diff --git a/src/main/java/fr/xephi/authme/datasource/MySQL.java b/src/main/java/fr/xephi/authme/datasource/MySQL.java index 30eba2359..82423bd4b 100644 --- a/src/main/java/fr/xephi/authme/datasource/MySQL.java +++ b/src/main/java/fr/xephi/authme/datasource/MySQL.java @@ -102,9 +102,15 @@ public class MySQL implements DataSource { config.setJdbcUrl("jdbc:mysql://" + this.host + ":" + this.port + "/" + this.database); config.setUsername(this.username); config.setPassword(this.password); - config.addDataSourceProperty("cachePrepStmts", "true"); - config.addDataSourceProperty("prepStmtCacheSize", "250"); - config.addDataSourceProperty("prepStmtCacheSqlLimit", "2048"); + if (Settings.isMySQLWebsite) + { + config.addDataSourceProperty("cachePrepStmts", "false"); + } + else { + config.addDataSourceProperty("cachePrepStmts", "true"); + config.addDataSourceProperty("prepStmtCacheSize", "250"); + config.addDataSourceProperty("prepStmtCacheSqlLimit", "2048"); + } config.addDataSourceProperty("autoReconnect", false); config.setInitializationFailFast(true); // Don't start the plugin if the database is unavariable config.setMaxLifetime(180000); // 3 Min @@ -197,6 +203,8 @@ public class MySQL implements DataSource { if (!rs.next()) { st.executeUpdate("ALTER TABLE " + tableName + " ADD COLUMN " + columnRealName + " VARCHAR(255) NOT NULL DEFAULT 'Player' AFTER " + columnLogged + ";"); } + if (Settings.isMySQLWebsite) + st.execute("SET GLOBAL query_cache_size = 0; SET GLOBAL query_cache_type = 0;"); } finally { close(rs); close(st); diff --git a/src/main/java/fr/xephi/authme/settings/Settings.java b/src/main/java/fr/xephi/authme/settings/Settings.java index 9264ae54a..d185a4c1c 100644 --- a/src/main/java/fr/xephi/authme/settings/Settings.java +++ b/src/main/java/fr/xephi/authme/settings/Settings.java @@ -68,7 +68,7 @@ public final class Settings extends YamlConfiguration { enableProtection, enableAntiBot, recallEmail, useWelcomeMessage, broadcastWelcomeMessage, forceRegKick, forceRegLogin, checkVeryGames, delayJoinMessage, noTeleport, applyBlindEffect, - customAttributes, generateImage, isRemoveSpeedEnabled; + customAttributes, generateImage, isRemoveSpeedEnabled, isMySQLWebsite; public static String getNickRegex, getUnloggedinGroup, getMySQLHost, getMySQLPort, getMySQLUsername, getMySQLPassword, getMySQLDatabase, @@ -275,6 +275,7 @@ public final class Settings extends YamlConfiguration { forceRegisterCommandsAsConsole = configFile.getStringList("settings.forceRegisterCommandsAsConsole"); customAttributes = configFile.getBoolean("Hooks.customAttributes"); generateImage = configFile.getBoolean("Email.generateImage", true); + isMySQLWebsite = configFile.getBoolean("DataSource.mySQLWebsite", false); // Load the welcome message getWelcomeMessage(); @@ -476,6 +477,10 @@ public final class Settings extends YamlConfiguration { set("DataSource.mySQLRealName", "realname"); changes = true; } + if (!contains("DataSource.mySQLQueryCache")) { + set("DataSource.mySQLWebsite", false); + changes = true; + } if (changes) { plugin.getLogger().warning("Merged new Config Options - I'm not an error, please don't report me"); diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index c10c977e7..ef9fd2144 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -43,12 +43,14 @@ DataSource: mySQLlastlocWorld: world # Column for RealName mySQLRealName: realname + # Enable this when you allow registration through a website + mySQLWebsite: false settings: sessions: - # Do you want to enable the session feature? + # Do you want to enable the session feature? # If enabled, when a player authenticates successfully, # his IP and his nickname is saved. - # The next time the player joins the server, if his IP + # The next time the player joins the server, if his IP # is the same of the last time, and the timeout time # hasn't expired, he will not need to authenticate. enabled: false @@ -62,7 +64,7 @@ settings: # another IP Address? sessionExpireOnIpChange: true restrictions: - # Can not authenticated players chat and see the chat log? + # Can not authenticated players chat and see the chat log? # Care that this feature blocks also all the commands not # listed in the list below. allowChat: false @@ -109,7 +111,7 @@ settings: # After the authentication they will be teleported back to # their normal position. teleportUnAuthedToSpawn: false - # Minimum allowed nick length + # Minimum allowed nick length minNicknameLength: 4 # Can unregistered players walk around? allowMovement: false @@ -161,25 +163,25 @@ settings: security: # minimum Length of password minPasswordLength: 5 - # this is very important options, + # this is very important options, # every time player join the server, - # if they are registered, AuthMe will switch him + # if they are registered, AuthMe will switch him # to unLoggedInGroup, this - # should prevent all major exploit. + # should prevent all major exploit. # So you can set up on your Permission Plugin - # this special group with 0 permissions, or permissions to chat, + # this special group with 0 permissions, or permissions to chat, # or permission to - # send private message or all other perms that you want, + # send private message or all other perms that you want, # the better way is to set up # this group with few permissions, # so if player try to exploit some account, # they can # do anything except what you set in perm Group. - # After a correct logged-in player will be + # After a correct logged-in player will be # moved to his correct permissions group! - # Pay attention group name is case sensitive, - # so Admin is different from admin, - # otherwise your group will be wiped, + # Pay attention group name is case sensitive, + # so Admin is different from admin, + # otherwise your group will be wiped, # and player join in default group []! # Example unLoggedinGroup: NotLogged unLoggedinGroup: unLoggedinGroup @@ -244,7 +246,7 @@ settings: # Force these commands after /register as a server console, without any '/', use %p for replace with player name forceRegisterCommandsAsConsole: [] # Do we need to display the welcome message (welcome.txt) after a register or a login? - # You can use colors in this welcome.txt + some replaced strings : + # You can use colors in this welcome.txt + some replaced strings : # {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots, # {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name # {VERSION} : get current bukkit version, {COUNTRY} : player country