mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-26 20:26:01 +01:00
Merge branch '1147-limbo-improve-persistence' of https://github.com/AuthMe/AuthMeReloaded
This commit is contained in:
commit
20ab161406
@ -1,5 +1,5 @@
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Wed Mar 22 23:10:33 CET 2017. See docs/config/config.tpl.md -->
|
||||
<!-- File auto-generated on Tue Mar 28 21:48:52 CEST 2017. See docs/config/config.tpl.md -->
|
||||
|
||||
## AuthMe Configuration
|
||||
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
|
||||
@ -163,9 +163,6 @@ settings:
|
||||
teleportUnAuthedToSpawn: false
|
||||
# Can unregistered players walk around?
|
||||
allowMovement: false
|
||||
# Should not authenticated players have speed = 0?
|
||||
# This will reset the fly/walk speed to default value after the login.
|
||||
removeSpeed: true
|
||||
# After how many seconds should players who fail to login or register
|
||||
# be kicked? Set to 0 to disable.
|
||||
timeout: 30
|
||||
@ -451,27 +448,26 @@ Security:
|
||||
# such as OP status, ability to fly, and walk/fly speed.
|
||||
# Once the user is logged in, we add back the properties we previously saved.
|
||||
# In this section, you may define how these properties should be handled.
|
||||
# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
|
||||
limbo:
|
||||
persistence:
|
||||
# Besides storing the data in memory, you can define if/how the data should be persisted
|
||||
# on disk. This is useful in case of a server crash, so next time the server starts we can
|
||||
# properly restore things like OP status, ability to fly, and walk/fly speed.
|
||||
# DISABLED: no disk storage, INDIVIDUAL_FILES: each player data in its own file,
|
||||
# SINGLE_FILE: all data in one single file (only if you have a small server!)
|
||||
# SEGMENT_FILES: distributes players into different buckets based on their UUID. See below.
|
||||
# DISABLED: no disk storage,
|
||||
# INDIVIDUAL_FILES: each player data in its own file,
|
||||
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
|
||||
type: 'INDIVIDUAL_FILES'
|
||||
# This setting only affects SEGMENT_FILES persistence. The segment file
|
||||
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
|
||||
# persistence attempts to reduce the number of files by distributing players into various
|
||||
# buckets based on their UUID. This setting defines into how many files the players should
|
||||
# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
|
||||
# ONE_TWENTY for 128, TWO_FIFTY for 256.
|
||||
# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
|
||||
# 6.25 players per file (100 / 16). If you set to ONE, like persistence SINGLE_FILE, only
|
||||
# one file will be used. Contrary to SINGLE_FILE, it won't keep the entries in cache, which
|
||||
# may deliver different results in terms of performance.
|
||||
# 6.25 players per file (100 / 16).
|
||||
# Note: if you change this setting all data will be migrated. If you have a lot of data,
|
||||
# change this setting only on server restart, not with /authme reload.
|
||||
segmentDistribution: 'SIXTEEN'
|
||||
distributionSize: 'SIXTEEN'
|
||||
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.
|
||||
# RESTORE sets back the old property from the player.
|
||||
restoreAllowFlight: 'RESTORE'
|
||||
@ -511,4 +507,4 @@ To change settings on a running server, save your changes to config.yml and use
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Wed Mar 22 23:10:33 CET 2017
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Mar 28 21:48:52 CEST 2017
|
||||
|
@ -30,7 +30,7 @@ import java.util.Optional;
|
||||
* Persistence handler for LimboPlayer objects by distributing the objects to store
|
||||
* in various segments (buckets) based on the start of the player's UUID.
