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Fix some minor configuration issues #1344
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@ -169,8 +169,10 @@ public class PlayerListener implements Listener {
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String customJoinMessage = settings.getProperty(RegistrationSettings.CUSTOM_JOIN_MESSAGE);
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if (!customJoinMessage.isEmpty()) {
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event.setJoinMessage(customJoinMessage.replace("{PLAYERNAME}", player.getName())
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.replace("{DISPLAYNAME}", player.getDisplayName()));
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event.setJoinMessage(customJoinMessage
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.replace("{PLAYERNAME}", player.getName())
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.replace("{DISPLAYNAME}", player.getDisplayName())
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.replace("{PLAYERLISTNAME}", player.getPlayerListName()));
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}
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if (!settings.getProperty(RegistrationSettings.DELAY_JOIN_MESSAGE)) {
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@ -15,6 +15,7 @@ import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.PluginHookService;
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import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.settings.WelcomeMessageConfiguration;
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import fr.xephi.authme.settings.commandconfig.CommandManager;
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import fr.xephi.authme.settings.properties.HooksSettings;
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import fr.xephi.authme.settings.properties.PluginSettings;
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@ -68,6 +69,9 @@ public class AsynchronousJoin implements AsynchronousProcess {
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@Inject
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private ValidationService validationService;
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@Inject
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private WelcomeMessageConfiguration welcomeMessageConfiguration;
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AsynchronousJoin() {
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}
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@ -126,6 +130,8 @@ public class AsynchronousJoin implements AsynchronousProcess {
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return;
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}
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} else if (!service.getProperty(RegistrationSettings.FORCE)) {
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welcomeMessageConfiguration.sendWelcomeMessage(player);
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// Skip if registration is optional
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return;
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}
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@ -19,7 +19,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffectType;
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import javax.inject.Inject;
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import java.util.List;
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import static fr.xephi.authme.settings.properties.RestrictionSettings.PROTECT_INVENTORY_BEFORE_LOGIN;
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@ -91,14 +90,7 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
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player.saveData();
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// Login is done, display welcome message
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List<String> welcomeMessage = welcomeMessageConfiguration.getWelcomeMessage(player);
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if (commonService.getProperty(RegistrationSettings.USE_WELCOME_MESSAGE)) {
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if (commonService.getProperty(RegistrationSettings.BROADCAST_WELCOME_MESSAGE)) {
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welcomeMessage.forEach(bukkitService::broadcastMessage);
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} else {
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welcomeMessage.forEach(player::sendMessage);
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}
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}
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welcomeMessageConfiguration.sendWelcomeMessage(player);
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// Login is now finished; we can force all commands
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commandManager.runCommandsOnLogin(player);
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@ -5,7 +5,9 @@ import fr.xephi.authme.data.auth.PlayerCache;
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import fr.xephi.authme.initialization.DataFolder;
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import fr.xephi.authme.initialization.Reloadable;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.CommonService;
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import fr.xephi.authme.service.GeoIpService;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.util.PlayerUtils;
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import fr.xephi.authme.util.lazytags.Tag;
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import fr.xephi.authme.util.lazytags.TagReplacer;
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@ -47,6 +49,9 @@ public class WelcomeMessageConfiguration implements Reloadable {
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@Inject
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private PlayerCache playerCache;
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@Inject
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private CommonService service;
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/** List of all supported tags for the welcome message. */
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private final List<Tag<Player>> availableTags = Arrays.asList(
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createTag("&", () -> String.valueOf(ChatColor.COLOR_CHAR)),
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@ -79,6 +84,22 @@ public class WelcomeMessageConfiguration implements Reloadable {
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return messageSupplier.getAdaptedMessages(player);
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}
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/**
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* Sends the welcome message accordingly to the configuration
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*
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* @param player the player for whom the welcome message should be prepared
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*/
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public void sendWelcomeMessage(Player player) {
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List<String> welcomeMessage = getWelcomeMessage(player);
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if (service.getProperty(RegistrationSettings.USE_WELCOME_MESSAGE)) {
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if (service.getProperty(RegistrationSettings.BROADCAST_WELCOME_MESSAGE)) {
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welcomeMessage.forEach(bukkitService::broadcastMessage);
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} else {
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welcomeMessage.forEach(player::sendMessage);
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}
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}
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}
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/**
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* @return the lines of the welcome message file
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*/
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@ -80,7 +80,8 @@ public final class RegistrationSettings implements SettingsHolder {
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"keep empty to use the original one.",
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"Available variables:",
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"{PLAYERNAME}: the player name (no colors)",
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"{DISPLAYNAME}: the player name (with colors)"})
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"{DISPLAYNAME}: the player display name (with colors)",
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"{PLAYERLISTNAME}: the player list name (with colors)"})
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public static final Property<String> CUSTOM_JOIN_MESSAGE =
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newProperty("settings.customJoinMessage", "");
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