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https://github.com/AuthMe/AuthMeReloaded.git
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#831 Implement single session by canceling kicks caused by same name joining
- A little less nice, but works on both CraftBukkit and Spigot - Remove obsolete warning
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@ -50,7 +50,6 @@ import fr.xephi.authme.util.BukkitService;
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import fr.xephi.authme.util.FileUtils;
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import fr.xephi.authme.util.FileUtils;
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import fr.xephi.authme.util.GeoLiteAPI;
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import fr.xephi.authme.util.GeoLiteAPI;
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import fr.xephi.authme.util.MigrationService;
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import fr.xephi.authme.util.MigrationService;
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import fr.xephi.authme.util.ServerUtils;
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import fr.xephi.authme.util.StringUtils;
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import fr.xephi.authme.util.StringUtils;
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import fr.xephi.authme.util.Utils;
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import fr.xephi.authme.util.Utils;
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import fr.xephi.authme.util.ValidationService;
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import fr.xephi.authme.util.ValidationService;
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@ -307,13 +306,6 @@ public class AuthMe extends JavaPlugin {
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&& settings.getProperty(PluginSettings.SESSIONS_ENABLED)) {
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&& settings.getProperty(PluginSettings.SESSIONS_ENABLED)) {
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ConsoleLogger.warning("WARNING!!! You set session timeout to 0, this may cause security issues!");
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ConsoleLogger.warning("WARNING!!! You set session timeout to 0, this may cause security issues!");
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}
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}
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// Single session not possible on CraftBukkit
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if (settings.getProperty(RestrictionSettings.FORCE_SINGLE_SESSION)
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&& !Bukkit.getOnlineMode() && !ServerUtils.isSpigot()) {
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ConsoleLogger.warning("WARNING: You have force single session enabled but are not running on Spigot. "
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+ "This feature is not supported on CraftBukkit in offline mode");
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}
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}
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}
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/**
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/**
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@ -14,7 +14,6 @@ import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.util.BukkitService;
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import fr.xephi.authme.util.BukkitService;
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import fr.xephi.authme.util.TeleportationService;
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import fr.xephi.authme.util.TeleportationService;
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import fr.xephi.authme.util.ValidationService;
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import fr.xephi.authme.util.ValidationService;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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@ -194,12 +193,24 @@ public class PlayerListener implements Listener {
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}
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}
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}
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}
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@EventHandler(priority = EventPriority.NORMAL)
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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management.performJoin(player);
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}
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// Note #831: AsyncPlayerPreLoginEvent is not fired by all servers in offline mode
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// e.g. CraftBukkit does not fire it. So we need to run crucial things with PlayerLoginEvent.
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// Single session feature can be implemented for Spigot and CraftBukkit by canceling a kick
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// event caused by "logged in from another location". The nicer way, but only for Spigot, would be
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// to check in the AsyncPlayerPreLoginEvent. To support all servers, we use the less nice way.
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerLogin(PlayerLoginEvent event) {
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public void onPlayerLogin(PlayerLoginEvent event) {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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final String name = player.getName();
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final String name = player.getName();
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if (validationService.isUnrestricted(player.getName())) {
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if (validationService.isUnrestricted(name)) {
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return;
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return;
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} else if (onJoinVerifier.refusePlayerForFullServer(event)) {
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} else if (onJoinVerifier.refusePlayerForFullServer(event)) {
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return;
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return;
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@ -231,13 +242,6 @@ public class PlayerListener implements Listener {
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teleportationService.teleportOnJoin(player);
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teleportationService.teleportOnJoin(player);
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}
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}
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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management.performJoin(player);
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerQuit(PlayerQuitEvent event) {
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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@ -255,8 +259,15 @@ public class PlayerListener implements Listener {
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onPlayerKick(PlayerKickEvent event) {
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public void onPlayerKick(PlayerKickEvent event) {
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Player player = event.getPlayer();
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// Note #831: Especially for offline CraftBukkit, we need to catch players being kicked because of
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// "logged in from another location" and to cancel their kick
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if (settings.getProperty(RestrictionSettings.FORCE_SINGLE_SESSION)
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&& event.getReason().contains("You logged in from another location")) {
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event.setCancelled(true);
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return;
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}
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final Player player = event.getPlayer();
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if (!antiBot.wasPlayerKicked(player.getName())) {
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if (!antiBot.wasPlayerKicked(player.getName())) {
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management.performQuit(player);
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management.performQuit(player);
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}
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}
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@ -1,21 +0,0 @@
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package fr.xephi.authme.util;
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public final class ServerUtils {
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private ServerUtils() {
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}
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/**
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* Check if the server implementation is based on Spigot
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*
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* @return true if the implementation is based on Spigot
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*/
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public static boolean isSpigot() {
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try {
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Class.forName("org.spigotmc.CustomTimingsHandler");
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return true;
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} catch (ClassNotFoundException ignored) {
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}
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return false;
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}
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}
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@ -1,19 +0,0 @@
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package fr.xephi.authme.util;
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import org.junit.Test;
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import static org.hamcrest.Matchers.equalTo;
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import static org.junit.Assert.assertThat;
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/**
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* Test for {@link ServerUtils}.
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*/
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public class ServerUtilsTest {
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@Test
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public void shouldReturnTrueForSpigotImplementation() {
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// Spigot is a provided dependency of the project, so the ClassLoader knows about it
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assertThat(ServerUtils.isSpigot(), equalTo(true));
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}
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}
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