|
||||
*/
|
||||
class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
|
||||
class DistributedFilesPersistenceHandler implements LimboPersistenceHandler {
|
||||
|
||||
private static final Type LIMBO_MAP_TYPE = new TypeToken<Map<String, LimboPlayer>>(){}.getType();
|
||||
|
||||
@ -39,7 +39,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
|
||||
private final SegmentNameBuilder segmentNameBuilder;
|
||||
|
||||
@Inject
|
||||
SegmentFilesPersistenceHolder(@DataFolder File dataFolder, BukkitService bukkitService, Settings settings) {
|
||||
DistributedFilesPersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService, Settings settings) {
|
||||
cacheFolder = new File(dataFolder, "playerdata");
|
||||
if (!cacheFolder.exists()) {
|
||||
// TODO ljacqu 20170313: Create FileUtils#mkdirs
|
||||
@ -52,7 +52,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
|
||||
.setPrettyPrinting()
|
||||
.create();
|
||||
|
||||
segmentNameBuilder = new SegmentNameBuilder(settings.getProperty(LimboSettings.SEGMENT_DISTRIBUTION));
|
||||
segmentNameBuilder = new SegmentNameBuilder(settings.getProperty(LimboSettings.DISTRIBUTION_SIZE));
|
||||
|
||||
convertOldDataToCurrentSegmentScheme();
|
||||
deleteEmptyFiles();
|
||||
@ -100,7 +100,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
|
||||
|
||||
@Override
|
||||
public LimboPersistenceType getType() {
|
||||
return LimboPersistenceType.SEGMENT_FILES;
|
||||
return LimboPersistenceType.DISTRIBUTED_FILES;
|
||||
}
|
||||
|
||||
private void saveEntries(Map<String, LimboPlayer> entries, File file) {
|
||||
@ -126,7 +126,11 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
|
||||
|
||||
private File getPlayerSegmentFile(String uuid) {
|
||||
String segment = segmentNameBuilder.createSegmentName(uuid);
|
||||
return new File(cacheFolder, segment + "-limbo.json");
|
||||
return getSegmentFile(segment);
|
||||
}
|
||||
|
||||
private File getSegmentFile(String segmentId) {
|
||||
return new File(cacheFolder, segmentId + "-limbo.json");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -167,7 +171,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
|
||||
ConsoleLogger.info("Saving " + limbosFromOldSegments.size() + " LimboPlayers from old segments into "
|
||||
+ limboBySegment.size() + " current segments");
|
||||
for (Map.Entry<String, Map<String, LimboPlayer>> entry : limboBySegment.entrySet()) {
|
||||
File file = new File(cacheFolder, entry.getKey() + "-limbo.json");
|
||||
File file = getSegmentFile(entry.getKey());
|
||||
Map<String, LimboPlayer> limbosToSave = Optional.ofNullable(readLimboPlayers(file))
|
||||
.orElseGet(HashMap::new);
|
||||
limbosToSave.putAll(entry.getValue());
|
||||
@ -193,7 +197,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes files from the current segmenting scheme that are empty.
|
||||
* Deletes segment files that are empty.
|
||||
*/
|
||||
private void deleteEmptyFiles() {
|
||||
File[] files = listFiles(cacheFolder);
|
@ -19,13 +19,13 @@ import java.nio.charset.StandardCharsets;
|
||||
/**
|
||||
* Saves LimboPlayer objects as JSON into individual files.
|
||||
*/
|
||||
class SeparateFilePersistenceHandler implements LimboPersistenceHandler {
|
||||
class IndividualFilesPersistenceHandler implements LimboPersistenceHandler {
|
||||
|
||||
private final Gson gson;
|
||||
private final File cacheDir;
|
||||
|
||||
@Inject
|
||||
SeparateFilePersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService) {
|
||||
IndividualFilesPersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService) {
|
||||
cacheDir = new File(dataFolder, "playerdata");
|
||||
if (!cacheDir.exists() && !cacheDir.isDirectory() && !cacheDir.mkdir()) {
|
||||
ConsoleLogger.warning("Failed to create playerdata directory '" + cacheDir + "'");
|
@ -6,13 +6,10 @@ package fr.xephi.authme.data.limbo.persistence;
|
||||
public enum LimboPersistenceType {
|
||||
|
||||
/** Store each LimboPlayer in a separate file. */
|
||||
INDIVIDUAL_FILES(SeparateFilePersistenceHandler.class),
|
||||
INDIVIDUAL_FILES(IndividualFilesPersistenceHandler.class),
|
||||
|
||||
/** Store all LimboPlayers in the same file. */
|
||||
SINGLE_FILE(SingleFilePersistenceHandler.class),
|
||||
|
||||
/** Distribute LimboPlayers by segments into a set number of files. */
|
||||
SEGMENT_FILES(SegmentFilesPersistenceHolder.class),
|
||||
/** Store LimboPlayers distributed in a configured number of files. */
|
||||
DISTRIBUTED_FILES(DistributedFilesPersistenceHandler.class),
|
||||
|
||||
/** No persistence to disk. */
|
||||
DISABLED(NoOpPersistenceHandler.class);
|
||||
|
@ -4,7 +4,7 @@ import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Creates segment names for {@link SegmentFilesPersistenceHolder}.
