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https://github.com/AuthMe/AuthMeReloaded.git
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@ -36,6 +36,7 @@ public class AuthMeEntityListener implements Listener {
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}
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}
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}
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}
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// TODO: npc status can be used to bypass security!!!
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/**
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/**
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* Method onEntityDamage.
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* Method onEntityDamage.
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*
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*
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@ -53,7 +54,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC(player)) {
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if (Utils.isNPC(player)) {
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return;
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return;
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}
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}
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@ -78,7 +78,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC((Player) entity)) {
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if (Utils.isNPC((Player) entity)) {
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return;
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return;
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}
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}
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@ -104,7 +103,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC(player)) {
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if (Utils.isNPC(player)) {
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return;
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return;
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}
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}
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@ -128,7 +126,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC((Player) entity)) {
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if (Utils.isNPC((Player) entity)) {
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return;
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return;
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}
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}
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@ -152,7 +149,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC((Player) entity)) {
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if (Utils.isNPC((Player) entity)) {
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return;
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return;
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}
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}
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@ -177,7 +173,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC((Player) entity)) {
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if (Utils.isNPC((Player) entity)) {
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return;
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return;
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}
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}
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@ -201,7 +196,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC((Player) entity)) {
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if (Utils.isNPC((Player) entity)) {
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return;
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return;
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}
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}
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@ -210,7 +204,6 @@ public class AuthMeEntityListener implements Listener {
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}
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}
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// TODO: Need to check this, player can't throw snowball but the item is taken.
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// TODO: Need to check this, player can't throw snowball but the item is taken.
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/**
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/**
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* Method onProjectileLaunch.
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* Method onProjectileLaunch.
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*
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*
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@ -245,7 +238,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC(player)) {
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if (Utils.isNPC(player)) {
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return;
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return;
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}
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}
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@ -270,7 +262,6 @@ public class AuthMeEntityListener implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC(player)) {
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if (Utils.isNPC(player)) {
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return;
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return;
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}
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}
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@ -22,6 +22,7 @@ public class AuthMePlayerListener16 implements Listener {
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this.plugin = plugin;
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this.plugin = plugin;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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/**
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/**
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* Method onPlayerEditBook.
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* Method onPlayerEditBook.
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*
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*
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@ -33,7 +34,6 @@ public class AuthMePlayerListener16 implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC(event.getPlayer())) {
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if (Utils.isNPC(event.getPlayer())) {
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return;
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return;
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}
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}
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@ -22,6 +22,7 @@ public class AuthMePlayerListener18 implements Listener {
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this.plugin = plugin;
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this.plugin = plugin;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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/**
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/**
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* Method onPlayerInteractAtEntity.
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* Method onPlayerInteractAtEntity.
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*
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*
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@ -33,7 +34,6 @@ public class AuthMePlayerListener18 implements Listener {
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return;
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return;
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}
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}
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// TODO: npc status can be used to bypass security!!!
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if (Utils.isNPC(event.getPlayer())) {
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if (Utils.isNPC(event.getPlayer())) {
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return;
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return;
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}
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}
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