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Added JavaDocs to PlayerPermission class, fixed various permission nodes
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package fr.xephi.authme.permission;
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package fr.xephi.authme.permission;
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/**
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/**
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* AuthMe player command permission nodes, for regular players.
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* AuthMe player permission nodes, for regular players.
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*/
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*/
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public enum PlayerPermission implements PermissionNode {
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public enum PlayerPermission implements PermissionNode {
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BYPASS_ANTIBOT("authme.command.player.bypassantibot"),
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/**
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* Permission node to bypass AntiBot protection.
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*/
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BYPASS_ANTIBOT("authme.player.bypassantibot"),
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IS_VIP("authme.command.player.vip"),
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/**
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* Permission node to identify VIP users.
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*/
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IS_VIP("authme.player.vip"),
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/**
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* Command permission to login.
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*/
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LOGIN("authme.command.player.login"),
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LOGIN("authme.command.player.login"),
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/**
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* Command permission to logout.
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*/
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LOGOUT("authme.command.player.logout"),
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LOGOUT("authme.command.player.logout"),
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/**
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* Command permission to register.
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*/
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REGISTER("authme.command.player.register"),
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REGISTER("authme.command.player.register"),
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/**
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* Command permission to unregister.
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*/
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UNREGISTER("authme.command.player.unregister"),
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UNREGISTER("authme.command.player.unregister"),
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/**
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* Command permission to change the password.
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*/
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CHANGE_PASSWORD("authme.command.player.changepassword"),
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CHANGE_PASSWORD("authme.command.player.changepassword"),
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/**
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* Command permission to add an email address.
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*/
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ADD_EMAIL("authme.command.player.email.add"),
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ADD_EMAIL("authme.command.player.email.add"),
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/**
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* Command permission to change the email address.
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*/
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CHANGE_EMAIL("authme.command.player.email.change"),
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CHANGE_EMAIL("authme.command.player.email.change"),
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/**
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* Command permission to recover an account using it's email address.
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*/
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RECOVER_EMAIL("authme.command.player.email.recover"),
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RECOVER_EMAIL("authme.command.player.email.recover"),
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/**
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* Command permission to use captcha.
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*/
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CAPTCHA("authme.command.player.captcha"),
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CAPTCHA("authme.command.player.captcha"),
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/**
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* Administrator command to convert old or other data to AuthMe data.
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*/
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CONVERTER("authme.command.player.converter"),
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CONVERTER("authme.command.player.converter"),
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CAN_LOGIN_BE_FORCED("authme.command.player.canbeforced"),
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/**
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* Permission for users a login can be forced to.
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*/
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CAN_LOGIN_BE_FORCED("authme.player.canbeforced"),
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/**
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* Permission for users to bypass force-survival mode.
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*/
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BYPASS_FORCE_SURVIVAL("authme.command.player.bypassforcesurvival"),
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BYPASS_FORCE_SURVIVAL("authme.command.player.bypassforcesurvival"),
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/**
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* Permission for users to allow two accounts.
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*/
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ALLOW_MULTIPLE_ACCOUNTS("authme.command.player.allow2accounts"),
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ALLOW_MULTIPLE_ACCOUNTS("authme.command.player.allow2accounts"),
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/**
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* Permission for user to see other accounts.
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*/
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SEE_OTHER_ACCOUNTS("authme.command.player.seeotheraccounts");
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SEE_OTHER_ACCOUNTS("authme.command.player.seeotheraccounts");
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/**
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* Permission node.
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*/
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private String node;
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private String node;
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/**
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* Get the permission node.
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*
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* @return Permission node.
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*/
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@Override
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@Override
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public String getNode() {
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public String getNode() {
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return node;
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return node;
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}
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}
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/**
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* Constructor.
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*
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* @param node Permission node.
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*/
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PlayerPermission(String node) {
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PlayerPermission(String node) {
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this.node = node;
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this.node = node;
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}
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}
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