|
||||
* Creates segment names for {@link DistributedFilesPersistenceHandler}.
|
||||
*/
|
||||
class SegmentNameBuilder {
|
||||
|
||||
@ -18,7 +18,7 @@ class SegmentNameBuilder {
|
||||
*
|
||||
* @param partition the segment configuration
|
||||
*/
|
||||
SegmentNameBuilder(SegmentConfiguration partition) {
|
||||
SegmentNameBuilder(SegmentSize partition) {
|
||||
this.length = partition.getLength();
|
||||
this.distribution = partition.getDistribution();
|
||||
this.prefix = "seg" + partition.getTotalSegments() + "-";
|
||||
|
@ -3,7 +3,7 @@ package fr.xephi.authme.data.limbo.persistence;
|
||||
/**
|
||||
* Configuration for the total number of segments to use.
|
||||
* <p>
|
||||
* The {@link SegmentFilesPersistenceHolder} reduces the number of files by assigning each UUID
|
||||
* The {@link DistributedFilesPersistenceHandler} reduces the number of files by assigning each UUID
|
||||
* to a segment. This enum allows to define how many segments the UUIDs should be distributed in.
|
||||
* <p>
|
||||
* Segments are defined by a <b>distribution</b> and a <b>length.</b> The distribution defines
|
||||
@ -33,7 +33,7 @@ package fr.xephi.authme.data.limbo.persistence;
|
||||
* Where possible, prefer a length of 1 (no string concatenation required) or a distribution of
|
||||
* 16 (no remapping of the characters required).
|
||||
*/
|
||||
public enum SegmentConfiguration {
|
||||
public enum SegmentSize {
|
||||
|
||||
/** 1. */
|
||||
ONE(1, 1),
|
||||
@ -65,7 +65,7 @@ public enum SegmentConfiguration {
|
||||
private final int distribution;
|
||||
private final int length;
|
||||
|
||||
SegmentConfiguration(int distribution, int length) {
|
||||
SegmentSize(int distribution, int length) {
|
||||
this.distribution = distribution;
|
||||
this.length = length;
|
||||
}
|
||||
@ -86,7 +86,7 @@ public enum SegmentConfiguration {
|
||||
}
|
||||
|
||||
/**
|
||||
* @return number of segments to which this configuration will distribute UUIDs
|
||||
* @return number of segments to which this configuration will distribute all UUIDs
|
||||
*/
|
||||
public int getTotalSegments() {
|
||||
return (int) Math.pow(distribution, length);
|
@ -1,94 +0,0 @@
|
||||
package fr.xephi.authme.data.limbo.persistence;
|
||||
|
||||
import com.google.common.reflect.TypeToken;
|
||||
import com.google.gson.Gson;
|
||||
import com.google.gson.GsonBuilder;
|
||||
import fr.xephi.authme.ConsoleLogger;
|
||||
import fr.xephi.authme.data.limbo.LimboPlayer;
|
||||
import fr.xephi.authme.initialization.DataFolder;
|
||||
import fr.xephi.authme.service.BukkitService;
|
||||
import fr.xephi.authme.util.FileUtils;
|
||||
import fr.xephi.authme.util.PlayerUtils;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import javax.inject.Inject;
|
||||
import java.io.File;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.lang.reflect.Type;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
/**
|
||||
* Saves all LimboPlayers in one JSON file and keeps the entries in memory.
