email.recover: true
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authme.player.email.see: true
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authme.player.login: true
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authme.player.logout: true
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authme.player.register: true
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@ -233,6 +234,7 @@ permissions:
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authme.player.email.add: true
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authme.player.email.change: true
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authme.player.email.recover: true
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authme.player.email.see: true
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authme.player.email.add:
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description: Command permission to add an email address.
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default: true
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@ -242,6 +244,9 @@ permissions:
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authme.player.email.recover:
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description: Command permission to recover an account using its email address.
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default: true
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authme.player.email.see:
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description: Command permission to see the own email address.
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default: true
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authme.player.login:
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description: Command permission to login.
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default: true
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@ -258,5 +263,6 @@ permissions:
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description: Command permission to unregister.
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default: true
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authme.vip:
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description: When the server is full and someone with this permission joins the server, someone will be kicked.
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description: When the server is full and someone with this permission joins the
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server, someone will be kicked.
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default: op
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import fr.xephi.authme.data.auth.PlayerCache;
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import fr.xephi.authme.message.MessageKey;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.settings.properties.SecuritySettings;
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import org.bukkit.entity.Player;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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@ -30,7 +31,7 @@ public class ShowEmailCommandTest {
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private ShowEmailCommand command;
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@Mock
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private CommonService commandService;
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private CommonService commonService;
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@Mock
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private PlayerCache playerCache;
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@ -41,12 +42,28 @@ public class ShowEmailCommandTest {
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Player sender = mock(Player.class);
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given(sender.getName()).willReturn(USERNAME);
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given(playerCache.getAuth(USERNAME)).willReturn(newAuthWithEmail(CURRENT_EMAIL));
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given(commonService.getProperty(SecuritySettings.USE_EMAIL_MASKING)).willReturn(false);
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// when
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command.executeCommand(sender, Collections.emptyList());
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// then
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verify(commandService).send(sender, MessageKey.EMAIL_SHOW, CURRENT_EMAIL);
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verify(commonService).send(sender, MessageKey.EMAIL_SHOW, CURRENT_EMAIL);
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}
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@Test
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public void shouldShowHiddenEmailMessage() {
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// given
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Player sender = mock(Player.class);
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given(sender.getName()).willReturn(USERNAME);
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given(playerCache.getAuth(USERNAME)).willReturn(newAuthWithEmail(CURRENT_EMAIL));
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given(commonService.getProperty(SecuritySettings.USE_EMAIL_MASKING)).willReturn(true);
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// when
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command.executeCommand(sender, Collections.emptyList());
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// then
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verify(commonService).send(sender, MessageKey.EMAIL_SHOW, "my.***@***mple.com");
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}
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@Test
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@ -60,7 +77,7 @@ public class ShowEmailCommandTest {
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command.executeCommand(sender, Collections.emptyList());
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// then
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verify(commandService).send(sender, MessageKey.SHOW_NO_EMAIL);
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verify(commonService).send(sender, MessageKey.SHOW_NO_EMAIL);
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}
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private static PlayerAuth newAuthWithEmail(String email) {
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