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should fix #831 and enhance performance
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@ -203,7 +203,7 @@ public class AuthMePlayerListener implements Listener {
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// We have no performance improvements if we do the same thing on two different events
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// Important: the single session feature works if we use the low priority to the sync handler
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@EventHandler(priority = EventPriority.LOW)
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerLogin(PlayerLoginEvent event) {
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final Player player = event.getPlayer();
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if (Utils.isUnrestricted(player)) {
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@ -216,14 +216,18 @@ public class AuthMePlayerListener implements Listener {
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final String name = player.getName();
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final String lowerName = name.toLowerCase();
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final PlayerAuth auth = dataSource.getAuth(player.getName());
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final boolean isAuthAvailable = (auth != null);
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try {
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// Fast stuff
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onJoinVerifier.checkSingleSession(lowerName);
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onJoinVerifier.checkIsValidName(name);
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// Get the auth later as this may cause the single session check to fail
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// Slow stuff
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final PlayerAuth auth = dataSource.getAuth(player.getName());
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final boolean isAuthAvailable = (auth != null);
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onJoinVerifier.checkAntibot(lowerName, isAuthAvailable);
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onJoinVerifier.checkKickNonRegistered(isAuthAvailable);
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onJoinVerifier.checkIsValidName(name);
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onJoinVerifier.checkNameCasing(player, auth);
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onJoinVerifier.checkPlayerCountry(isAuthAvailable, event);
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} catch (FailedVerificationException e) {
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