|
||||
*/
|
||||
class SingleFilePersistenceHandler implements LimboPersistenceHandler {
|
||||
|
||||
private final File cacheFile;
|
||||
private final Gson gson;
|
||||
private Map<String, LimboPlayer> entries;
|
||||
|
||||
@Inject
|
||||
SingleFilePersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService) {
|
||||
cacheFile = new File(dataFolder, "limbo.json");
|
||||
if (!cacheFile.exists()) {
|
||||
FileUtils.create(cacheFile);
|
||||
}
|
||||
|
||||
gson = new GsonBuilder()
|
||||
.registerTypeAdapter(LimboPlayer.class, new LimboPlayerSerializer())
|
||||
.registerTypeAdapter(LimboPlayer.class, new LimboPlayerDeserializer(bukkitService))
|
||||
.setPrettyPrinting()
|
||||
.create();
|
||||
|
||||
Type type = new TypeToken<ConcurrentMap<String, LimboPlayer>>(){}.getType();
|
||||
try (FileReader fr = new FileReader(cacheFile)) {
|
||||
entries = gson.fromJson(fr, type);
|
||||
} catch (IOException e) {
|
||||
ConsoleLogger.logException("Failed to read from '" + cacheFile + "':", e);
|
||||
}
|
||||
|
||||
if (entries == null) {
|
||||
entries = new ConcurrentHashMap<>();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LimboPlayer getLimboPlayer(Player player) {
|
||||
return entries.get(PlayerUtils.getUUIDorName(player));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void saveLimboPlayer(Player player, LimboPlayer limbo) {
|
||||
entries.put(PlayerUtils.getUUIDorName(player), limbo);
|
||||
saveEntries("adding '" + player.getName() + "'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeLimboPlayer(Player player) {
|
||||
LimboPlayer entry = entries.remove(PlayerUtils.getUUIDorName(player));
|
||||
if (entry != null) {
|
||||
saveEntries("removing '" + player.getName() + "'");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves the entries to the disk.
|
||||
*
|
||||
* @param action the reason for saving (for logging purposes)
|
||||
*/
|
||||
private void saveEntries(String action) {
|
||||
try (FileWriter fw = new FileWriter(cacheFile)) {
|
||||
gson.toJson(entries, fw);
|
||||
} catch (IOException e) {
|
||||
ConsoleLogger.logException("Failed saving JSON limbo cache after " + action, e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LimboPersistenceType getType() {
|
||||
return LimboPersistenceType.SINGLE_FILE;
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ import com.google.common.collect.ImmutableMap;
|
||||
import fr.xephi.authme.data.limbo.AllowFlightRestoreType;
|
||||
import fr.xephi.authme.data.limbo.WalkFlySpeedRestoreType;
|
||||
import fr.xephi.authme.data.limbo.persistence.LimboPersistenceType;
|
||||
import fr.xephi.authme.data.limbo.persistence.SegmentConfiguration;
|
||||
import fr.xephi.authme.data.limbo.persistence.SegmentSize;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
@ -23,28 +23,26 @@ public final class LimboSettings implements SettingsHolder {
|
||||
"Besides storing the data in memory, you can define if/how the data should be persisted",
|
||||
"on disk. This is useful in case of a server crash, so next time the server starts we can",
|
||||
"properly restore things like OP status, ability to fly, and walk/fly speed.",
|
||||
"DISABLED: no disk storage, INDIVIDUAL_FILES: each player data in its own file,",
|
||||
"SINGLE_FILE: all data in one single file (only if you have a small server!)",
|
||||
"SEGMENT_FILES: distributes players into different buckets based on their UUID. See below."
|
||||
"DISABLED: no disk storage,",
|
||||
"INDIVIDUAL_FILES: each player data in its own file,",
|
||||
"DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below"
|
||||
})
|
||||
public static final Property<LimboPersistenceType> LIMBO_PERSISTENCE_TYPE =
|
||||
newProperty(LimboPersistenceType.class, "limbo.persistence.type", LimboPersistenceType.INDIVIDUAL_FILES);
|
||||
|
||||
@Comment({
|
||||
"This setting only affects SEGMENT_FILES persistence. The segment file",
|
||||
"This setting only affects DISTRIBUTED_FILES persistence. The distributed file",
|
||||
"persistence attempts to reduce the number of files by distributing players into various",
|
||||
"buckets based on their UUID. This setting defines into how many files the players should",
|
||||
"be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,",
|
||||
"ONE_TWENTY for 128, TWO_FIFTY for 256.",
|
||||
"For example, if you expect 100 non-logged in players, setting to SIXTEEN will average",
|
||||
"6.25 players per file (100 / 16). If you set to ONE, like persistence SINGLE_FILE, only",
|
||||
"one file will be used. Contrary to SINGLE_FILE, it won't keep the entries in cache, which",
|
||||
"may deliver different results in terms of performance.",
|
||||
"6.25 players per file (100 / 16).",
|
||||
"Note: if you change this setting all data will be migrated. If you have a lot of data,",
|
||||
"change this setting only on server restart, not with /authme reload."
