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https://github.com/AuthMe/AuthMeReloaded.git
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Remove commented code
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b2b65710b1
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@ -36,7 +36,6 @@ import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerBedEnterEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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@ -93,26 +92,6 @@ public class AuthMePlayerListener implements Listener {
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@Inject
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private ValidationService validationService;
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/*
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private void handleChat(AsyncPlayerChatEvent event) {
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if (settings.getProperty(RestrictionSettings.ALLOW_CHAT)) {
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return;
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}
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final Player player = event.getPlayer();
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if (shouldCancelEvent(player)) {
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event.setCancelled(true);
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sendLoginOrRegisterMessage(player);
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} else if (settings.getProperty(RestrictionSettings.HIDE_CHAT)) {
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for (Player p : bukkitService.getOnlinePlayers()) {
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if (!PlayerCache.getInstance().isAuthenticated(p.getName())) {
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event.getRecipients().remove(p);
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}
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}
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}
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}
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*/
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private void sendLoginOrRegisterMessage(final Player player) {
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bukkitService.runTaskAsynchronously(new Runnable() {
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@Override
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@ -176,33 +155,6 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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/*
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@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
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public void onPlayerNormalChat(AsyncPlayerChatEvent event) {
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handleChat(event);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
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public void onPlayerHighChat(AsyncPlayerChatEvent event) {
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handleChat(event);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onPlayerHighestChat(AsyncPlayerChatEvent event) {
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handleChat(event);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onPlayerEarlyChat(AsyncPlayerChatEvent event) {
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handleChat(event);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOW)
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public void onPlayerLowChat(AsyncPlayerChatEvent event) {
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handleChat(event);
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}
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*/
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onPlayerMove(PlayerMoveEvent event) {
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if (settings.getProperty(ALLOW_UNAUTHED_MOVEMENT) && settings.getProperty(ALLOWED_MOVEMENT_RADIUS) <= 0) {
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