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Fix restoring inventory on register (Related to #818)
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@ -85,14 +85,14 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
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limboCache.deletePlayerData(player);
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// do we really need to use location from database for now?
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// because LimboCache#restoreData teleport player to last location.
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}
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if (RESTORE_COLLISIONS && !service.getProperty(KEEP_COLLISIONS_DISABLED)) {
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player.setCollidable(true);
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}
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if (RESTORE_COLLISIONS && !service.getProperty(KEEP_COLLISIONS_DISABLED)) {
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player.setCollidable(true);
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}
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if (service.getProperty(PROTECT_INVENTORY_BEFORE_LOGIN)) {
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restoreInventory(player);
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}
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if (service.getProperty(PROTECT_INVENTORY_BEFORE_LOGIN)) {
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restoreInventory(player);
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}
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final PlayerAuth auth = dataSource.getAuth(name);
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@ -6,7 +6,6 @@ import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.events.LoginEvent;
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import fr.xephi.authme.events.RestoreInventoryEvent;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.permission.AuthGroupType;
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import fr.xephi.authme.process.ProcessService;
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@ -25,7 +24,6 @@ import org.bukkit.potion.PotionEffectType;
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import javax.inject.Inject;
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import static fr.xephi.authme.settings.properties.RestrictionSettings.PROTECT_INVENTORY_BEFORE_LOGIN;
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/**
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*/
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@ -88,13 +86,6 @@ public class ProcessSyncPasswordRegister implements SynchronousProcess {
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public void processPasswordRegister(Player player) {
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final String name = player.getName().toLowerCase();
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if (limboCache.hasPlayerData(name)) {
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if (service.getProperty(PROTECT_INVENTORY_BEFORE_LOGIN)) {
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RestoreInventoryEvent event = new RestoreInventoryEvent(player);
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bukkitService.callEvent(event);
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if (!event.isCancelled()) {
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player.updateInventory();
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}
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}
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limboCache.restoreData(player);
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limboCache.deletePlayerData(player);
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}
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