|
||||
})
|
||||
public static final Property<SegmentConfiguration> SEGMENT_DISTRIBUTION =
|
||||
newProperty(SegmentConfiguration.class, "limbo.persistence.segmentDistribution", SegmentConfiguration.SIXTEEN);
|
||||
public static final Property<SegmentSize> DISTRIBUTION_SIZE =
|
||||
newProperty(SegmentSize.class, "limbo.persistence.distributionSize", SegmentSize.SIXTEEN);
|
||||
|
||||
@Comment({
|
||||
"Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.",
|
||||
@ -79,7 +77,8 @@ public final class LimboSettings implements SettingsHolder {
|
||||
"Before a user logs in, various properties are temporarily removed from the player,",
|
||||
"such as OP status, ability to fly, and walk/fly speed.",
|
||||
"Once the user is logged in, we add back the properties we previously saved.",
|
||||
"In this section, you may define how these properties should be handled."
|
||||
"In this section, you may define how these properties should be handled.",
|
||||
"Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players"
|
||||
};
|
||||
return ImmutableMap.of("limbo", limboExplanation);
|
||||
}
|
||||
|
@ -37,10 +37,10 @@ import static org.mockito.BDDMockito.given;
|
||||
import static org.mockito.Mockito.mock;
|
||||
|
||||
/**
|
||||
* Test for {@link SegmentFilesPersistenceHolder}.
|
||||
* Test for {@link DistributedFilesPersistenceHandler}.
|
||||
*/
|
||||
@RunWith(DelayedInjectionRunner.class)
|
||||
public class SegmentFilesPersistenceHolderTest {
|
||||
public class DistributedFilesPersistenceHandlerTest {
|
||||
|
||||
/** Player is in seg32-10110 and should be migrated into seg16-f. */
|
||||
private static final UUID MIGRATED_UUID = fromString("f6a97c88-7c8f-c12e-4931-6206d4ca067d");
|
||||
@ -70,7 +70,7 @@ public class SegmentFilesPersistenceHolderTest {
|
||||
|
||||
|
||||
@InjectDelayed
|
||||
private SegmentFilesPersistenceHolder persistenceHandler;
|
||||
private DistributedFilesPersistenceHandler persistenceHandler;
|
||||
|
||||
@Mock
|
||||
private Settings settings;
|
||||
@ -90,7 +90,7 @@ public class SegmentFilesPersistenceHolderTest {
|
||||
|
||||
@BeforeInjecting
|
||||
public void setUpClasses() throws IOException {
|
||||
given(settings.getProperty(LimboSettings.SEGMENT_DISTRIBUTION)).willReturn(SegmentConfiguration.SIXTEEN);
|
||||
given(settings.getProperty(LimboSettings.DISTRIBUTION_SIZE)).willReturn(SegmentSize.SIXTEEN);
|
||||
dataFolder = temporaryFolder.newFolder();
|
||||
playerDataFolder = new File(dataFolder, "playerdata");
|
||||
playerDataFolder.mkdir();
|
@ -30,16 +30,16 @@ import static org.mockito.BDDMockito.given;
|
||||
import static org.mockito.Mockito.mock;
|
||||
|
||||
/**
|
||||
* Test for {@link SeparateFilePersistenceHandler}.
|
||||
* Test for {@link IndividualFilesPersistenceHandler}.
