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#534 Send error if name is restricted
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@ -14,7 +14,6 @@ public interface DataSource {
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* Return whether there is a record for the given username.
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* Return whether there is a record for the given username.
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*
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*
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* @param user The username to look up
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* @param user The username to look up
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*
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* @return True if there is a record, false otherwise
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* @return True if there is a record, false otherwise
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*/
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*/
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boolean isAuthAvailable(String user);
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boolean isAuthAvailable(String user);
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@ -23,7 +22,6 @@ public interface DataSource {
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* Return the hashed password of the player.
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* Return the hashed password of the player.
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*
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*
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* @param user The user whose password should be retrieve
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* @param user The user whose password should be retrieve
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*
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* @return The password hash of the player
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* @return The password hash of the player
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*/
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*/
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HashedPassword getPassword(String user);
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HashedPassword getPassword(String user);
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@ -32,7 +30,6 @@ public interface DataSource {
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* Retrieve the entire PlayerAuth object associated with the username.
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* Retrieve the entire PlayerAuth object associated with the username.
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*
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*
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* @param user The user to retrieve
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* @param user The user to retrieve
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*
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* @return The PlayerAuth object for the given username
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* @return The PlayerAuth object for the given username
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*/
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*/
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PlayerAuth getAuth(String user);
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PlayerAuth getAuth(String user);
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@ -41,7 +38,6 @@ public interface DataSource {
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* Save a new PlayerAuth object.
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* Save a new PlayerAuth object.
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*
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*
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* @param auth The new PlayerAuth to persist
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* @param auth The new PlayerAuth to persist
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*
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* @return True upon success, false upon failure
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* @return True upon success, false upon failure
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*/
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*/
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boolean saveAuth(PlayerAuth auth);
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boolean saveAuth(PlayerAuth auth);
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@ -50,7 +46,6 @@ public interface DataSource {
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* Update the session of a record (IP, last login, real name).
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* Update the session of a record (IP, last login, real name).
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*
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*
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* @param auth The PlayerAuth object to update in the database
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* @param auth The PlayerAuth object to update in the database
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*
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* @return True upon success, false upon failure
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* @return True upon success, false upon failure
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*/
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*/
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boolean updateSession(PlayerAuth auth);
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boolean updateSession(PlayerAuth auth);
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@ -59,7 +54,6 @@ public interface DataSource {
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* Update the password of the given PlayerAuth object.
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* Update the password of the given PlayerAuth object.
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*
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*
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* @param auth The PlayerAuth whose password should be updated
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* @param auth The PlayerAuth whose password should be updated
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*
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* @return True upon success, false upon failure
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* @return True upon success, false upon failure
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*/
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*/
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boolean updatePassword(PlayerAuth auth);
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boolean updatePassword(PlayerAuth auth);
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@ -69,7 +63,6 @@ public interface DataSource {
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*
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*
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* @param user The user whose password should be updated
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* @param user The user whose password should be updated
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* @param password The new password
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* @param password The new password
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*
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* @return True upon success, false upon failure
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* @return True upon success, false upon failure
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*/
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*/
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boolean updatePassword(String user, HashedPassword password);
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boolean updatePassword(String user, HashedPassword password);
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@ -79,7 +72,6 @@ public interface DataSource {
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* the given time.
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* the given time.
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*
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*
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* @param until The minimum last login
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* @param until The minimum last login
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*
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* @return The account names that have been removed
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* @return The account names that have been removed
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*/
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*/
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List<String> autoPurgeDatabase(long until);
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List<String> autoPurgeDatabase(long until);
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@ -88,7 +80,6 @@ public interface DataSource {
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* Remove a user record from the database.
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* Remove a user record from the database.
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*
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*
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* @param user The user to remove
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* @param user The user to remove
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*
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* @return True upon success, false upon failure
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* @return True upon success, false upon failure
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*/
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*/
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boolean removeAuth(String user);
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boolean removeAuth(String user);
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@ -97,7 +88,6 @@ public interface DataSource {
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* Update the quit location of a PlayerAuth.
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* Update the quit location of a PlayerAuth.
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*
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*
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* @param auth The entry whose quit location should be updated
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* @param auth The entry whose quit location should be updated
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*
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* @return True upon success, false upon failure
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* @return True upon success, false upon failure
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*/
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*/
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boolean updateQuitLoc(PlayerAuth auth);
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boolean updateQuitLoc(PlayerAuth auth);
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@ -106,7 +96,6 @@ public interface DataSource {
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* Return all usernames associated with the given IP address.
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* Return all usernames associated with the given IP address.
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*
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*
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* @param ip The IP address to look up
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* @param ip The IP address to look up
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*
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* @return Usernames associated with the given IP address
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* @return Usernames associated with the given IP address
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*/
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*/
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List<String> getAllAuthsByIp(String ip);
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List<String> getAllAuthsByIp(String ip);
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@ -115,7 +104,6 @@ public interface DataSource {
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* Return all usernames associated with the given email address.
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* Return all usernames associated with the given email address.
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*
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*
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* @param email The email address to look up
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* @param email The email address to look up
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*
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* @return Users using the given email address
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* @return Users using the given email address
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*/
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*/
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List<String> getAllAuthsByEmail(String email);
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List<String> getAllAuthsByEmail(String email);
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@ -124,7 +112,6 @@ public interface DataSource {
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* Update the email of the PlayerAuth in the data source.
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* Update the email of the PlayerAuth in the data source.
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*
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*
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* @param auth The PlayerAuth whose email should be updated
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* @param auth The PlayerAuth whose email should be updated
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*
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* @return True upon success, false upon failure
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* @return True upon success, false upon failure
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*/
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*/
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boolean updateEmail(PlayerAuth auth);
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boolean updateEmail(PlayerAuth auth);
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