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commands.yml: Fix executor property name in comments
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0317d5f414
commit
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@ -29,19 +29,19 @@ public final class CommandSettingsHolder implements SettingsHolder {
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"onRegister:",
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"onRegister:",
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" welcome:",
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" welcome:",
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" command: 'msg %p Welcome to the server!'",
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" command: 'msg %p Welcome to the server!'",
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" as: CONSOLE",
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" executor: CONSOLE",
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"",
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"",
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"This will make the console execute the msg command to the player.",
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"This will make the console execute the msg command to the player.",
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"Each command under an event has a name you can choose freely (e.g. 'welcome' as above),",
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"Each command under an event has a name you can choose freely (e.g. 'welcome' as above),",
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"after which a mandatory 'command' field defines the command to run,",
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"after which a mandatory 'command' field defines the command to run,",
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"and 'as' defines who will run the command (either PLAYER or CONSOLE). Longer example:",
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"and 'executor' defines who will run the command (either PLAYER or CONSOLE). Longer example:",
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"onLogin:",
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"onLogin:",
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" welcome:",
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" welcome:",
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" command: 'msg %p Welcome back!'",
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" command: 'msg %p Welcome back!'",
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" as: PLAYER",
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" executor: PLAYER",
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" broadcast:",
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" broadcast:",
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" command: 'broadcast %p has joined, welcome back!'",
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" command: 'broadcast %p has joined, welcome back!'",
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" as: CONSOLE",
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" executor: CONSOLE",
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"",
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"",
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"Supported command events: onLogin, onJoin, onRegister"
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"Supported command events: onLogin, onJoin, onRegister"
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};
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};
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@ -5,19 +5,19 @@
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# onRegister:
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# onRegister:
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# welcome:
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# welcome:
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# command: 'msg %p Welcome to the server!'
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# command: 'msg %p Welcome to the server!'
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# as: CONSOLE
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# executor: CONSOLE
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#
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#
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# This will make the console execute the msg command to the player.
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# This will make the console execute the msg command to the player.
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# Each command under an event has a name you can choose freely (e.g. 'welcome' as above),
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# Each command under an event has a name you can choose freely (e.g. 'welcome' as above),
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# after which a mandatory 'command' field defines the command to run,
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# after which a mandatory 'command' field defines the command to run,
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# and 'as' defines who will run the command (either PLAYER or CONSOLE). Longer example:
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# and 'executor' defines who will run the command (either PLAYER or CONSOLE). Longer example:
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# onLogin:
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# onLogin:
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# welcome:
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# welcome:
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# command: 'msg %p Welcome back!'
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# command: 'msg %p Welcome back!'
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# as: PLAYER
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# executor: PLAYER
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# broadcast:
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# broadcast:
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# command: 'broadcast %p has joined, welcome back!'
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# command: 'broadcast %p has joined, welcome back!'
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# as: CONSOLE
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# executor: CONSOLE
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#
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#
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# Supported command events: onLogin, onJoin, onRegister
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# Supported command events: onLogin, onJoin, onRegister
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onLogin:
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onLogin:
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