|
||||
*/
|
||||
@RunWith(DelayedInjectionRunner.class)
|
||||
public class SeparateFilePersistenceHandlerTest {
|
||||
public class IndividualFilesPersistenceHandlerTest {
|
||||
|
||||
private static final UUID SAMPLE_UUID = UUID.nameUUIDFromBytes("PersistenceTest".getBytes());
|
||||
private static final String SOURCE_FOLDER = TestHelper.PROJECT_ROOT + "data/backup/";
|
||||
|
||||
@InjectDelayed
|
||||
private SeparateFilePersistenceHandler handler;
|
||||
private IndividualFilesPersistenceHandler handler;
|
||||
|
||||
@Mock
|
||||
private BukkitService bukkitService;
|
@ -5,13 +5,13 @@ import org.junit.Test;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentConfiguration.EIGHT;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentConfiguration.FOUR;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentConfiguration.ONE;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentConfiguration.SIXTEEN;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentConfiguration.SIXTY_FOUR;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentConfiguration.THIRTY_TWO;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentConfiguration.TWO_FIFTY;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentSize.EIGHT;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentSize.FOUR;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentSize.ONE;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentSize.SIXTEEN;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentSize.SIXTY_FOUR;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentSize.THIRTY_TWO;
|
||||
import static fr.xephi.authme.data.limbo.persistence.SegmentSize.TWO_FIFTY;
|
||||
import static org.hamcrest.Matchers.equalTo;
|
||||
import static org.hamcrest.Matchers.hasSize;
|
||||
import static org.junit.Assert.assertThat;
|
||||
@ -23,11 +23,11 @@ public class SegmentNameBuilderTest {
|
||||
|
||||
/**
|
||||
* Checks that using a given segment size really produces as many segments as defined.
|
||||
* E.g. if we partition with {@link SegmentConfiguration#EIGHT} we expect eight different buckets.
|
||||
* E.g. if we partition with {@link SegmentSize#EIGHT} we expect eight different buckets.
|
||||
*/
|
||||
@Test
|
||||
public void shouldCreatePromisedSizeOfSegments() {
|
||||
for (SegmentConfiguration part : SegmentConfiguration.values()) {
|
||||
for (SegmentSize part : SegmentSize.values()) {
|
||||
// Perform this check only for `length` <= 5 because the test creates all hex numbers with `length` digits.
|
||||
if (part.getLength() <= 5) {
|
||||
checkTotalSegmentsProduced(part);
|
||||
@ -35,7 +35,7 @@ public class SegmentNameBuilderTest {
|
||||
}
|
||||
}
|
||||
|
||||
private void checkTotalSegmentsProduced(SegmentConfiguration part) {
|
||||
private void checkTotalSegmentsProduced(SegmentSize part) {
|
||||
// given
|
||||
SegmentNameBuilder nameBuilder = new SegmentNameBuilder(part);
|
||||
Set<String> encounteredSegments = new HashSet<>();
|
||||
|
@ -12,9 +12,9 @@ import static org.hamcrest.Matchers.greaterThan;
|
||||
import static org.junit.Assert.fail;
|
||||
|
||||
/**
|
||||
* Test for {@link SegmentConfiguration}.
|
||||
* Test for {@link SegmentSize}.
|
||||
*/
|
||||
public class SegmentConfigurationTest {
|
||||
public class SegmentSizeTest {
|
||||
|
||||
@Test
|
||||
public void shouldHaveDistributionThatIsPowerOf2() {
|
||||
@ -22,7 +22,7 @@ public class SegmentConfigurationTest {
|
||||
Set<Integer> allowedDistributions = ImmutableSet.of(1, 2, 4, 8, 16);
|
||||
|
||||
// when / then
|
||||
for (SegmentConfiguration entry : SegmentConfiguration.values()) {
|
||||
for (SegmentSize entry : SegmentSize.values()) {
|
||||
if (!allowedDistributions.contains(entry.getDistribution())) {
|
||||
fail("Distribution must be a power of 2 and within [1, 16]. Offending item: " + entry);
|
||||
}
|
||||
@ -35,7 +35,7 @@ public class SegmentConfigurationTest {
|
||||
Set<Integer> segmentTotals = new HashSet<>();
|
||||
|
||||
// when / then
|
||||
for (SegmentConfiguration entry : SegmentConfiguration.values()) {
|
||||
for (SegmentSize entry : SegmentSize.values()) {
|
||||
int totalSegments = entry.getTotalSegments();
|
||||
assertThat(entry + " must have a positive segment size",
|
||||
totalSegments, greaterThan(0));
|
Loading…
Reference in New Issue
Block a user