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#1044 Fix custom join message feature; change default to empty string
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@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sat Jan 07 11:07:10 CET 2017. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Sat Jan 07 11:33:48 CET 2017. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@ -299,11 +299,11 @@ settings:
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# Should we delay the join message and display it once the player has logged in?
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delayJoinMessage: false
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# The custom join message that will be sent after a successful login,
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# use 'none' to use the original one.
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# Available variables:,
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# keep empty to use the original one.
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# Available variables:
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# {PLAYERNAME}: the player name (no colors)
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# {DISPLAYNAME}: the player name (with colors)
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customJoinMessage: 'none'
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customJoinMessage: ''
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# Should we remove the leave messages of unlogged users?
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removeUnloggedLeaveMessage: false
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# Should we remove join messages altogether?
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@ -460,4 +460,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Jan 07 11:07:10 CET 2017
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Jan 07 11:33:48 CET 2017
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@ -173,7 +173,7 @@ public class PlayerListener implements Listener {
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}
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String customJoinMessage = settings.getProperty(RegistrationSettings.CUSTOM_JOIN_MESSAGE);
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if (customJoinMessage.isEmpty() && ! customJoinMessage.equalsIgnoreCase("none")) {
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if (!customJoinMessage.isEmpty()) {
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event.setJoinMessage(customJoinMessage.replace("{PLAYERNAME}", player.getName())
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.replace("{DISPLAYNAME]", player.getDisplayName()));
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}
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@ -76,12 +76,12 @@ public class RegistrationSettings implements SettingsHolder {
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@Comment({
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"The custom join message that will be sent after a successful login,",
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"use 'none' to use the original one.",
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"Available variables:,",
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"keep empty to use the original one.",
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"Available variables:",
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"{PLAYERNAME}: the player name (no colors)",
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"{DISPLAYNAME}: the player name (with colors)"})
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public static final Property<String> CUSTOM_JOIN_MESSAGE =
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newProperty("settings.customJoinMessage", "none");
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newProperty("settings.customJoinMessage", "");
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@Comment("Should we remove the leave messages of unlogged users?")
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public static final Property<Boolean> REMOVE_UNLOGGED_LEAVE_MESSAGE =
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